История коммитов

Автор SHA1 Сообщение Дата
  Ivan Safrin aa2a42fd06 Merge branch 'master' of https://github.com/ivansafrin/Polycode 11 лет назад
  Ivan Safrin d9d7ff88d6 Fixed distance not being returned properly in ray/box intersection code, made editor icons lower resolution and smaller 11 лет назад
  Ivan Safrin 98042c1598 Fixed a crash because of uninitialized gl function pointer, Disabled console in the IDE on windows 11 лет назад
  Ivan Safrin ecb0a55466 Fix for missing gl function on Windows 11 лет назад
  Ivan Safrin d4cc4f457f Fixed Bone::getName not parsing properly into bindings, fixed scaled 3d objects not being tracked properly by the 3d physics module, fixed some mesh generation stuff broken by mesh rewrite 11 лет назад
  Ivan Safrin 7d86739ff5 Fixed Lua bindings not returning NULL pointer members in C++ classes properly, added a Lua-accessible vector multiply method to Matrix4, added an option to disable animations in a specific skeleton bone, fixed SceneLabel saving in entity editor broken in previous commit, minor 3d physics bugfixes, fixed bounding box calculation bug in Mesh introduced by recent mesh changes 11 лет назад
  Ivan Safrin d50a95ef10 Added GPU skinning vertex shader to default pak 11 лет назад
  Ivan Safrin 8be60d9cb7 Optimized mesh skinning further, added support for GPU skinning 11 лет назад
  Ivan Safrin a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files 11 лет назад
  Ivan Safrin ab747dddae Fixed weighted scaling tracks in skeletal animation, fixed crash in the IDE when a clipboard data provider is destroyed 11 лет назад
  Ivan Safrin 77aa0c6eec Fixed mesh hit detection broken by previous commit 11 лет назад
  Ivan Safrin 38ae3d8a37 Drastically sped up skeletal animation, optimized render array creation, replaced getVertex/getActualVertex with getVertex/getIndexedVertex to avoid conditionals in vertex access 11 лет назад
  Ivan Safrin 445d4069e9 Re-enabled scaling in skeletal animation, removed debug printfs from Image 11 лет назад
  Ivan Safrin e2f3451384 Added HDR image loading support (still expiremental), fixed image type not being respected in texture creation 11 лет назад
  Ivan Safrin 9f4cc52da6 Physics event will now send collision entities as well as physics entities 11 лет назад
  Ivan Safrin d56bffaf46 Fixed euler angles not being set in Enity::lookAt 11 лет назад
  Ivan Safrin 1983a51de4 Added a fix for fixed timestep on Windows 11 лет назад
  Ivan Safrin 1ed5c4c95b Bezier points now have a selection preference over other entities in entity editor 11 лет назад
  Ivan Safrin 16de993f35 Added a shortcut to return world position along the curve to SceneCurve, added SceneCurve doxygen documentation 11 лет назад
  Ivan Safrin f854f9710a Fixed bezier curve point selection not working properly with the distance-based multi-select system in the entity editor 11 лет назад
  Ivan Safrin fd96742c9b colorAffectsChildren=false now prevents all parent color from affecting child entities, fixed bezier curve not deselecting properly when selecting another bezier curve in the entity editor 11 лет назад
  Ivan Safrin 0b1b425be1 Added a SceneCurve class to render/place BezierCurves in the Scene, added bezier curve editing and SceneCurve save/load to IDE entity editor, added a message box popup to the IDE, fixed bounding box calculations in camera and light preview gizmos in the entity editor, fixed bounding box calculation in the entity editor grid 11 лет назад
  NiDragon 960f62767b Texture/Image Update 11 лет назад
  Ivan Safrin 0f54bea037 Merge branch 'master' of https://github.com/ivansafrin/Polycode 11 лет назад
  Ivan Safrin 887581d22d Added a demo platformer to the Lua examples 11 лет назад
  Ivan Safrin 60873b7c54 Merge pull request #521 from fooflare/master 11 лет назад
  Joachim Meyer 49b533b922 Fix UIMultilineLabels to return the correct width and height. 11 лет назад
  Joachim Meyer da94a4d34c Fixes the Logger to not always create poly.log even if it does not log to a file, or logs to a correctly named file. 11 лет назад
  Joachim Meyer 75bb5070c7 Add WinIDEView to IDEApp 11 лет назад
  Joachim Meyer 4c7eb2b4bf Makes the VS2010 Build files able to use the native Windows menu. 11 лет назад