Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin 0029105e15 Merge pull request #150 from mcclure/luastack 13 år sedan
Assets a6bb676068 New UI theme to match global Polycode redesign, made Cocoa core apply antialiasing on setVideoMode, fixed color creation from hex, made build tool respect vsync and AF settings 13 år sedan
Bindings bd5fd3897a create_lua_library: Fix stack overlow from unnecessary getfield in LuaEventHandler::handleEvent. Remove brute-force workaround for overflow also. 13 år sedan
CMake ebac791192 Windows should mostly work now, except for examples project 13 år sedan
Core a6bb676068 New UI theme to match global Polycode redesign, made Cocoa core apply antialiasing on setVideoMode, fixed color creation from hex, made build tool respect vsync and AF settings 13 år sedan
Dependencies 76a60ca1d4 Reverted back to always building assimp 13 år sedan
Documentation 4a8988e13c Made Lua docs header clickable to go back to index 13 år sedan
Examples 4de209a0ef Fixed UI theme, added UI Lua example, fixed binding issue in UIComboBox 13 år sedan
IDE a6bb676068 New UI theme to match global Polycode redesign, made Cocoa core apply antialiasing on setVideoMode, fixed color creation from hex, made build tool respect vsync and AF settings 13 år sedan
Modules a6bb676068 New UI theme to match global Polycode redesign, made Cocoa core apply antialiasing on setVideoMode, fixed color creation from hex, made build tool respect vsync and AF settings 13 år sedan
Player a6bb676068 New UI theme to match global Polycode redesign, made Cocoa core apply antialiasing on setVideoMode, fixed color creation from hex, made build tool respect vsync and AF settings 13 år sedan
Standalone 5382bbbb9b 2DPhysics,3DPhysics and UI are now statically compiled into the player, disabled dynamic modules for now, added a UI theme pack to the player 13 år sedan
Tools a6bb676068 New UI theme to match global Polycode redesign, made Cocoa core apply antialiasing on setVideoMode, fixed color creation from hex, made build tool respect vsync and AF settings 13 år sedan
.gitignore 4de209a0ef Fixed UI theme, added UI Lua example, fixed binding issue in UIComboBox 13 år sedan
BUILD.md cf1c03b609 Update BUILD.md 13 år sedan
BUILD.txt 78cfb0b0e7 Update BUILD.txt 13 år sedan
CMakeLists.txt 244d7d6716 Lua html doc generation from xml, generate lua docs automatically on install, copy lua docs into Lua Standalone, IDE menu option for documentation opens bundled html 13 år sedan
LICENSE.txt d9c9838e50 Fixes for new AppStore XCode, updated year in license, added icon to template 13 år sedan
README d135ffaa53 Updated instructions and added a fix for new gcc 14 år sedan

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md or BUILD.txt for instructions on how to build Polycode from source.