Historial de Commits

Autor SHA1 Mensaje Fecha
  Ivan Safrin 5f77291ffa Gamma correction for subpixel font rendering hace 10 años
  Ivan Safrin f6d40cc8e1 Labels now have a new rendering mode called Label::ANTIALIAS_LCD, which renders text using subpixel antialiasing. You must initialize them with a foreground and background colors and they cannot be alpha blended hace 10 años
  Ivan Safrin b60389ae13 Labels now have a new rendering mode called Label::ANTIALIAS_LCD, which renders text using subpixel antialiasing. You must initialize them with a foreground and background colors and they cannot be alpha blended hace 10 años
  Ivan Safrin c1e78e7bfd Switched to freetype 2.6, started implementing subpixel hinting support hace 10 años
  Ivan Safrin 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file hace 11 años
  Ivan Safrin bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code hace 12 años
  Ivan Safrin 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. hace 12 años
  Ivan Safrin 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible hace 12 años
  Ivan Safrin b548bbaf1e Made labels not re-render if text and color are the same hace 12 años
  Ivan Safrin 0f8b40abc1 Syntax hilighting theme support and Solarized Dark theme for IDE hace 13 años
  Ivan Safrin e10455cf98 Label memory leak fixes hace 13 años
  Ivan Safrin 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), hace 13 años
  Ivan Safrin 00108aceb3 Color range support for labels, Lua syntax highlighting in the IDE hace 13 años
  Ivan Safrin f6edf81027 Premultiplied alpha support in labels hace 13 años
  Ivan Safrin 8666e09cbe Merged in a bunch of mcclure's memory leak fixes hace 13 años
  Ivan Safrin 0a4775b3ca Made label size methods static, added Vector2 shader uniforms, animation end callback in ScreenSprite, shape testing methods for 2D Physics hace 13 años
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. hace 14 años
  Cameron Hart d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. hace 14 años
  Ivan Safrin 67e5654afc Changed private members to protected in non-manager classes. hace 14 años
  Ivan Safrin c9406f5051 Code cleanup and documentation. hace 14 años
  Ivan Safrin 7a37c48787 Code clean up and documentation hace 14 años
  Ivan Safrin 40fa766738 Cleaned up code, replaced unnecessary dynamic instances with static classes. hace 15 años
  Ivan Safrin c763d26677 Major changes all across, haven't been commiting anything, will start now hace 15 años
  Ivan Safrin 6508f8c9a0 Added a String class, replaced std::string and wstring with the new class hace 15 años
  Ivan Safrin 7cc9015fd0 Initial import from old repository hace 15 años