Ivan Safrin
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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%!s(int64=11) %!d(string=hai) anos |
Ivan Safrin
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264d34cc94
Fixed near and far variables not working in Windows cause MSVC treats them as constants, added latest files to IDE MSVC project
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%!s(int64=12) %!d(string=hai) anos |
Bill Robinson
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39028aba18
Trivial support for newlines and tabs in text mesh
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%!s(int64=12) %!d(string=hai) anos |
Bill Robinson
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15dbc3e0b2
Zero-length allocation fix for font glyph sheet
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%!s(int64=12) %!d(string=hai) anos |
Bill Robinson
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4205ef20a8
Mesh-based text-from-spritesheet renderer
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%!s(int64=12) %!d(string=hai) anos |