Ivan Safrin
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d3f13be1af
SceneSprite, PhysicsScene2D fix and some backwards compatibility typedefs
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hace 12 años |
Ivan Safrin
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893a282ef1
First step towards merging Scenes and Screens
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hace 12 años |
Ivan Safrin
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ceaad6bee0
Lua bindings now return pointer class members. Added an equality operator for Lua classes (you can just use == instead of same_c_class now). Updated examples to reflect new changes. UI scroll bars and tree containers will now set cursor to arrow.
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hace 12 años |
Ivan Safrin
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9f0a1f1905
Added safe_delete to Lua API which deletes passed object on next frame, added stopTrackingChild to PhysicsScreen, contact events now dispatched after box2d step completes.
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hace 12 años |
Ivan Safrin
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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hace 12 años |
Ivan Safrin
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2ee253001c
Updated documentation of addPhysicsChild/trackPhysicsChild
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hace 13 años |
Ivan Safrin
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8f4f43b365
Renamed setSpin to setAngularVelocity in 2D physics module
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hace 13 años |
Ivan Safrin
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95106f73ab
Merge pull request #191 from Fidelity3/master
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hace 13 años |
mcc
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afc74abac5
Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom.
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hace 13 años |
Paul Smith
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535fb3965d
Comments cleaned up
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hace 13 años |
Paul Smith
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183f9bbc90
2D Physics Merge from Doomlaser and fidelity3
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hace 13 años |
Paul Smith
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91d48c36de
Revert "Physics entities can now use multiple fixtures"
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hace 13 años |
Paul Smith
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79bc2e8ed1
Physics entities can now use multiple fixtures
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hace 13 años |
Ivan Safrin
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d51dbac584
isClass/isKindOfClass support in class system, cast and safe_cast functions
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hace 13 años |
Ivan Safrin
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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hace 13 años |
Ivan Safrin
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b94e900cf6
2D Physics tweaks, matrix now rebuilt on concatenated matrix request
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hace 13 años |
Ivan Safrin
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0c3a7d3954
Last of mcclure's leak fixes and destructors for examples
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hace 13 años |
Ivan Safrin
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0a4775b3ca
Made label size methods static, added Vector2 shader uniforms, animation end callback in ScreenSprite, shape testing methods for 2D Physics
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hace 13 años |
Ivan Safrin
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b92961be84
Added collision point in world space to 2D physics
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hace 14 años |
Ivan Safrin
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a9234322b9
Made physics scene/screen remove physics info on removeChild/removeEntity, other physics tweaks
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hace 14 años |
Cameron Hart
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3e1cf09c36
Tidied 2DPhysics includes.
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hace 14 años |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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hace 14 años |
Ivan Safrin
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19cd891d7c
Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files.
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hace 14 años |
Ivan Safrin
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30d0f0841f
Particle emitter and 2D Physics fixes
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hace 14 años |
Ivan Safrin
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f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
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hace 14 años |
Ivan Safrin
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8b1ae6d785
3D Physics module, minor fixes across the board.
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hace 14 años |
Ivan Safrin
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ea513e36b8
More code cleanup, documentation, polycode build tool fixes and player fixes
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hace 14 años |
Ivan Safrin
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b6e0a118d0
Various fixes plus Kinect module
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hace 15 años |
Ivan Safrin
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9bfa6cf3d3
Rebuilt and updated 2D Physics module, ported particle system to support 2D
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hace 15 años |
Ivan Safrin
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552195f8a8
Started on bindings, set up old collision scene code as a module
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hace 15 años |