Commit History

Author SHA1 Message Date
  Ivan Safrin a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files 11 years ago
  Ivan Safrin e2f3451384 Added HDR image loading support (still expiremental), fixed image type not being respected in texture creation 11 years ago
  Ivan Safrin 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes 12 years ago
  Bill Robinson 4205ef20a8 Mesh-based text-from-spritesheet renderer 12 years ago
  Ivan Safrin 02272793af Removed Polygon from Polycode, meshes now contain vertices directly 12 years ago
  Ivan Safrin fa1b054f01 Rewrote the particle system to use a single mesh instead of multiple entities, added a particle system property sheet to IDE editor 12 years ago
  Ivan Safrin f85e1327f5 Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of) 12 years ago
  Ivan Safrin 78a335bf20 Started on reworking input events to be based on ray/box intersection 12 years ago
  Ivan Safrin 893a282ef1 First step towards merging Scenes and Screens 12 years ago
  cib 34e9857403 Added clipboard support on linux using X11. 12 years ago
  cib 4b2a218975 Polycore CMake now adds X11 on linux 12 years ago
  Ivan Safrin 47b18f52ef Removed old, incomplete ScreenCurve class 13 years ago
  Ivan Safrin 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 years ago
  Ivan Safrin 634df503e7 Moved networking module into the core 13 years ago
  Ivan Safrin ebddfbfa21 Removed old files 13 years ago
  Ivan Safrin 6e1940bf25 Thread-safe events, adjustment Matrix for polygon picking 13 years ago
  mcc dc428e30c9 Install new PolyGLHeaders.h, fix Mac template build 14 years ago
  mcc 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork 14 years ago
  Ivan Safrin 7d67448ade Linux and example fixes 14 years ago
  Ivan Safrin 60398a8df7 Moved gamepad stuff into core 14 years ago
  Ivan Safrin b07cef3dd0 Gamepad support via libstem_gamepad 14 years ago
  Cameron Hart 52f4f3af59 Tabs to spaces. 14 years ago
  Cameron Hart e8f96c7684 Merge branch 'master' of git://github.com/ivansafrin/Polycode 14 years ago
  Cameron Hart 20905c3903 Install cmake export files which can be used for linking Polycode targets in another project. 14 years ago
  Cameron Hart c42e09b1d2 Only install bin on windows for .dll files. 14 years ago
  Cameron Hart 44df749fee Mac needs static dependencies to be linked into dynamic module lib but Linux doesn't. Linking them on Linux does bad things. 14 years ago
  Cameron Hart cc2ff4cdc3 Added -fPIC for Linux build. This is needed for linking Polycore into the shared module libraries. 14 years ago
  Cameron Hart f7953a1b66 Mac fixes for static libraries. Polycode Player isn't compiling yet. 14 years ago
  Cameron Hart 246f876526 Compile all libs as static except for Modules. 14 years ago
  Cameron Hart aa4c0f05b9 Mac OS X fixes - Polycore, Polycode2DPhysics and Polycode3DPhysics compile and link. 14 years ago