Ivan Safrin d98d07f60b Mesh OBJ saving will not crash with empty mesh data il y a 10 ans
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GLee.cpp 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork il y a 14 ans
OSBasics.cpp 1671a07a88 fix for mingw for iterating over directories il y a 12 ans
PolyBezierCurve.cpp a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files il y a 11 ans
PolyBone.cpp 0f362f25d7 Made FBO textures obey global texture filtering settings, some Skeleton bugfixes and helper methods il y a 10 ans
PolyCamera.cpp 11b46b0dfa Added ability to bind a global framebuffer at the start of every render, added ability for Cameras to use global framebuffer as color input, allowing post processing filters to be applied to everything that has been rendered on screen so far il y a 11 ans
PolyClient.cpp 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. il y a 12 ans
PolyCocoaCore.mm 94bfec4af7 Added native touch support on Mac il y a 10 ans
PolyColor.cpp 39c4fba316 Added support for Polycode being able to use single-precision rather than only double everywhere il y a 11 ans
PolyConfig.cpp 22556e056d Added setBoolValue and getBoolValue so param can be evaluated when needed. il y a 12 ans
PolyCore.cpp 1983a51de4 Added a fix for fixed timestep on Windows il y a 11 ans
PolyCoreInput.cpp c4b0b0d0cc Merged Windows pen pull request il y a 10 ans
PolyCoreServices.cpp 6ebb5576d0 Added CoreInput accessor to CoreServices il y a 11 ans
PolyCubemap.cpp 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor il y a 12 ans
PolyData.cpp c51a325316 Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning il y a 12 ans
PolyEntity.cpp d4cc4f457f Fixed Bone::getName not parsing properly into bindings, fixed scaled 3d objects not being tracked properly by the 3d physics module, fixed some mesh generation stuff broken by mesh rewrite il y a 11 ans
PolyEvent.cpp 680509fa3b Added a way for event handlers to cancel subsequent executions of an event il y a 10 ans
PolyEventDispatcher.cpp 680509fa3b Added a way for event handlers to cancel subsequent executions of an event il y a 10 ans
PolyEventHandler.cpp 3d1475dcb7 Removed deprecated secondary handler from EventHandler il y a 12 ans
PolyFixedShader.cpp a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color il y a 12 ans
PolyFont.cpp c2963c38be Moved FTLibrary handle into FontManager il y a 12 ans
PolyFontGlyphSheet.cpp a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files il y a 11 ans
PolyFontManager.cpp c2963c38be Moved FTLibrary handle into FontManager il y a 12 ans
PolyGLCubemap.cpp 160aaeedf5 Implemented saving and loading of most of the entity editor entity types, cleaned up some old shader code il y a 12 ans
PolyGLRenderer.cpp 0f362f25d7 Made FBO textures obey global texture filtering settings, some Skeleton bugfixes and helper methods il y a 10 ans
PolyGLSLProgram.cpp cdf10e8510 Fixed bug with loading shader programs il y a 11 ans
PolyGLSLShader.cpp 8be60d9cb7 Optimized mesh skinning further, added support for GPU skinning il y a 11 ans
PolyGLSLShaderModule.cpp 8be60d9cb7 Optimized mesh skinning further, added support for GPU skinning il y a 11 ans
PolyGLTexture.cpp 3837e0f9ea Added additional image loading support via stb_image. Polycode can now load PNG,JPG,TGA,PSD rgba images and Radiance HDR floating point images. Polycode IDE will now load newly supported file formats and allow to browse for them in the asset browser. Polycode entity editor now has SceneMesh settings for alpha testing and backface culling, which are now saved in the entity file format il y a 10 ans
PolyGLVertexBuffer.cpp 8be60d9cb7 Optimized mesh skinning further, added support for GPU skinning il y a 11 ans
PolyImage.cpp 3837e0f9ea Added additional image loading support via stb_image. Polycode can now load PNG,JPG,TGA,PSD rgba images and Radiance HDR floating point images. Polycode IDE will now load newly supported file formats and allow to browse for them in the asset browser. Polycode entity editor now has SceneMesh settings for alpha testing and backface culling, which are now saved in the entity file format il y a 10 ans
PolyInputEvent.cpp c4b0b0d0cc Merged Windows pen pull request il y a 10 ans
PolyLabel.cpp bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code il y a 12 ans
PolyLogger.cpp 065d104a68 Made the logger flush the stream immediately after logging string to file il y a 10 ans
PolyMaterial.cpp 9435b85adf Don't completely destroy shader bindings of textures, etc when reloading shaders. just fix up the parameters. otherwise material texture settings get dropped and not recreated. il y a 11 ans
PolyMaterialManager.cpp e2f3451384 Added HDR image loading support (still expiremental), fixed image type not being respected in texture creation il y a 11 ans
PolyMatrix4.cpp be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse il y a 12 ans
PolyMesh.cpp d98d07f60b Mesh OBJ saving will not crash with empty mesh data il y a 10 ans
PolyModule.cpp dc006132ba Touch events in Input core, TUIO module and multiple monitor support in Cocoa il y a 13 ans
PolyObject.cpp 2d0c9bd161 Force fixed floating point format for ostringstream in ObjectEntry saving il y a 10 ans
PolyParticleEmitter.cpp 213fd02556 Fixed mesh particle emitter to work with new mesh system il y a 11 ans
PolyPeer.cpp f3a8991475 Fixed initial peer packet not getting processed il y a 11 ans
