История коммитов

Автор SHA1 Сообщение Дата
  Joachim Meyer df9a83b908 Fixes: #377 and adds the PolycodeUI to the Docs. 11 лет назад
  Joachim Meyer 063162485c Spaces split Project names should be working crossplatform now.. 11 лет назад
  Joachim Meyer f03942d739 Projectnames can be split by a space now. 11 лет назад
  Joachim Meyer bf58bbb300 Fixes: #232 11 лет назад
  Joachim Meyer 8c56813e6e Fixes #346. 11 лет назад
  Joachim Meyer cee22aae46 Fix getHeight() - it now more looks for the highest label but for the whole height of the UIMultilineLabel. 11 лет назад
  Joachim Meyer a41c82fd2c Fixing left and right klick doubleclick toggleing in the UITree. Adding doubleclick to the NewFileWindow. 11 лет назад
  Joachim Meyer 8acb29da25 UITree nodes with children will now toggleCollapsed when doubleclicked. When you doubleclick in the ExampleBrowser an example it will open automatically. 11 лет назад
  Joachim Meyer ad815096a0 Fixes that if you clicked twice on an asset in the AssetBrowser, it would be viually deselected. You now can choose assets by doubleclicking them in the browser. 11 лет назад
  Joachim Meyer 1e42cdecb7 Increase standard UIVScrollBar scroll speed, it makes it feel much more natural. (I'm not the only one who was annoyed by that: #543) 11 лет назад
  Joachim Meyer fb1c0a6615 Since fooflare removed their fork, I'm just kind of reopening: #550 11 лет назад
  randomteddybear 336eb51af0 Gizmo Changes 11 лет назад
  Ivan Safrin d40a6f7c1e Fixed some gamepad input issues, fixed remote debugger in the IDE being overwhelmed by debug information upon crash 11 лет назад
  randomteddybear 1cf837516c Editor camera now behaves better 11 лет назад
  Ivan Safrin 11b46b0dfa Added ability to bind a global framebuffer at the start of every render, added ability for Cameras to use global framebuffer as color input, allowing post processing filters to be applied to everything that has been rendered on screen so far 11 лет назад
  Ivan Safrin 16ab088992 Fixed shader bindings not removing properly in the IDE post material editor 11 лет назад
  Ivan Safrin 482442969b Proper file icons in the new file dialog 11 лет назад
  Joachim Meyer 2ac17abbcc *Updates the SceneSprite example, *Fixes an IDE crash on Windows. 11 лет назад
  Ivan Safrin 9ac288bd73 Fixed transform gizmo sizing in the entity editor 11 лет назад
  Ivan Safrin 92920fd47d Tweaked binding generation to allow for receiving charCode from InputEvent in Lua, added an option for SceneSounds to play and loop automatically when loaded as part of a SceneEntityInstance, added an option for it to the entity editor in the IDE 11 лет назад
  Ivan Safrin 6ebb5576d0 Added CoreInput accessor to CoreServices 11 лет назад
  Ivan Safrin 213fd02556 Fixed mesh particle emitter to work with new mesh system 11 лет назад
  Ivan Safrin 1194dfe5ba Merge branch 'master' of https://github.com/ivansafrin/Polycode 11 лет назад
  Ivan Safrin edc12c482c Fixed get image part 11 лет назад
  LennyPenny 53d96c637a ported 3d physics examples to lua 11 лет назад
  Ivan Safrin 4c3720bfed Added a SceneMesh sheet for entity editor, made SceneMeshes that have VBOs and a skeleton not use VBOs unless the setting to send bone matrices to the material is on 11 лет назад
  Ivan Safrin 6a1b8a5969 Added overloaded Number multiplication operator for Vector2 11 лет назад
  Ivan Safrin 5f660b6530 Added an OBJ file saving feature to Mesh 11 лет назад
  Joachim Meyer 4ce1eee8ed Fix crash when deleting entity. 11 лет назад
  Ivan Safrin 8199141b22 Fixed SceneSprite details being saved twice due to merge error 11 лет назад