Ivan Safrin
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8be60d9cb7
Optimized mesh skinning further, added support for GPU skinning
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11 years ago |
Ivan Safrin
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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11 years ago |
bagobor
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6ce695a414
-added explicit keywords
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11 years ago |
Ivan Safrin
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4d4235dd40
Tangent support in VBOs
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14 years ago |
Cameron Hart
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94c4d628d1
Win32 compile fixes.
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14 years ago |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 years ago |
Ivan Safrin
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67e5654afc
Changed private members to protected in non-manager classes.
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14 years ago |
Ivan Safrin
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c9406f5051
Code cleanup and documentation.
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14 years ago |
Ivan Safrin
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7a37c48787
Code clean up and documentation
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14 years ago |
Ivan Safrin
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6508f8c9a0
Added a String class, replaced std::string and wstring with the new class
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15 years ago |
Ivan Safrin
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7cc9015fd0
Initial import from old repository
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15 years ago |