Ivan Safrin
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fee8794a2d
Fixed lights, lights are now sent to the draw buffer via their Render method and do not require to be added to the Scene as addLight, which has now been removed. Fixed shadowmap rendering. Added castsShadows flag to entities. Fixed entity editor gizmos not rendering. Fixed SceneCurves not rendering.
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9 ani în urmă |
Ivan Safrin
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65c81b8d7d
Removed alphaTest from rendering options, added alphatest shaders
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9 ani în urmă |
Ivan Safrin
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4671d4143f
Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :)
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9 ani în urmă |
Ivan Safrin
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4e1e0e19d9
Memory cleanup fixes
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9 ani în urmă |
Ivan Safrin
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09c56bd5e7
Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting)
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9 ani în urmă |
Ivan Safrin
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046023694b
Static member support in JavaScript bindings
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9 ani în urmă |
Ivan Safrin
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dfc779f79b
Generated scripts from merged pull request
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9 ani în urmă |
Ivan Safrin
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3891dfc58f
Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear
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9 ani în urmă |
Ivan Safrin
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88d4e141fa
Javascript binding updates, added proper constructors, static method support, Polycode Services in global JavaScript scope, made default Texture filtering set to linear, added a simpler SceneLabel constructor
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9 ani în urmă |
Ivan Safrin
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aa0e38e403
Additional IDE fixes
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9 ani în urmă |
Ivan Safrin
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 ani în urmă |
Ivan Safrin
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e6fecb1054
Fixed rendering memory leak
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9 ani în urmă |
Ivan Safrin
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6666dccfec
Fixed PolycodeDownloader, added curl headers to include, removed unnecessary argument from bindings script generator
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9 ani în urmă |
Ivan Safrin
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21d0173540
Added experimental emscripten support, added flags to compile without Lua and/or PhysFS, Labels defaulting to clamped+no mipmaps for strict OpenGL ES2 compatibility
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9 ani în urmă |
Ivan Safrin
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bac4a857b5
Commiting generated scripts
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9 ani în urmă |
Ivan Safrin
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7ba6ae9af6
Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer
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9 ani în urmă |
Ivan Safrin
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feeae8c67c
Proper garbage collection for JavaScript bindings
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9 ani în urmă |
Ivan Safrin
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24a8d24298
JavaScript binding getters and setters for properties, fixed JS script to entity bindings, still no GC considerations
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9 ani în urmă |
Ivan Safrin
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1fb99871ad
First pass at automatic JavaScript bindings generation (no returns, instantiations, GC yet), added ability to include JS scripts from file sources, fixed crash on JavaScript error
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9 ani în urmă |
Ivan Safrin
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a06f4716dd
Finished cleaning up and rewriting the Lua bindings generator, Lua bindings generator now implements an abstracted bindings generator used by the new system
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9 ani în urmă |