Joachim Meyer
|
6081e9662a
Fix UIThemes.pak to be copied along with the Player on Linux and Windows (it at least looks like it is already done one Mac istn't it?). Also copying UIThemes.pak to /Framework/Modules/Assets.
|
10 年之前 |
Ivan Safrin
|
e014f65a05
Added accessors for local shader options in camera for Lua, added hdr pack to player on Mac
|
11 年之前 |
Ivan Safrin
|
838f415b7a
Added icons to IDE and the player in windows. Made the IDE create file associations for the IDE and the player on launch. Made the IDE a single instance applications and implemented opening files in the running instance. Added (hacky) support for WM_COPYDATA string passing in Windows core.
|
12 年之前 |
cib
|
4db04dd1d0
Fixes issue #174
|
13 年之前 |
Ivan Safrin
|
134576cae7
Tons of Windows fixes
|
13 年之前 |
Ivan Safrin
|
9996ea0295
Updated to physfs 2.0.3 for 64-bit support, fixed player on Windows
|
13 年之前 |
Ivan Safrin
|
1bf52f7203
Linux build fixes, switch to python3
|
13 年之前 |
Ivan Safrin
|
5382bbbb9b
2DPhysics,3DPhysics and UI are now statically compiled into the player, disabled dynamic modules for now, added a UI theme pack to the player
|
13 年之前 |
Ivan Safrin
|
193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
|
13 年之前 |
Ivan Safrin
|
ebac791192
Windows should mostly work now, except for examples project
|
13 年之前 |
Ivan Safrin
|
6defaa8438
Started adding 3d physics constraints, messing around with gaussian blur, fixed ScreenLine bug, added compound shape support for 3d physics, fixed warning from the mingw pull request
|
13 年之前 |
mcc
|
acd72adcf6
Merge mingw branch with 6/28 Ivan Polycode
|
13 年之前 |
Ivan Safrin
|
82ed3d5825
Automatic api.pak creation. Also, now only api.pak is copied into the player
|
13 年之前 |
Ivan Safrin
|
e8f410d869
Fixes for binding build on Mac OS X, removed lua files from repo
|
13 年之前 |
mcc
|
e15ae329af
Merge mingw compatiblity fork with 4/14 github; back out zlib cmake patch (1.2.6 incorporates the patch already)
|
14 年之前 |
mcc
|
185c6d4b99
Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork
|
14 年之前 |
Ivan Safrin
|
e39113166b
Winsock and GLSL fixes for Windows
|
14 年之前 |
Ivan Safrin
|
3b6ac6db33
More Linux fixes
|
14 年之前 |
Ivan Safrin
|
a555599720
More Mac cmake fixes for Player
|
14 年之前 |
Ivan Safrin
|
fe565d286d
CMake fixes for Mac
|
14 年之前 |
Ivan Safrin
|
0dcb042fda
Made install paths relative
|
14 年之前 |
Cameron Hart
|
09981b43ec
Windows compile fixes for static libs. Polycode player not building yet.
|
14 年之前 |
Cameron Hart
|
f7953a1b66
Mac fixes for static libraries. Polycode Player isn't compiling yet.
|
14 年之前 |
Cameron Hart
|
246f876526
Compile all libs as static except for Modules.
|
14 年之前 |
Cameron Hart
|
f671b9676a
Changed install directories names to lowercase to be consistent with how dependencies install themselves.
|
14 年之前 |
Cameron Hart
|
a3a195a601
Fixed some paths for the Mac player.
|
14 年之前 |
Cameron Hart
|
4e4f8112e9
A bunch more small fixes.
|
14 年之前 |
Cameron Hart
|
0c572e7636
Compiles and links against CMake built debug and release dependencies on Windows.
|
14 年之前 |
Cameron Hart
|
04a8c6eb3e
Got Polycode compiling in release with generated external libs! Just need to do some work to get Bullet and Box2D behaving in debug.
|
14 年之前 |
Cameron Hart
|
7b56847e40
Building Polycode Player on Windows.
|
14 年之前 |