Ivan Safrin
|
78037076ca
Misc fixes for things broken by the new renderer
|
10 ani în urmă |
Ivan Safrin
|
7340fa0a52
New renderer finally rendering basic attributes and uniforms! Removed TextMesh from the codebase, removed support for MESH_QUAD meshes (to comply with ES2 standards), added TRISTRI_MESH support.
|
10 ani în urmă |
Ivan Safrin
|
9045c4a9fd
More gutting, removed old shaders, added a single unlit ES2 shader, more outlines of new renderer
|
10 ani în urmă |
Ivan Safrin
|
34db7a5a5d
Initial codebase gutting, basic batched renderer outline
|
10 ani în urmă |
Ivan Safrin
|
eb5c8c93b4
Particle tweaks
|
10 ani în urmă |
Ivan Safrin
|
1d9bd16482
Moved particles to fixed update, fixed world space particles jittering, world space particles now reset to emitter position properly
|
10 ani în urmă |
Ivan Safrin
|
213fd02556
Fixed mesh particle emitter to work with new mesh system
|
11 ani în urmă |
Ivan Safrin
|
a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
|
11 ani în urmă |
Ivan Safrin
|
38ae3d8a37
Drastically sped up skeletal animation, optimized render array creation, replaced getVertex/getActualVertex with getVertex/getIndexedVertex to avoid conditionals in vertex access
|
11 ani în urmă |
Bill Robinson
|
c5b4e9eed9
Wrong type warning. false should be NULL
|
11 ani în urmă |
Ivan Safrin
|
7834ea4719
Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor
|
11 ani în urmă |
Ivan Safrin
|
bfc2510042
Added mesh particle support to particle system (no IDE options for it yet), optimized VBO creation slightly
|
11 ani în urmă |
Ivan Safrin
|
00523995f2
Added a color variation setting to particle system
|
11 ani în urmă |
Ivan Safrin
|
4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
|
12 ani în urmă |
Ivan Safrin
|
5345dbe0f1
Added a trigger method to the particle system, added an accessor for the top level resource pool in the entity instance
|
12 ani în urmă |
Bill Robinson
|
c99fdd658c
Particle emitter default update rate should match frame rate
|
12 ani în urmă |
Ivan Safrin
|
eb7251a394
Fixed vertical plane primitive not generating tangents, added a way to enable and disable particle emitters, fixed a number of crashes in the IDE, memory cleanup in the IDE, shaders now reload again if program files are changed and reload resources is activated, asset browser now clears asset list if asset browsing mode is changed, material options now update if you change a mesh material in the entity editor.
|
12 ani în urmă |
Ivan Safrin
|
bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
|
12 ani în urmă |
Ivan Safrin
|
6478b258ef
Converted all primitives to use indexed vertices, rewrote normal and tangent genration to be much faster (will not generate smooth normals/tangents for unconnected non-indexed faces anymore)
|
12 ani în urmă |
Ivan Safrin
|
02272793af
Removed Polygon from Polycode, meshes now contain vertices directly
|
12 ani în urmă |
Ivan Safrin
|
912f42e31d
Streamlined SceneLabel constructors, removed some old unused code from Skeleton and Bone, added material options to the scene editor
|
12 ani în urmă |
Ivan Safrin
|
fa1b054f01
Rewrote the particle system to use a single mesh instead of multiple entities, added a particle system property sheet to IDE editor
|
12 ani în urmă |
Ivan Safrin
|
04fc32a398
Fixed bindings, tweaked UI, added new UI theme to default themes, fixed IDE network stuff
|
12 ani în urmă |
Ivan Safrin
|
7284783d0d
More cleanup, got focus working
|
12 ani în urmă |
Ivan Safrin
|
893a282ef1
First step towards merging Scenes and Screens
|
12 ani în urmă |
Nur Monson
|
4565c409f9
Add "const" to a number of methods
|
12 ani în urmă |
Nur Monson
|
ddc006fb73
Fixed assignment-to-self warnings on OS X
|
12 ani în urmă |
Nur Monson
|
faa12ac8ed
Fix member var init order warnings on OS X
|
12 ani în urmă |
Ivan Safrin
|
ffd147a855
Particles now default to not ignoring parent matrix. Added setter and getter for ignoreParentMatrix option in particle systems. Added screen editor option to toggle ignoreParentMatrix option in particle systems.
|
12 ani în urmă |
Ivan Safrin
|
391fc8afbf
Deep clone for screen entities, copy/paste in 2d editor
|
13 ani în urmă |