Ivan Safrin
|
8be60d9cb7
Optimized mesh skinning further, added support for GPU skinning
|
11 years ago |
Ivan Safrin
|
a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
|
11 years ago |
Ivan Safrin
|
fa362c8582
Merge pull request #468 from bagobor/master
|
11 years ago |
Ivan Safrin
|
049a820d3d
Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file
|
11 years ago |
Ivan Safrin
|
22d66b9420
loadSkeleton now returns the loaded Skeleton
|
11 years ago |
bagobor
|
6ce695a414
-added explicit keywords
|
11 years ago |
Ivan Safrin
|
4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
|
12 years ago |
Ivan Safrin
|
bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
|
12 years ago |
Ivan Safrin
|
2af6917d67
Added ability to specify an override material in Scene, added wireframe option to materials, added flag to applyMaterial to force the material and ignore override material, added default wireframe material, added ability to toggle lighting in the entity editor, added ability to change between textured, solid and wireframe modes in entity editor
|
12 years ago |
Ivan Safrin
|
869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
|
12 years ago |
Ivan Safrin
|
160aaeedf5
Implemented saving and loading of most of the entity editor entity types, cleaned up some old shader code
|
12 years ago |
Ivan Safrin
|
80a1443ba0
Added a a custom hit test callback to Entities and a geometry-based ray test to SceneMesh, added polygon intersection test to Ray, added a basic grid to the 3d editor, added a basic transform gizmo to the entity editor
|
12 years ago |
Ivan Safrin
|
d3458b48a1
First steps of 3D editor, fixed ray picking in virtual scenes, added support for overlay wireframe in SceneMesh
|
12 years ago |
Ivan Safrin
|
4bf7ff7347
Mouse emulation with touch, point size and smoothness settings in SceneMeshes, fix for Tweens not updating correctly, memory leak fixes, misc tweaks
|
12 years ago |
Ivan Safrin
|
f85e1327f5
Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of)
|
12 years ago |
Ivan Safrin
|
893a282ef1
First step towards merging Scenes and Screens
|
12 years ago |
Ivan Safrin
|
bb3204a27a
Added clampDefault and mipmapsDefault settings to MaterialManager to set the texture clamping and mimap generation defaults
|
12 years ago |
Ivan Safrin
|
fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
|
13 years ago |
Ivan Safrin
|
6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
|
13 years ago |
Ivan Safrin
|
6fc1529904
Debugging fixes, static method support in bindings
|
13 years ago |
Ivan Safrin
|
8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
|
13 years ago |
Ivan Safrin
|
54867c3ef4
Added line weight and smooth control to Scene and Screen meshes
|
13 years ago |
Ivan Safrin
|
1f89731a0a
HDR and shader fixes, made SceneLabel subclass SceneMesh
|
14 years ago |
Cameron Hart
|
aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
|
14 years ago |
Cameron Hart
|
d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
|
14 years ago |
Ivan Safrin
|
c9406f5051
Code cleanup and documentation.
|
14 years ago |
Ivan Safrin
|
fe9bb07923
Merge branch 'master' of github.com:ivansafrin/Polycode
|
14 years ago |
Ivan Safrin
|
7a37c48787
Code clean up and documentation
|
14 years ago |
Ivan Safrin
|
40b5da3e8d
Removed GenericScene in favor of just Scene, improved LUA bindings.
|
14 years ago |
Ivan Safrin
|
40fa766738
Cleaned up code, replaced unnecessary dynamic instances with static classes.
|
15 years ago |