Историја ревизија

Аутор SHA1 Порука Датум
  Ivan Safrin 65c81b8d7d Removed alphaTest from rendering options, added alphatest shaders пре 9 година
  Ivan Safrin 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear пре 9 година
  Ivan Safrin 8c975cc6a9 Added unlit vertex color material and shader, fixed sprite editor not rendering sprite frame bars properly, fixed UIRect rendering bug пре 9 година
  Ivan Safrin b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. пре 9 година
  Ivan Safrin 7ba6ae9af6 Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer пре 9 година
  Ivan Safrin a2e47ba413 Implmented audio in iOS core пре 9 година
  Ivan Safrin 4f70414684 Restored full Lua bindings, integrated Lua bindings into the core and made the script resource loader manage bingings, added ability to attach Lua classes to entities with the Entity passed as bound Lua class пре 9 година
  Ivan Safrin 7e26201481 Cleaning up shaders, created separate mobile defaults пре 9 година
  Ivan Safrin 1a41d5a749 Latest IOS stuff пре 9 година
  Ivan Safrin ba73b482ec Fixed global material application in renderer пре 9 година
  Ivan Safrin 0258c6e655 Added a way to get resource path from Core, implemented in IOSCore пре 10 година
  Ivan Safrin 9bb06e7e98 Merge with latest пре 10 година
  Ivan Safrin e1bf75b509 Started restructuring materials, restored screen shaders in new renderer пре 10 година
  Ivan Safrin 35580efa75 PhysFS archive functionality on iOS пре 10 година
  Ivan Safrin a83c7fa5b9 Started restoring screen shader functionality in new renderer пре 10 година
  Ivan Safrin 847063c5d7 Attribute arrays are now kept track of in the ShaderPass, allowed for custom named attribute arrays in Mesh, restored skeletal animation support in SceneMesh пре 10 година
  Ivan Safrin fdf227ab69 Made primitives default to textured material by default, scissor box fixes in retina mode пре 10 година
  Ivan Safrin 56982ed0c1 Attrbutes now get bound in the renderer as needed, fixed empty lights not being sent properly to shaders пре 10 година
  Ivan Safrin 86644f70b0 Restored shadow mapping functionality in new renderer пре 10 година
  Ivan Safrin bbadf1de99 Fixed attributes not being bound correctly to global materials пре 10 година
  Ivan Safrin 1aa20ab8a3 Lighting in screenspace пре 10 година
  Ivan Safrin baf02aedd2 Fixed spotlights in new renderer пре 10 година
  Ivan Safrin bf60537184 More shader fixes, default material parameter fixes пре 10 година
  Ivan Safrin d5ac504b08 Point rendering fixes, IDE fixes пре 10 година
  Ivan Safrin b3a9c610f1 Started implementing lighting system in new renderer пре 10 година
  Ivan Safrin bfabdb993e Mesh attributes now set automatically in shader based on their string name, added vertex color shader, removed useVertexColors option as they are now sent automatically if required, fixed color picker in UI пре 10 година
  Ivan Safrin a2134331c8 SceneMeshes now keep their own list of ShaderPasses, which are applied as options to materials but can provide additional render passes independent of the material, added support for global override materials in the new renderer, added wireframe support to renderer (non-ES2, will be ifdefed out in strict ES2 builds), readded wireframe overlay support as a separate shader pass, readded wireframe mode support in entity editor, added an lineSmooth option to GL renderer (non-ES2 as well) пре 10 година
  Ivan Safrin 11eeccbc96 Made BasicFileProvider first in line in CocoaCore, so it is preferred over the PhysFS provider, XML saving now done via CoreFile, restored PNG saving functionality via lodepng, added ES2 LightCube vertex shader пре 10 година
  Ivan Safrin f14692353e Implemented a simple mixer to replace OpenAL, still no positional sound support, fixed ES2 shaders to work on desktop GL пре 10 година
  Ivan Safrin 083a76fcdf Added float precision to default shaders to be ES2 compatible, UWP core setting default backing resolution scale пре 10 година