Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Cameron Hart 035a9b284e getThreadID defined elsewhere upstream. 14 anos atrás
Assets 0ea079f5f6 Added two new default shaders, fixed up particle systems, binding generation will now include public class members that are not pointers. 14 anos atrás
Bindings c5ab22c40c Windows fixes 14 anos atrás
Core 035a9b284e getThreadID defined elsewhere upstream. 14 anos atrás
Examples ecad121fe1 BasicImage example compiles and links on Linux with CMake. 14 anos atrás
IDE f797a8af9d Fixed up Lua bindings, added default API to the player, added some design assets, improved polybuild tool 15 anos atrás
Modules 8e1e3853cc Merge branch 'master' of github.com:ivansafrin/Polycode 14 anos atrás
Player 8e1e3853cc Merge branch 'master' of github.com:ivansafrin/Polycode 14 anos atrás
Tools b92ecca496 Added minizip to the repo, some fixes 14 anos atrás
.gitignore ecad121fe1 BasicImage example compiles and links on Linux with CMake. 14 anos atrás
CMakeLists.txt 378c5f21bb Default to debug build for now 14 anos atrás
LICENSE.txt 09f0e77945 Fixed LUA event handling 14 anos atrás
README 09f0e77945 Fixed LUA event handling 14 anos atrás

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.