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GLee.h
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185c6d4b99
Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork
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před 14 roky |
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OSBasics.h
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2197c08b01
Implemented OSBasics::fileExists
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před 12 roky |
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PolyBezierCurve.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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před 13 roky |
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PolyBone.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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před 13 roky |
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PolyCamera.h
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92de58022e
It's spelled 'frustum', not 'frustrum'
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před 12 roky |
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PolyClient.h
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afc74abac5
Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom.
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před 13 roky |
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PolyCocoaCore.h
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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před 12 roky |
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PolyColor.h
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fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
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před 13 roky |
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PolyConfig.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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před 13 roky |
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PolyCore.h
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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před 12 roky |
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PolyCoreInput.h
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78300e7cae
Fixed entity property editor, fixed mouse position not setting on mousedown
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před 13 roky |
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PolyCoreServices.h
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1733f6fb3d
Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts.
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před 12 roky |
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PolyCubemap.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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před 13 roky |
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PolyData.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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před 13 roky |
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PolyEntity.h
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ccf895f6f0
Converted Entity::tags to a pointer.
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před 12 roky |
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PolyEvent.h
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1733f6fb3d
Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts.
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před 12 roky |
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PolyEventDispatcher.h
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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před 13 roky |
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PolyEventHandler.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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před 13 roky |
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PolyFixedShader.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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před 13 roky |
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PolyFont.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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před 13 roky |
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PolyFontManager.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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před 13 roky |
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PolyGLCubemap.h
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94c4d628d1
Win32 compile fixes.
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před 14 roky |
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PolyGLES1Renderer.h
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67e5654afc
Changed private members to protected in non-manager classes.
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před 14 roky |
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PolyGLES1Texture.h
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c9406f5051
Code cleanup and documentation.
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před 14 roky |
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PolyGLHeaders.h
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e13c35500a
Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs.
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před 13 roky |
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PolyGLRenderer.h
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3c88b6487c
Fixed default theme brightness, Color creation from hex strings, moved some IDE colors to theme config
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před 13 roky |
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PolyGLSLProgram.h
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403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
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před 12 roky |
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PolyGLSLShader.h
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403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
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před 12 roky |
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PolyGLSLShaderModule.h
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403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
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před 12 roky |
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PolyGLTexture.h
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dfd6ba1da4
More leak fixes from mcclure
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před 13 roky |
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PolyGLVertexBuffer.h
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4d4235dd40
Tangent support in VBOs
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před 14 roky |
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PolyGlobals.h
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a770a9bcbb
Linux fixes for core library and examples/template
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před 13 roky |
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PolyImage.h
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fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
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před 13 roky |
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PolyInputEvent.h
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afc74abac5
Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom.
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před 13 roky |
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PolyInputKeys.h
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09520ea3ab
MenuBar and IDE shortcuts in Linux
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před 13 roky |
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PolyLabel.h
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403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
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před 12 roky |
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PolyLogger.h
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1733f6fb3d
Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts.
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před 12 roky |
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PolyMaterial.h
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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před 13 roky |
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PolyMaterialManager.h
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403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
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před 12 roky |
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PolyMatrix4.h
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be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
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před 12 roky |
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PolyMesh.h
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fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
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před 13 roky |
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PolyModule.h
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403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
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před 12 roky |
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PolyObject.h
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d48451256f
Added more safety checks to config loading for PolycodeProject
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před 12 roky |
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PolyParticle.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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před 13 roky |
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PolyParticleEmitter.h
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391fc8afbf
Deep clone for screen entities, copy/paste in 2d editor
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před 13 roky |
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PolyPeer.h
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ad93e133ff
Doxygen documented the Address class.
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před 13 roky |
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PolyPerlin.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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před 13 roky |
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PolyPolygon.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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před 13 roky |
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PolyQuaternion.h
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05fa40db73
Removed a broken attempt to comment something out.
