Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin 059ea5cac4 Vertical and Horizontal UI sizers, UITree resizes better, made all UI elements sublass UIElement, IDE tree/editor resizing with new UI sizers 13 anni fa
Assets 449bbd1cf1 Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak 13 anni fa
Bindings 671276096d Remove debug prints accidentally checked in 13 anni fa
CMake a573d046fe Switch zlib back to compiling static only (this regressed on switch to 1.2.7) 13 anni fa
Core 2342359635 App focus lose and gain support on Mac, fixed bug with modifier keys 13 anni fa
Dependencies 76a60ca1d4 Reverted back to always building assimp 13 anni fa
Documentation 1a557d0a88 Added documentation target folders 14 anni fa
Examples 33d6caed48 Linux fixes 13 anni fa
IDE 059ea5cac4 Vertical and Horizontal UI sizers, UITree resizes better, made all UI elements sublass UIElement, IDE tree/editor resizing with new UI sizers 13 anni fa
Modules 059ea5cac4 Vertical and Horizontal UI sizers, UITree resizes better, made all UI elements sublass UIElement, IDE tree/editor resizing with new UI sizers 13 anni fa
Player 6defaa8438 Started adding 3d physics constraints, messing around with gaussian blur, fixed ScreenLine bug, added compound shape support for 3d physics, fixed warning from the mingw pull request 13 anni fa
Standalone 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork 14 anni fa
Tools 4b8d6e026c Polyimport won't crash now if assimp is unable to open scene 13 anni fa
.gitignore 82ed3d5825 Automatic api.pak creation. Also, now only api.pak is copied into the player 13 anni fa
BUILD.md ca933a9638 Update readme with a note regarding building bindings 13 anni fa
BUILD.txt ca933a9638 Update readme with a note regarding building bindings 13 anni fa
CMakeLists.txt 76a60ca1d4 Reverted back to always building assimp 13 anni fa
LICENSE.txt d9c9838e50 Fixes for new AppStore XCode, updated year in license, added icon to template 13 anni fa
README d135ffaa53 Updated instructions and added a fix for new gcc 14 anni fa

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md or BUILD.txt for instructions on how to build Polycode from source.