Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin 05b7bdf04d VSync on Mac, anisothropic filtering options, 3D physics framerate idependence пре 14 година
Assets a25c546297 Fixed shadows not displaying properly when objects are moved пре 14 година
Bindings 05b7bdf04d VSync on Mac, anisothropic filtering options, 3D physics framerate idependence пре 14 година
CMake bedab9d8d1 Fixed Lua CMake file to enable dynamic library loading пре 14 година
Core 05b7bdf04d VSync on Mac, anisothropic filtering options, 3D physics framerate idependence пре 14 година
Dependencies f49d134973 Linux CMake fixes. Should compile out of the box now. пре 14 година
Documentation 1a557d0a88 Added documentation target folders пре 14 година
Examples 2799db4ae8 Merge branch 'master' of github.com:ivansafrin/Polycode пре 14 година
IDE 3be9f60f6d Build static versions of PolycodeLua, 2DPhysics and 3DPhysics modules - with some assumptions on where to find Box2D and Bullet. пре 14 година
Modules 05b7bdf04d VSync on Mac, anisothropic filtering options, 3D physics framerate idependence пре 14 година
Player a25c546297 Fixed shadows not displaying properly when objects are moved пре 14 година
Tools 0b19233700 Merge branch 'master' of github.com:ivansafrin/Polycode пре 14 година
.gitignore 4d56480a28 Fixed Xcode projects for the Player пре 14 година
BUILD.md d88997e16c Renamed BUILD.txt to BUILD.md to get github formatting. Added section on variables used to configure CMake. пре 14 година
CMakeLists.txt e60accd2bf Build Lua module libs as part of main build пре 14 година
LICENSE.txt 09f0e77945 Fixed LUA event handling пре 14 година
README 09f0e77945 Fixed LUA event handling пре 14 година

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.