PolyPerlin.cpp 9d23ff302a Fix "unused variable" warnings on OS X il y a 12 ans
PolyQuaternion.cpp 9b3d40b6dd Renamed Quaternion::normalize() to Quaternion::Normalize() il y a 12 ans
PolyQuaternionCurve.cpp e65808712e Number-is-single fixes il y a 11 ans
PolyRay.cpp 336eb51af0 Gizmo Changes il y a 11 ans
PolyRectangle.cpp b20c87b80f Add == and != operators to Rectangle class il y a 12 ans
PolyRenderDataArray.cpp a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files il y a 11 ans
PolyRenderer.cpp 11b46b0dfa Added ability to bind a global framebuffer at the start of every render, added ability for Cameras to use global framebuffer as color input, allowing post processing filters to be applied to everything that has been rendered on screen so far il y a 11 ans
PolyResource.cpp ba879693a6 Added global resource autoreload settings il y a 11 ans
PolyResourceManager.cpp ba879693a6 Added global resource autoreload settings il y a 11 ans
PolySDLCore.cpp 16e2fb0d69 Fix virtual functions in Linux PolycodePlayer il y a 11 ans
PolyScene.cpp 8486ff0a5a Fix event listener not being removed properly in Scene destructor il y a 11 ans
PolySceneEntityInstance.cpp 3837e0f9ea Added additional image loading support via stb_image. Polycode can now load PNG,JPG,TGA,PSD rgba images and Radiance HDR floating point images. Polycode IDE will now load newly supported file formats and allow to browse for them in the asset browser. Polycode entity editor now has SceneMesh settings for alpha testing and backface culling, which are now saved in the entity file format il y a 10 ans
PolySceneImage.cpp 00432a4a91 Fix setImageCoordinates in SceneImage. il y a 11 ans
PolySceneLabel.cpp 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes il y a 12 ans
PolySceneLight.cpp 7fcf69c036 Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor il y a 11 ans
PolySceneLine.cpp a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files il y a 11 ans
PolySceneManager.cpp 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop il y a 11 ans
PolySceneMesh.cpp 98be7cb3be Fixed some potential skeletal animation bugs il y a 11 ans
PolyScenePrimitive.cpp b0cb636bc0 Icosphere and Octosphere meshes now force correct mesh type, ScenePrimitive options for icospheres and octospheres, IDE entity editor primitive options for icosphere and octospheres il y a 11 ans
PolySceneRenderTexture.cpp ec27b396e7 Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks. il y a 12 ans
PolySceneSound.cpp 92920fd47d Tweaked binding generation to allow for receiving charCode from InputEvent in Lua, added an option for SceneSounds to play and loop automatically when loaded as part of a SceneEntityInstance, added an option for it to the entity editor in the IDE il y a 11 ans
PolySceneSprite.cpp c970884edd Fixed a problem with uniform sprite sheet grids not generating properly il y a 10 ans
PolyServer.cpp 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. il y a 12 ans
PolyShader.cpp 8be60d9cb7 Optimized mesh skinning further, added support for GPU skinning il y a 11 ans
PolySkeleton.cpp 0f362f25d7 Made FBO textures obey global texture filtering settings, some Skeleton bugfixes and helper methods il y a 10 ans
PolySocket.cpp c51a325316 Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning il y a 12 ans
PolySound.cpp 3825606a2b Autoplaying streaming sound if OpenAL stops playing it because of dequeued buffers, adjusted streaming buffer default sizes il y a 11 ans
PolySoundManager.cpp ed43849593 Added support for streaming Sounds il y a 11 ans
PolyString.cpp 39c4fba316 Added support for Polycode being able to use single-precision rather than only double everywhere il y a 11 ans
PolyTextMesh.cpp a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files il y a 11 ans
PolyTexture.cpp 3837e0f9ea Added additional image loading support via stb_image. Polycode can now load PNG,JPG,TGA,PSD rgba images and Radiance HDR floating point images. Polycode IDE will now load newly supported file formats and allow to browse for them in the asset browser. Polycode entity editor now has SceneMesh settings for alpha testing and backface culling, which are now saved in the entity file format il y a 10 ans
PolyThreaded.cpp dda069be43 Threaded event fixes il y a 13 ans
PolyTimer.cpp d070e47295 Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes il y a 13 ans
PolyTimerManager.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. il y a 14 ans
PolyTween.cpp d8453c220f Added a way to remove tweens based on their target il y a 10 ans
PolyTweenManager.cpp b513dfbee2 Fixed bug in TweenManager that called onComplete on forced tween removal il y a 10 ans
PolyVector2.cpp 9359018eee Cleaned up Vector2 il y a 14 ans
PolyVector3.cpp 8666e09cbe Merged in a bunch of mcclure's memory leak fixes il y a 13 ans
PolyVector4.cpp 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes il y a 12 ans
PolyWinCore.cpp c4b0b0d0cc Merged Windows pen pull request il y a 10 ans
rgbe.cpp e2f3451384 Added HDR image loading support (still expiremental), fixed image type not being respected in texture creation il y a 11 ans
tinystr.cpp 7cc9015fd0 Initial import from old repository il y a 15 ans
tinyxml.cpp fecedf6221 Made NEWLINE default to unix newline in tinyxml il y a 13 ans
tinyxmlerror.cpp 7cc9015fd0 Initial import from old repository il y a 15 ans
tinyxmlparser.cpp 0180cc72bc Add parenthesis to fix "&& within ||" warning on OS X il y a 12 ans