Ivan Safrin
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aa2a42fd06
Merge branch 'master' of https://github.com/ivansafrin/Polycode
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11 лет назад |
Ivan Safrin
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d9d7ff88d6
Fixed distance not being returned properly in ray/box intersection code, made editor icons lower resolution and smaller
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11 лет назад |
Ivan Safrin
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98042c1598
Fixed a crash because of uninitialized gl function pointer, Disabled console in the IDE on windows
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11 лет назад |
Ivan Safrin
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ecb0a55466
Fix for missing gl function on Windows
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11 лет назад |
Ivan Safrin
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d4cc4f457f
Fixed Bone::getName not parsing properly into bindings, fixed scaled 3d objects not being tracked properly by the 3d physics module, fixed some mesh generation stuff broken by mesh rewrite
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11 лет назад |
Ivan Safrin
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7d86739ff5
Fixed Lua bindings not returning NULL pointer members in C++ classes properly, added a Lua-accessible vector multiply method to Matrix4, added an option to disable animations in a specific skeleton bone, fixed SceneLabel saving in entity editor broken in previous commit, minor 3d physics bugfixes, fixed bounding box calculation bug in Mesh introduced by recent mesh changes
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11 лет назад |
Ivan Safrin
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d50a95ef10
Added GPU skinning vertex shader to default pak
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11 лет назад |
Ivan Safrin
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8be60d9cb7
Optimized mesh skinning further, added support for GPU skinning
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11 лет назад |
Ivan Safrin
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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11 лет назад |
Ivan Safrin
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ab747dddae
Fixed weighted scaling tracks in skeletal animation, fixed crash in the IDE when a clipboard data provider is destroyed
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11 лет назад |
Ivan Safrin
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77aa0c6eec
Fixed mesh hit detection broken by previous commit
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11 лет назад |
Ivan Safrin
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38ae3d8a37
Drastically sped up skeletal animation, optimized render array creation, replaced getVertex/getActualVertex with getVertex/getIndexedVertex to avoid conditionals in vertex access
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11 лет назад |
Ivan Safrin
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445d4069e9
Re-enabled scaling in skeletal animation, removed debug printfs from Image
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11 лет назад |
Ivan Safrin
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e2f3451384
Added HDR image loading support (still expiremental), fixed image type not being respected in texture creation
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11 лет назад |
Ivan Safrin
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9f4cc52da6
Physics event will now send collision entities as well as physics entities
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11 лет назад |
Ivan Safrin
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d56bffaf46
Fixed euler angles not being set in Enity::lookAt
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11 лет назад |
Ivan Safrin
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1983a51de4
Added a fix for fixed timestep on Windows
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11 лет назад |
Ivan Safrin
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1ed5c4c95b
Bezier points now have a selection preference over other entities in entity editor
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11 лет назад |
Ivan Safrin
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16de993f35
Added a shortcut to return world position along the curve to SceneCurve, added SceneCurve doxygen documentation
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11 лет назад |
Ivan Safrin
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f854f9710a
Fixed bezier curve point selection not working properly with the distance-based multi-select system in the entity editor
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11 лет назад |
Ivan Safrin
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fd96742c9b
colorAffectsChildren=false now prevents all parent color from affecting child entities, fixed bezier curve not deselecting properly when selecting another bezier curve in the entity editor
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11 лет назад |
Ivan Safrin
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0b1b425be1
Added a SceneCurve class to render/place BezierCurves in the Scene, added bezier curve editing and SceneCurve save/load to IDE entity editor, added a message box popup to the IDE, fixed bounding box calculations in camera and light preview gizmos in the entity editor, fixed bounding box calculation in the entity editor grid
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11 лет назад |
NiDragon
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960f62767b
Texture/Image Update
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11 лет назад |
Ivan Safrin
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0f54bea037
Merge branch 'master' of https://github.com/ivansafrin/Polycode
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11 лет назад |
Ivan Safrin
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887581d22d
Added a demo platformer to the Lua examples
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11 лет назад |
Ivan Safrin
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60873b7c54
Merge pull request #521 from fooflare/master
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11 лет назад |
Joachim Meyer
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49b533b922
Fix UIMultilineLabels to return the correct width and height.
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11 лет назад |
Joachim Meyer
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da94a4d34c
Fixes the Logger to not always create poly.log even if it does not log to a file, or logs to a correctly named file.
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11 лет назад |
Joachim Meyer
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75bb5070c7
Add WinIDEView to IDEApp
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11 лет назад |
Joachim Meyer
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4c7eb2b4bf
Makes the VS2010 Build files able to use the native Windows menu.
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11 лет назад |