Ivan Safrin d98d07f60b Mesh OBJ saving will not crash with empty mesh data před 10 roky
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GLee.cpp 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork před 14 roky
OSBasics.cpp 1671a07a88 fix for mingw for iterating over directories před 12 roky
PolyBezierCurve.cpp a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files před 11 roky
PolyBone.cpp 0f362f25d7 Made FBO textures obey global texture filtering settings, some Skeleton bugfixes and helper methods před 10 roky
PolyCamera.cpp 11b46b0dfa Added ability to bind a global framebuffer at the start of every render, added ability for Cameras to use global framebuffer as color input, allowing post processing filters to be applied to everything that has been rendered on screen so far před 11 roky
PolyClient.cpp 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. před 12 roky
PolyCocoaCore.mm 94bfec4af7 Added native touch support on Mac před 10 roky
PolyColor.cpp 39c4fba316 Added support for Polycode being able to use single-precision rather than only double everywhere před 11 roky
PolyConfig.cpp 22556e056d Added setBoolValue and getBoolValue so param can be evaluated when needed. před 12 roky
PolyCore.cpp 1983a51de4 Added a fix for fixed timestep on Windows před 11 roky
PolyCoreInput.cpp c4b0b0d0cc Merged Windows pen pull request před 10 roky
PolyCoreServices.cpp 6ebb5576d0 Added CoreInput accessor to CoreServices před 11 roky
PolyCubemap.cpp 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor před 12 roky
PolyData.cpp c51a325316 Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning před 12 roky
PolyEntity.cpp d4cc4f457f Fixed Bone::getName not parsing properly into bindings, fixed scaled 3d objects not being tracked properly by the 3d physics module, fixed some mesh generation stuff broken by mesh rewrite před 11 roky
PolyEvent.cpp 680509fa3b Added a way for event handlers to cancel subsequent executions of an event před 10 roky
PolyEventDispatcher.cpp 680509fa3b Added a way for event handlers to cancel subsequent executions of an event před 10 roky
PolyEventHandler.cpp 3d1475dcb7 Removed deprecated secondary handler from EventHandler před 12 roky
PolyFixedShader.cpp a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color před 12 roky
PolyFont.cpp c2963c38be Moved FTLibrary handle into FontManager před 12 roky
PolyFontGlyphSheet.cpp a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files před 11 roky
PolyFontManager.cpp c2963c38be Moved FTLibrary handle into FontManager před 12 roky
PolyGLCubemap.cpp 160aaeedf5 Implemented saving and loading of most of the entity editor entity types, cleaned up some old shader code před 12 roky
PolyGLRenderer.cpp 0f362f25d7 Made FBO textures obey global texture filtering settings, some Skeleton bugfixes and helper methods před 10 roky
PolyGLSLProgram.cpp cdf10e8510 Fixed bug with loading shader programs před 11 roky
PolyGLSLShader.cpp 8be60d9cb7 Optimized mesh skinning further, added support for GPU skinning před 11 roky
PolyGLSLShaderModule.cpp 8be60d9cb7 Optimized mesh skinning further, added support for GPU skinning před 11 roky
PolyGLTexture.cpp 3837e0f9ea Added additional image loading support via stb_image. Polycode can now load PNG,JPG,TGA,PSD rgba images and Radiance HDR floating point images. Polycode IDE will now load newly supported file formats and allow to browse for them in the asset browser. Polycode entity editor now has SceneMesh settings for alpha testing and backface culling, which are now saved in the entity file format před 10 roky
PolyGLVertexBuffer.cpp 8be60d9cb7 Optimized mesh skinning further, added support for GPU skinning před 11 roky
PolyImage.cpp 3837e0f9ea Added additional image loading support via stb_image. Polycode can now load PNG,JPG,TGA,PSD rgba images and Radiance HDR floating point images. Polycode IDE will now load newly supported file formats and allow to browse for them in the asset browser. Polycode entity editor now has SceneMesh settings for alpha testing and backface culling, which are now saved in the entity file format před 10 roky
PolyInputEvent.cpp c4b0b0d0cc Merged Windows pen pull request před 10 roky
PolyLabel.cpp bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code před 12 roky
PolyLogger.cpp 065d104a68 Made the logger flush the stream immediately after logging string to file před 10 roky
PolyMaterial.cpp 9435b85adf Don't completely destroy shader bindings of textures, etc when reloading shaders. just fix up the parameters. otherwise material texture settings get dropped and not recreated. před 11 roky
PolyMaterialManager.cpp e2f3451384 Added HDR image loading support (still expiremental), fixed image type not being respected in texture creation před 11 roky
PolyMatrix4.cpp be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse před 12 roky
PolyMesh.cpp d98d07f60b Mesh OBJ saving will not crash with empty mesh data před 10 roky
PolyModule.cpp dc006132ba Touch events in Input core, TUIO module and multiple monitor support in Cocoa před 13 roky
PolyObject.cpp 2d0c9bd161 Force fixed floating point format for ostringstream in ObjectEntry saving před 10 roky
PolyParticleEmitter.cpp 213fd02556 Fixed mesh particle emitter to work with new mesh system před 11 roky
PolyPeer.cpp f3a8991475 Fixed initial peer packet not getting processed před 11 roky
