Commit historia

Upphovsman SHA1 Meddelande Datum
  Ivan Safrin 7340fa0a52 New renderer finally rendering basic attributes and uniforms! Removed TextMesh from the codebase, removed support for MESH_QUAD meshes (to comply with ES2 standards), added TRISTRI_MESH support. 10 år sedan
  Ivan Safrin 9045c4a9fd More gutting, removed old shaders, added a single unlit ES2 shader, more outlines of new renderer 10 år sedan
  Joachim Meyer 28471b9e2b Adding HTTPFetcher to fetch files from the WWW via HTTP, fixing getThreadID on Windows. 10 år sedan
  Ivan Safrin a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files 11 år sedan
  Ivan Safrin 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes 12 år sedan
  Bill Robinson 4205ef20a8 Mesh-based text-from-spritesheet renderer 12 år sedan
  Ivan Safrin 02272793af Removed Polygon from Polycode, meshes now contain vertices directly 12 år sedan
  Ivan Safrin fa1b054f01 Rewrote the particle system to use a single mesh instead of multiple entities, added a particle system property sheet to IDE editor 12 år sedan
  Ivan Safrin f85e1327f5 Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of) 12 år sedan
  Ivan Safrin 78a335bf20 Started on reworking input events to be based on ray/box intersection 12 år sedan
  Ivan Safrin b4fe98b72c Figuring out coordinates 12 år sedan
  Ivan Safrin 893a282ef1 First step towards merging Scenes and Screens 12 år sedan
  Ivan Safrin 47b18f52ef Removed old, incomplete ScreenCurve class 13 år sedan
  Ivan Safrin a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 år sedan
  Ivan Safrin 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 år sedan
  Ivan Safrin 634df503e7 Moved networking module into the core 13 år sedan
  Ivan Safrin d362e3dea1 Windows fixes 14 år sedan
  Ivan Safrin e9c1a6af55 Mac fixes for bitshifter's changes. 14 år sedan
  Ivan Safrin f4baf7df63 Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support. 14 år sedan
  Ivan Safrin c9406f5051 Code cleanup and documentation. 14 år sedan
  Ivan Safrin fe9bb07923 Merge branch 'master' of github.com:ivansafrin/Polycode 14 år sedan
  Ivan Safrin 7a37c48787 Code clean up and documentation 14 år sedan
  Ivan Safrin 40b5da3e8d Removed GenericScene in favor of just Scene, improved LUA bindings. 14 år sedan
  Ivan Safrin 40fa766738 Cleaned up code, replaced unnecessary dynamic instances with static classes. 15 år sedan
  Ivan Safrin b6e0a118d0 Various fixes plus Kinect module 15 år sedan
  Ivan Safrin 347e2cb643 Added Data class, UTF8 support for String, save functionality for text editor in IDE 15 år sedan
  Ivan Safrin 6508f8c9a0 Added a String class, replaced std::string and wstring with the new class 15 år sedan
  Ivan Safrin 7cc9015fd0 Initial import from old repository 15 år sedan