Commit History

Autor SHA1 Mensaxe Data
  Adam Kruckenberg 670e1d11ad Added experimental OpenVR module %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin 4e1e0e19d9 Memory cleanup fixes %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin 09c56bd5e7 Removed SceneManager, fixed reliance on Scene pointers throughout codebase, removed render calls from the core and made rendering a manual operation, started updating script bindings to use shared pointers (broke scripting and lighting) %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin aa0e38e403 Additional IDE fixes %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin e6fecb1054 Fixed rendering memory leak %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin f80bb40afd Converted all space indentation to tabs. %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin 21d0173540 Added experimental emscripten support, added flags to compile without Lua and/or PhysFS, Labels defaulting to clamped+no mipmaps for strict OpenGL ES2 compatibility %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin 7ba6ae9af6 Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin 4f70414684 Restored full Lua bindings, integrated Lua bindings into the core and made the script resource loader manage bingings, added ability to attach Lua classes to entities with the Entity passed as bound Lua class %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin 1a02f4dbc9 Renderer improvements %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin 1a41d5a749 Latest IOS stuff %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin fe6ac9990b Started treating meshes as resources, disabled skeletal animation for now, meshes dont get properly destroyed %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin 93d54962b2 Windows project for 3D Physics module, enabled audio in windows %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin 9be3ea5d3e Fixed threaded renderer memory access crash %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin a465620176 Threaded renderer fixes %!s(int64=9) %!d(string=hai) anos
  Ivan Safrin af2c4106f4 Fixed attribute application in renderer %!s(int64=10) %!d(string=hai) anos
  Ivan Safrin e1bf75b509 Started restructuring materials, restored screen shaders in new renderer %!s(int64=10) %!d(string=hai) anos
  Ivan Safrin 56982ed0c1 Attrbutes now get bound in the renderer as needed, fixed empty lights not being sent properly to shaders %!s(int64=10) %!d(string=hai) anos
  Ivan Safrin 86644f70b0 Restored shadow mapping functionality in new renderer %!s(int64=10) %!d(string=hai) anos
  Ivan Safrin b6a7092fbc Added render buffers as separate class, fixed depth not working in render textures %!s(int64=10) %!d(string=hai) anos
  Ivan Safrin bf60537184 More shader fixes, default material parameter fixes %!s(int64=10) %!d(string=hai) anos
  Ivan Safrin b3a9c610f1 Started implementing lighting system in new renderer %!s(int64=10) %!d(string=hai) anos
  Ivan Safrin a2134331c8 SceneMeshes now keep their own list of ShaderPasses, which are applied as options to materials but can provide additional render passes independent of the material, added support for global override materials in the new renderer, added wireframe support to renderer (non-ES2, will be ifdefed out in strict ES2 builds), readded wireframe overlay support as a separate shader pass, readded wireframe mode support in entity editor, added an lineSmooth option to GL renderer (non-ES2 as well) %!s(int64=10) %!d(string=hai) anos
  Ivan Safrin eb77d6dfc1 Added scissor support to the new renderer, made entities work with new scissor system %!s(int64=10) %!d(string=hai) anos
  Ivan Safrin 35f2097752 Got IDE in new Xcode project working with proper xib and delegate, added BLEND_MODE_MATERIAL to renderer, fixed bug in UIRect rendering %!s(int64=10) %!d(string=hai) anos
  Ivan Safrin 1f51db6d87 More windows UWP stuff %!s(int64=10) %!d(string=hai) anos
  Ivan Safrin 332e429c03 Line width support in new renderer %!s(int64=10) %!d(string=hai) anos
  Ivan Safrin aadb69e87b Updated core sources for new folder structure %!s(int64=10) %!d(string=hai) anos