PolyPerlin.cpp 9d23ff302a Fix "unused variable" warnings on OS X před 12 roky
PolyQuaternion.cpp 9b3d40b6dd Renamed Quaternion::normalize() to Quaternion::Normalize() před 12 roky
PolyQuaternionCurve.cpp e65808712e Number-is-single fixes před 11 roky
PolyRay.cpp 336eb51af0 Gizmo Changes před 11 roky
PolyRectangle.cpp b20c87b80f Add == and != operators to Rectangle class před 12 roky
PolyRenderDataArray.cpp a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files před 11 roky
PolyRenderer.cpp 11b46b0dfa Added ability to bind a global framebuffer at the start of every render, added ability for Cameras to use global framebuffer as color input, allowing post processing filters to be applied to everything that has been rendered on screen so far před 11 roky
PolyResource.cpp ba879693a6 Added global resource autoreload settings před 11 roky
PolyResourceManager.cpp ba879693a6 Added global resource autoreload settings před 11 roky
PolySDLCore.cpp 16e2fb0d69 Fix virtual functions in Linux PolycodePlayer před 11 roky
PolyScene.cpp 8486ff0a5a Fix event listener not being removed properly in Scene destructor před 11 roky
PolySceneEntityInstance.cpp 3837e0f9ea Added additional image loading support via stb_image. Polycode can now load PNG,JPG,TGA,PSD rgba images and Radiance HDR floating point images. Polycode IDE will now load newly supported file formats and allow to browse for them in the asset browser. Polycode entity editor now has SceneMesh settings for alpha testing and backface culling, which are now saved in the entity file format před 10 roky
PolySceneImage.cpp 00432a4a91 Fix setImageCoordinates in SceneImage. před 11 roky
PolySceneLabel.cpp 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes před 12 roky
PolySceneLight.cpp 7fcf69c036 Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor před 11 roky
PolySceneLine.cpp a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files před 11 roky
PolySceneManager.cpp 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop před 11 roky
PolySceneMesh.cpp 98be7cb3be Fixed some potential skeletal animation bugs před 11 roky
PolyScenePrimitive.cpp b0cb636bc0 Icosphere and Octosphere meshes now force correct mesh type, ScenePrimitive options for icospheres and octospheres, IDE entity editor primitive options for icosphere and octospheres před 11 roky
PolySceneRenderTexture.cpp ec27b396e7 Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks. před 12 roky
PolySceneSound.cpp 92920fd47d Tweaked binding generation to allow for receiving charCode from InputEvent in Lua, added an option for SceneSounds to play and loop automatically when loaded as part of a SceneEntityInstance, added an option for it to the entity editor in the IDE před 11 roky
PolySceneSprite.cpp c970884edd Fixed a problem with uniform sprite sheet grids not generating properly před 10 roky
PolyServer.cpp 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. před 12 roky
PolyShader.cpp 8be60d9cb7 Optimized mesh skinning further, added support for GPU skinning před 11 roky
PolySkeleton.cpp 0f362f25d7 Made FBO textures obey global texture filtering settings, some Skeleton bugfixes and helper methods před 10 roky
PolySocket.cpp c51a325316 Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning před 12 roky
PolySound.cpp 3825606a2b Autoplaying streaming sound if OpenAL stops playing it because of dequeued buffers, adjusted streaming buffer default sizes před 11 roky
PolySoundManager.cpp ed43849593 Added support for streaming Sounds před 11 roky
PolyString.cpp 39c4fba316 Added support for Polycode being able to use single-precision rather than only double everywhere před 11 roky
PolyTextMesh.cpp a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files před 11 roky
PolyTexture.cpp 3837e0f9ea Added additional image loading support via stb_image. Polycode can now load PNG,JPG,TGA,PSD rgba images and Radiance HDR floating point images. Polycode IDE will now load newly supported file formats and allow to browse for them in the asset browser. Polycode entity editor now has SceneMesh settings for alpha testing and backface culling, which are now saved in the entity file format před 10 roky
PolyThreaded.cpp dda069be43 Threaded event fixes před 13 roky
PolyTimer.cpp d070e47295 Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes před 13 roky
PolyTimerManager.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. před 14 roky
PolyTween.cpp d8453c220f Added a way to remove tweens based on their target před 10 roky
PolyTweenManager.cpp b513dfbee2 Fixed bug in TweenManager that called onComplete on forced tween removal před 10 roky
PolyVector2.cpp 9359018eee Cleaned up Vector2 před 14 roky
PolyVector3.cpp 8666e09cbe Merged in a bunch of mcclure's memory leak fixes před 13 roky
PolyVector4.cpp 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes před 12 roky
PolyWinCore.cpp c4b0b0d0cc Merged Windows pen pull request před 10 roky
rgbe.cpp e2f3451384 Added HDR image loading support (still expiremental), fixed image type not being respected in texture creation před 11 roky
tinystr.cpp 7cc9015fd0 Initial import from old repository před 15 roky
tinyxml.cpp fecedf6221 Made NEWLINE default to unix newline in tinyxml před 13 roky
tinyxmlerror.cpp 7cc9015fd0 Initial import from old repository před 15 roky
tinyxmlparser.cpp 0180cc72bc Add parenthesis to fix "&& within ||" warning on OS X před 12 roky