Historie revizí

Autor SHA1 Zpráva Datum
  Ivan Safrin 7fcf69c036 Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor před 11 roky
  Bill Robinson 33e1e9516f Removed superfluous screen clearing před 11 roky
  Ivan Safrin 92e34b684a Added basic Oculus Rift support module, added manual projection matrix mode for Camera, added a way to set projection matrix manually in Renderer před 12 roky
  Bill Robinson cd7aefd2d9 Added frustum support from Camera. Cleaned up projection code a bit. před 12 roky
  Ivan Safrin 2af6917d67 Added ability to specify an override material in Scene, added wireframe option to materials, added flag to applyMaterial to force the material and ignore override material, added default wireframe material, added ability to toggle lighting in the entity editor, added ability to change between textured, solid and wireframe modes in entity editor před 12 roky
  Ivan Safrin ec27b396e7 Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks. před 12 roky
  Ivan Safrin b7d3d5b096 Added SceneLight property sheet to editor, made Project/Unproject take a viewport parameter in Renderer, UI tweaks před 12 roky
  Ivan Safrin ca05ac1572 Removed old setRenderMode setting from Renderer in favor of setWireframePolygonMode, added abiliy to add meshes and primitives to 3d entity editor, added mesh icon to asset browser před 12 roky
  Ivan Safrin d3458b48a1 First steps of 3D editor, fixed ray picking in virtual scenes, added support for overlay wireframe in SceneMesh před 12 roky
  Ivan Safrin 4bf7ff7347 Mouse emulation with touch, point size and smoothness settings in SceneMeshes, fix for Tweens not updating correctly, memory leak fixes, misc tweaks před 12 roky
  Ivan Safrin cb4d7c6bc4 Merge in with latest cherry-picked master commits před 12 roky
  Ivan Safrin 499ac73584 More UI and IDE fixes před 12 roky
  Ivan Safrin e45e14f3a2 Fixed more input event and UI stuff před 12 roky
  Ivan Safrin 78a335bf20 Started on reworking input events to be based on ray/box intersection před 12 roky
  Ivan Safrin b4fe98b72c Figuring out coordinates před 12 roky
  Nur Monson 6297b0d878 Add Init() method to Renderer před 12 roky
  Ivan Safrin 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. před 12 roky
  Ivan Safrin 3c88b6487c Fixed default theme brightness, Color creation from hex strings, moved some IDE colors to theme config před 13 roky
  Ivan Safrin 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), před 13 roky
  Ivan Safrin bfb4c04ce1 Added scissor test support, removed entity masking (never really worked anyway), masking in UIScrollContainer now uses the new scissor testing před 13 roky
  Ivan Safrin 0f94852b5d Fixed ortho mode and 3d picking from camera in ortho před 13 roky
  mcc e15ae329af Merge mingw compatiblity fork with 4/14 github; back out zlib cmake patch (1.2.6 incorporates the patch already) před 14 roky
  Ivan Safrin c02b27e9e0 Vertex color support in VBOs when useVertexColors on Mesh set to true, Color + overloading před 14 roky
  mcc 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork před 14 roky
  Ivan Safrin 7bb90f1f18 Screenshot support and image saving před 14 roky
  Ivan Safrin 096ec070c0 Only use FP16 framebuffers if specified in material file před 14 roky
  Ivan Safrin c2b21a5e41 Made mipmaps not generate for Screen mesh textures před 14 roky
  Ivan Safrin 971106bb55 Fixed texture destruction and render to texture před 14 roky
  Cameron Hart 94c4d628d1 Win32 compile fixes. před 14 roky
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. před 14 roky