Cronologia Commit

Autore SHA1 Messaggio Data
  Ivan Safrin 78037076ca Misc fixes for things broken by the new renderer 10 anni fa
  Ivan Safrin 7b2dd3a4c1 Fixed unprojection and picking in new renderer 10 anni fa
  Ivan Safrin 597b073ee1 Added framebuffer support to new renderer 10 anni fa
  Ivan Safrin 06bcd0976e More new renderer fixes. Added UnlitUntextured shader, made labels render properly 10 anni fa
  Ivan Safrin eab091498a Implemented project() and unProject in the new renderer, fixed entity input 10 anni fa
  Ivan Safrin b51f324a3d Got topleft 2D scenes working with the new renderer, updated IDE to compile with new renderer, still not 100% working 10 anni fa
  Ivan Safrin 52ac33bd3c Added VBO support to new renderer, some more optimizations 10 anni fa
  Ivan Safrin a7d33c4a8a Fixed test shader, more optimizations 10 anni fa
  Ivan Safrin 8389c645df Got SceneLabels working with the new renderer, caching uniform and attribute bindings 10 anni fa
  Ivan Safrin e69fbb7b0c Texture uniform binding in new renderer, made textures and cubemaps regular shader parameters, removed old fixed function texture stuff from SceneMesh 10 anni fa
  Ivan Safrin 7340fa0a52 New renderer finally rendering basic attributes and uniforms! Removed TextMesh from the codebase, removed support for MESH_QUAD meshes (to comply with ES2 standards), added TRISTRI_MESH support. 10 anni fa
  Ivan Safrin 9045c4a9fd More gutting, removed old shaders, added a single unlit ES2 shader, more outlines of new renderer 10 anni fa
  Ivan Safrin 34db7a5a5d Initial codebase gutting, basic batched renderer outline 10 anni fa
  Ivan Safrin eb5c8c93b4 Particle tweaks 10 anni fa
  Ivan Safrin 1d9bd16482 Moved particles to fixed update, fixed world space particles jittering, world space particles now reset to emitter position properly 10 anni fa
  Ivan Safrin be1ae01737 Fixed some issues with GPU skinning 10 anni fa
  Ivan Safrin 5f77291ffa Gamma correction for subpixel font rendering 10 anni fa
  Ivan Safrin f6d40cc8e1 Labels now have a new rendering mode called Label::ANTIALIAS_LCD, which renders text using subpixel antialiasing. You must initialize them with a foreground and background colors and they cannot be alpha blended 10 anni fa
  Ivan Safrin b60389ae13 Labels now have a new rendering mode called Label::ANTIALIAS_LCD, which renders text using subpixel antialiasing. You must initialize them with a foreground and background colors and they cannot be alpha blended 10 anni fa
  Ivan Safrin 1f59c6ae05 Merge pull request #647 from ganthore/ganthoreMacBuild 10 anni fa
  Ivan Safrin 9e53b5f483 Made PolycodeDownloader work with SSL urls 10 anni fa
  Ivan Safrin 512418a625 Merge pull request #646 from fodinabor/HTTPFetcher 10 anni fa
  Mark Austin a843887af2 Clarified on how to use the py-ply dep for builds using macports. 10 anni fa
  Joachim Meyer ed8addc10d Fix freetype on Linux 10 anni fa
  Joachim Meyer 46249d8918 Fix freetype on win. 10 anni fa
  Joachim Meyer f798638bc5 Fix event errorCode to be set to errno not strerror(errno). 10 anni fa
  Mark Austin 1f26a80e3e Removed mention of libsdl 10 anni fa
  Mark Austin d5b65adb55 Added cmake to dep list 10 anni fa
  Mark Austin 788ad9aa85 Added Mac OS X build script. 10 anni fa
  Joachim Meyer 28471b9e2b Adding HTTPFetcher to fetch files from the WWW via HTTP, fixing getThreadID on Windows. 10 anni fa