Ivan Safrin
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d4cc4f457f
Fixed Bone::getName not parsing properly into bindings, fixed scaled 3d objects not being tracked properly by the 3d physics module, fixed some mesh generation stuff broken by mesh rewrite
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%!s(int64=11) %!d(string=hai) anos |
Ivan Safrin
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7d86739ff5
Fixed Lua bindings not returning NULL pointer members in C++ classes properly, added a Lua-accessible vector multiply method to Matrix4, added an option to disable animations in a specific skeleton bone, fixed SceneLabel saving in entity editor broken in previous commit, minor 3d physics bugfixes, fixed bounding box calculation bug in Mesh introduced by recent mesh changes
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%!s(int64=11) %!d(string=hai) anos |
Ivan Safrin
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9f4cc52da6
Physics event will now send collision entities as well as physics entities
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%!s(int64=11) %!d(string=hai) anos |
Ivan Safrin
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966420be46
Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop
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%!s(int64=11) %!d(string=hai) anos |
Ivan Safrin
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8654b57335
Fixed 3D physics entity enabling parameter, frustum culling fixes, made default materials take 6 point lights by default
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%!s(int64=11) %!d(string=hai) anos |
Ivan Safrin
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be5e070c9b
Adjusted doxygen web templates for the new Polycode site, added trackPhysicsChild to PhysicsScene
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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8ffa458e82
Physics scene tweaks, Sprite editor preview now set to correct blending, will size correctly
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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4bf7ff7347
Mouse emulation with touch, point size and smoothness settings in SceneMeshes, fix for Tweens not updating correctly, memory leak fixes, misc tweaks
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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cb4d7c6bc4
Merge in with latest cherry-picked master commits
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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893a282ef1
First step towards merging Scenes and Screens
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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bdf8aa5a46
Added constraint remove support to 3D physics scene
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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ecafd14e30
setSpin method for 3d physics
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%!s(int64=13) %!d(string=hai) anos |
Ivan Safrin
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02e11ec43a
Added joystick index to joystick events
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%!s(int64=13) %!d(string=hai) anos |
Ivan Safrin
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d6d1a38e55
Added apply force to 3d physics
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%!s(int64=13) %!d(string=hai) anos |
Ivan Safrin
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6defaa8438
Started adding 3d physics constraints, messing around with gaussian blur, fixed ScreenLine bug, added compound shape support for 3d physics, fixed warning from the mingw pull request
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%!s(int64=13) %!d(string=hai) anos |
Ivan Safrin
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3512d16811
Second part of mcclure's leak fixes
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%!s(int64=13) %!d(string=hai) anos |
Ivan Safrin
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e8f410d869
Fixes for binding build on Mac OS X, removed lua files from repo
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%!s(int64=13) %!d(string=hai) anos |
Ivan Safrin
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774ec0b061
Sound playback status accessor and 3D physics fixes
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%!s(int64=14) %!d(string=hai) anos |
Ivan Safrin
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e9524adcd1
Collision callbacks for 3D Physics
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%!s(int64=14) %!d(string=hai) anos |
Ivan Safrin
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d362e3dea1
Windows fixes
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%!s(int64=14) %!d(string=hai) anos |
Ivan Safrin
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a9234322b9
Made physics scene/screen remove physics info on removeChild/removeEntity, other physics tweaks
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%!s(int64=14) %!d(string=hai) anos |
Ivan Safrin
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05a6e4c303
Fixed 3D physics and added substep parameter to PhysicsScene
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%!s(int64=14) %!d(string=hai) anos |
Cameron Hart
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cdee607137
Merge branch 'master' into pxljm
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%!s(int64=14) %!d(string=hai) anos |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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%!s(int64=14) %!d(string=hai) anos |
Ivan Safrin
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05b7bdf04d
VSync on Mac, anisothropic filtering options, 3D physics framerate idependence
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%!s(int64=14) %!d(string=hai) anos |
Ivan Safrin
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3f22489bf4
Various bugfixes across the board
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%!s(int64=14) %!d(string=hai) anos |
Ivan Safrin
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146e89033a
Added comparison operator overloaders to Color, added remove methods to 3D Physics scenes
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%!s(int64=14) %!d(string=hai) anos |
Ivan Safrin
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326c753171
Added CMake build for the networking module, removed CMake build from Examples (switching to manual projects for simplicity's sake), various bugfixes to physics modules, reorganized packing of assets into release directories
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%!s(int64=14) %!d(string=hai) anos |
Ivan Safrin
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69b72fe5a4
Vehicle physics, default shaders and material
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%!s(int64=14) %!d(string=hai) anos |
Ivan Safrin
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8b1ae6d785
3D Physics module, minor fixes across the board.
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%!s(int64=14) %!d(string=hai) anos |