Ivan Safrin
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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11 years ago |
Ivan Safrin
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e2f3451384
Added HDR image loading support (still expiremental), fixed image type not being respected in texture creation
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11 years ago |
Ivan Safrin
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4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
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12 years ago |
Bill Robinson
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4205ef20a8
Mesh-based text-from-spritesheet renderer
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12 years ago |
Ivan Safrin
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02272793af
Removed Polygon from Polycode, meshes now contain vertices directly
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12 years ago |
Ivan Safrin
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fa1b054f01
Rewrote the particle system to use a single mesh instead of multiple entities, added a particle system property sheet to IDE editor
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12 years ago |
Ivan Safrin
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f85e1327f5
Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of)
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12 years ago |
Ivan Safrin
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78a335bf20
Started on reworking input events to be based on ray/box intersection
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12 years ago |
Ivan Safrin
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893a282ef1
First step towards merging Scenes and Screens
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12 years ago |
cib
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34e9857403
Added clipboard support on linux using X11.
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12 years ago |
cib
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4b2a218975
Polycore CMake now adds X11 on linux
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12 years ago |
Ivan Safrin
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47b18f52ef
Removed old, incomplete ScreenCurve class
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13 years ago |
Ivan Safrin
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 years ago |
Ivan Safrin
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634df503e7
Moved networking module into the core
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13 years ago |
Ivan Safrin
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ebddfbfa21
Removed old files
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13 years ago |
Ivan Safrin
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6e1940bf25
Thread-safe events, adjustment Matrix for polygon picking
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13 years ago |
mcc
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dc428e30c9
Install new PolyGLHeaders.h, fix Mac template build
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14 years ago |
mcc
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185c6d4b99
Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork
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14 years ago |
Ivan Safrin
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7d67448ade
Linux and example fixes
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14 years ago |
Ivan Safrin
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60398a8df7
Moved gamepad stuff into core
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14 years ago |
Ivan Safrin
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b07cef3dd0
Gamepad support via libstem_gamepad
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14 years ago |
Cameron Hart
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52f4f3af59
Tabs to spaces.
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14 years ago |
Cameron Hart
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e8f96c7684
Merge branch 'master' of git://github.com/ivansafrin/Polycode
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14 years ago |
Cameron Hart
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20905c3903
Install cmake export files which can be used for linking Polycode targets in another project.
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14 years ago |
Cameron Hart
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c42e09b1d2
Only install bin on windows for .dll files.
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14 years ago |
Cameron Hart
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44df749fee
Mac needs static dependencies to be linked into dynamic module lib but Linux doesn't. Linking them on Linux does bad things.
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14 years ago |
Cameron Hart
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cc2ff4cdc3
Added -fPIC for Linux build. This is needed for linking Polycore into the shared module libraries.
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14 years ago |
Cameron Hart
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f7953a1b66
Mac fixes for static libraries. Polycode Player isn't compiling yet.
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14 years ago |
Cameron Hart
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246f876526
Compile all libs as static except for Modules.
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14 years ago |
Cameron Hart
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aa4c0f05b9
Mac OS X fixes - Polycore, Polycode2DPhysics and Polycode3DPhysics compile and link.
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14 years ago |