Commit Verlauf

Autor SHA1 Nachricht Datum
  Ivan Safrin 3825606a2b Autoplaying streaming sound if OpenAL stops playing it because of dequeued buffers, adjusted streaming buffer default sizes vor 11 Jahren
  Ivan Safrin ed43849593 Added support for streaming Sounds vor 11 Jahren
  Ivan Safrin ec27b396e7 Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks. vor 12 Jahren
  Ivan Safrin 122c804485 Sound will optionally generate float buffer, added POLYIGNORE to an usupported method in Sound, IDE tabs will now open files from their file browser vor 12 Jahren
  Ivan Safrin 04fc32a398 Fixed bindings, tweaked UI, added new UI theme to default themes, fixed IDE network stuff vor 12 Jahren
  mcc baec985ec6 Sound: Don't use uninitialized variables. Add more checkALErrors. Clean up duplicate code. vor 12 Jahren
  Henry Maddocks 600435102f Fix the includes for OpenAL on OSX vor 13 Jahren
  mcc 39b8ce4cfd Delete buffers when done using them in PolySound, preventing a bug where OpenAL eventually just stops working vor 13 Jahren
  Ivan Safrin a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings vor 13 Jahren
  Ivan Safrin 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), vor 13 Jahren
  Ivan Safrin 8666e09cbe Merged in a bunch of mcclure's memory leak fixes vor 13 Jahren
  Ivan Safrin 37ba78c602 Slight material speed improvements and additional sound stuff vor 13 Jahren
  Ivan Safrin b7bfa86c25 Sound duration and position getters vor 13 Jahren
  mcc b7e414ee21 Ability to read and set sample offset (playback position) within a Sound, as well as fetch sample length vor 13 Jahren
  mcc e7bae99df2 New constructor for Sound() that allows a sound to be constructed from raw bytes vor 13 Jahren
  Ivan Safrin 774ec0b061 Sound playback status accessor and 3D physics fixes vor 14 Jahren
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. vor 14 Jahren
  Cameron Hart d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. vor 14 Jahren
  Cameron Hart 879be2377c Merge branch 'cmake-deps' vor 14 Jahren
  Cameron Hart 4b78d0d8b3 Changed OpenAL includes from AL/al.h to al.h because accoring to the CMake FindOpenAL package it's more portable. vor 14 Jahren
  Ivan Safrin 67e5654afc Changed private members to protected in non-manager classes. vor 14 Jahren
  Ivan Safrin 19cd891d7c Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files. vor 14 Jahren
  Ivan Safrin fb49beb492 Linux OpenAL fix vor 14 Jahren
  Ivan Safrin f4baf7df63 Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support. vor 14 Jahren
  Ivan Safrin c9406f5051 Code cleanup and documentation. vor 14 Jahren
  Ivan Safrin 7a37c48787 Code clean up and documentation vor 14 Jahren
  Ivan Safrin 6508f8c9a0 Added a String class, replaced std::string and wstring with the new class vor 15 Jahren
  Ivan Safrin 7cc9015fd0 Initial import from old repository vor 15 Jahren