Ivan Safrin
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65c81b8d7d
Removed alphaTest from rendering options, added alphatest shaders
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9 жил өмнө |
Ivan Safrin
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4671d4143f
Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :)
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9 жил өмнө |
Ivan Safrin
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3891dfc58f
Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear
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9 жил өмнө |
Ivan Safrin
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919c980fe3
UWP project update to work with latest code, fixed crashes due to errant pointers in SceneMesh color uniforms, added ability to create Image from memory block, added way to save Image to PNG memory block, fixed FP16 texture crash, added ability for Object to save to XML string
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9 жил өмнө |
Ivan Safrin
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 жил өмнө |
Ivan Safrin
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f80bb40afd
Converted all space indentation to tabs.
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9 жил өмнө |
Ivan Safrin
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7ba6ae9af6
Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer
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9 жил өмнө |
Ivan Safrin
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847063c5d7
Attribute arrays are now kept track of in the ShaderPass, allowed for custom named attribute arrays in Mesh, restored skeletal animation support in SceneMesh
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10 жил өмнө |
Ivan Safrin
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d5ac504b08
Point rendering fixes, IDE fixes
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10 жил өмнө |
Ivan Safrin
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a2134331c8
SceneMeshes now keep their own list of ShaderPasses, which are applied as options to materials but can provide additional render passes independent of the material, added support for global override materials in the new renderer, added wireframe support to renderer (non-ES2, will be ifdefed out in strict ES2 builds), readded wireframe overlay support as a separate shader pass, readded wireframe mode support in entity editor, added an lineSmooth option to GL renderer (non-ES2 as well)
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10 жил өмнө |
Ivan Safrin
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6167d66863
Added Polycode IDE to the Mac Xcode workspace, added UI module to Xcode workspace, made both work with latest changes
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10 жил өмнө |
Ivan Safrin
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cc40d263a5
Fixed sprites not updating with the new renderer
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10 жил өмнө |
Ivan Safrin
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aadb69e87b
Updated core sources for new folder structure
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10 жил өмнө |
Ivan Safrin
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97f5c36acd
Removed CMake, created new folder structure for the repo
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10 жил өмнө |