Commit History

Автор SHA1 Съобщение Дата
  Ivan Safrin 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop преди 11 години
  Ivan Safrin d3f13be1af SceneSprite, PhysicsScene2D fix and some backwards compatibility typedefs преди 12 години
  Ivan Safrin 893a282ef1 First step towards merging Scenes and Screens преди 12 години
  Ivan Safrin ceaad6bee0 Lua bindings now return pointer class members. Added an equality operator for Lua classes (you can just use == instead of same_c_class now). Updated examples to reflect new changes. UI scroll bars and tree containers will now set cursor to arrow. преди 12 години
  Ivan Safrin 9f0a1f1905 Added safe_delete to Lua API which deletes passed object on next frame, added stopTrackingChild to PhysicsScreen, contact events now dispatched after box2d step completes. преди 12 години
  Ivan Safrin 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press преди 12 години
  Ivan Safrin 2ee253001c Updated documentation of addPhysicsChild/trackPhysicsChild преди 13 години
  Ivan Safrin 8f4f43b365 Renamed setSpin to setAngularVelocity in 2D physics module преди 13 години
  Ivan Safrin 95106f73ab Merge pull request #191 from Fidelity3/master преди 13 години
  mcc afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. преди 13 години
  Paul Smith 535fb3965d Comments cleaned up преди 13 години
  Paul Smith 183f9bbc90 2D Physics Merge from Doomlaser and fidelity3 преди 13 години
  Paul Smith 91d48c36de Revert "Physics entities can now use multiple fixtures" преди 13 години
  Paul Smith 79bc2e8ed1 Physics entities can now use multiple fixtures преди 13 години
  Ivan Safrin d51dbac584 isClass/isKindOfClass support in class system, cast and safe_cast functions преди 13 години
  Ivan Safrin 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), преди 13 години
  Ivan Safrin b94e900cf6 2D Physics tweaks, matrix now rebuilt on concatenated matrix request преди 13 години
  Ivan Safrin 0c3a7d3954 Last of mcclure's leak fixes and destructors for examples преди 13 години
  Ivan Safrin 0a4775b3ca Made label size methods static, added Vector2 shader uniforms, animation end callback in ScreenSprite, shape testing methods for 2D Physics преди 13 години
  Ivan Safrin b92961be84 Added collision point in world space to 2D physics преди 14 години
  Ivan Safrin a9234322b9 Made physics scene/screen remove physics info on removeChild/removeEntity, other physics tweaks преди 14 години
  Cameron Hart 3e1cf09c36 Tidied 2DPhysics includes. преди 14 години
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. преди 14 години
  Ivan Safrin 19cd891d7c Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files. преди 14 години
  Ivan Safrin 30d0f0841f Particle emitter and 2D Physics fixes преди 14 години
  Ivan Safrin f4baf7df63 Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support. преди 14 години
  Ivan Safrin 8b1ae6d785 3D Physics module, minor fixes across the board. преди 14 години
  Ivan Safrin ea513e36b8 More code cleanup, documentation, polycode build tool fixes and player fixes преди 14 години
  Ivan Safrin b6e0a118d0 Various fixes plus Kinect module преди 15 години
  Ivan Safrin 9bfa6cf3d3 Rebuilt and updated 2D Physics module, ported particle system to support 2D преди 15 години