Ivan Safrin
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49edca1962
Fixed scaling breaking collision objects
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vor 10 Jahren |
Ivan Safrin
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d4cc4f457f
Fixed Bone::getName not parsing properly into bindings, fixed scaled 3d objects not being tracked properly by the 3d physics module, fixed some mesh generation stuff broken by mesh rewrite
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vor 11 Jahren |
Ivan Safrin
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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vor 11 Jahren |
Ivan Safrin
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69df188c23
Optimized skeletal animation application in SceneMesh a bit, added proper version to OS X IDE plist
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vor 12 Jahren |
Ivan Safrin
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4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
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vor 12 Jahren |
Ivan Safrin
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8ffa458e82
Physics scene tweaks, Sprite editor preview now set to correct blending, will size correctly
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vor 12 Jahren |
Ivan Safrin
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02272793af
Removed Polygon from Polycode, meshes now contain vertices directly
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vor 12 Jahren |
Ivan Safrin
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893a282ef1
First step towards merging Scenes and Screens
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vor 12 Jahren |
Ivan Safrin
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bf46667536
Fixed projection matrix not being set correctly in the renderer, sped up returning entities from 3d physics collisions
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vor 12 Jahren |
Ivan Safrin
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6defaa8438
Started adding 3d physics constraints, messing around with gaussian blur, fixed ScreenLine bug, added compound shape support for 3d physics, fixed warning from the mingw pull request
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vor 13 Jahren |
Ivan Safrin
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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vor 13 Jahren |
Ivan Safrin
|
e9524adcd1
Collision callbacks for 3D Physics
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vor 14 Jahren |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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vor 14 Jahren |
Ivan Safrin
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3f22489bf4
Various bugfixes across the board
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vor 14 Jahren |
Ivan Safrin
|
326c753171
Added CMake build for the networking module, removed CMake build from Examples (switching to manual projects for simplicity's sake), various bugfixes to physics modules, reorganized packing of assets into release directories
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vor 14 Jahren |
Ivan Safrin
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69b72fe5a4
Vehicle physics, default shaders and material
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vor 14 Jahren |
Ivan Safrin
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8b1ae6d785
3D Physics module, minor fixes across the board.
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vor 14 Jahren |
Ivan Safrin
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ea513e36b8
More code cleanup, documentation, polycode build tool fixes and player fixes
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vor 14 Jahren |
Ivan Safrin
|
40fa766738
Cleaned up code, replaced unnecessary dynamic instances with static classes.
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vor 15 Jahren |
Ivan Safrin
|
c763d26677
Major changes all across, haven't been commiting anything, will start now
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vor 15 Jahren |
Ivan Safrin
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9bfa6cf3d3
Rebuilt and updated 2D Physics module, ported particle system to support 2D
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vor 15 Jahren |
Ivan Safrin
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552195f8a8
Started on bindings, set up old collision scene code as a module
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vor 15 Jahren |