Commit History

Автор SHA1 Съобщение Дата
  Ivan Safrin 49edca1962 Fixed scaling breaking collision objects преди 10 години
  Ivan Safrin d4cc4f457f Fixed Bone::getName not parsing properly into bindings, fixed scaled 3d objects not being tracked properly by the 3d physics module, fixed some mesh generation stuff broken by mesh rewrite преди 11 години
  Ivan Safrin a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files преди 11 години
  Ivan Safrin 69df188c23 Optimized skeletal animation application in SceneMesh a bit, added proper version to OS X IDE plist преди 12 години
  Ivan Safrin 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes преди 12 години
  Ivan Safrin 8ffa458e82 Physics scene tweaks, Sprite editor preview now set to correct blending, will size correctly преди 12 години
  Ivan Safrin 02272793af Removed Polygon from Polycode, meshes now contain vertices directly преди 12 години
  Ivan Safrin 893a282ef1 First step towards merging Scenes and Screens преди 12 години
  Ivan Safrin bf46667536 Fixed projection matrix not being set correctly in the renderer, sped up returning entities from 3d physics collisions преди 12 години
  Ivan Safrin 6defaa8438 Started adding 3d physics constraints, messing around with gaussian blur, fixed ScreenLine bug, added compound shape support for 3d physics, fixed warning from the mingw pull request преди 13 години
  Ivan Safrin 8666e09cbe Merged in a bunch of mcclure's memory leak fixes преди 13 години
  Ivan Safrin e9524adcd1 Collision callbacks for 3D Physics преди 14 години
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. преди 14 години
  Ivan Safrin 3f22489bf4 Various bugfixes across the board преди 14 години
  Ivan Safrin 326c753171 Added CMake build for the networking module, removed CMake build from Examples (switching to manual projects for simplicity's sake), various bugfixes to physics modules, reorganized packing of assets into release directories преди 14 години
  Ivan Safrin 69b72fe5a4 Vehicle physics, default shaders and material преди 14 години
  Ivan Safrin 8b1ae6d785 3D Physics module, minor fixes across the board. преди 14 години
  Ivan Safrin ea513e36b8 More code cleanup, documentation, polycode build tool fixes and player fixes преди 14 години
  Ivan Safrin 40fa766738 Cleaned up code, replaced unnecessary dynamic instances with static classes. преди 15 години
  Ivan Safrin c763d26677 Major changes all across, haven't been commiting anything, will start now преди 15 години
  Ivan Safrin 9bfa6cf3d3 Rebuilt and updated 2D Physics module, ported particle system to support 2D преди 15 години
  Ivan Safrin 552195f8a8 Started on bindings, set up old collision scene code as a module преди 15 години