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před 12 roky |
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PolyQuaternionCurve.h
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8468cd225f
Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation
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před 13 roky |
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PolyRectangle.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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před 13 roky |
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PolyRenderer.h
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4ed31d296e
Added a flag to renderer to treat normal blending as premultiplied, made the screen entity size default to 0 instead of 1
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před 13 roky |
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PolyResource.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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před 13 roky |
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PolyResourceManager.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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před 13 roky |
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PolySDLCore.h
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e62e6a5a7e
Added new Render/Update separation to SDL Core
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před 12 roky |
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PolyScene.h
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18dd1f1c44
Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency
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před 13 roky |
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PolySceneEntity.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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před 13 roky |
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PolySceneLabel.h
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f6edf81027
Premultiplied alpha support in labels
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před 13 roky |
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PolySceneLight.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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před 14 roky |
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PolySceneLine.h
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fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
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před 13 roky |
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PolySceneManager.h
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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před 12 roky |
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PolySceneMesh.h
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bb3204a27a
Added clampDefault and mipmapsDefault settings to MaterialManager to set the texture clamping and mimap generation defaults
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před 12 roky |
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PolyScenePrimitive.h
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526fafcdc8
Added TYPE_UNCAPPED_CYLINDER scene mesh type
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před 13 roky |
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PolySceneRenderTexture.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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před 13 roky |
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PolySceneSound.h
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54c63c1ef2
Fixed orientation issues with positional sound
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před 13 roky |
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PolyScreen.h
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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před 13 roky |
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PolyScreenEntity.h
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37266b8e9d
Added getScreenEntityById and getScreenEntitiesByTag helper accessors to ScreenEntity
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před 12 roky |
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PolyScreenEntityInstance.h
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fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
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před 13 roky |
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PolyScreenEvent.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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před 13 roky |
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PolyScreenImage.h
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fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
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před 13 roky |
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PolyScreenLabel.h
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8f94050c5b
Removed addDropShadow from ScreenLabel
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před 12 roky |
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PolyScreenLine.h
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fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
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před 13 roky |
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PolyScreenManager.h
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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před 12 roky |
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PolyScreenMesh.h
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bbd27232a4
Added material support to ScreenMesh, ignoreParentMatrix now set to false for collisionOnly entities in 2D physics module
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před 12 roky |
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PolyScreenShape.h
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77811d37cb
Removed SHAPE_CUSTOM from ScreenShape, please use ScreenMesh for custom shapes
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před 13 roky |
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PolyScreenSound.h
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391fc8afbf
Deep clone for screen entities, copy/paste in 2d editor
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před 13 roky |
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PolyScreenSprite.h
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9557993edf
Added getCurrentAnimationFrame and isCurrentAnimationFinished to ScreenSprite from doomlaser's pull request
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před 12 roky |
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PolyServer.h
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e8cbd73094
Fixed up cib's doxygen comments of some of the network classes
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před 12 roky |
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PolyServerWorld.h
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634df503e7
Moved networking module into the core
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před 13 roky |
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PolyShader.h
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403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
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před 12 roky |
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PolySkeleton.h
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fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
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před 13 roky |
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PolySocket.h
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e8cbd73094
Fixed up cib's doxygen comments of some of the network classes
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před 12 roky |
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PolySound.h
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baec985ec6
Sound: Don't use uninitialized variables. Add more checkALErrors. Clean up duplicate code.
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před 12 roky |
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PolySoundManager.h
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600435102f
Fix the includes for OpenAL on OSX
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před 13 roky |
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PolyString.h
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3b371b3df5
Major speed improvements to UITextInput when dealing with large text files
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před 13 roky |
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PolyTexture.h
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1930a3aa9b
Changed sockets back to non-threaded because of bug, touch simulation for mouse event option, option to disable frustum culling in camera, made data public in Texture
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před 13 roky |
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PolyThreaded.h
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dda069be43
Threaded event fixes
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před 13 roky |
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PolyTimer.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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před 13 roky |
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PolyTimerManager.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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před 13 roky |
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PolyTween.h
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29ca579b00
Added delay to Tween
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před 13 roky |
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PolyTweenManager.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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před 13 roky |
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PolyVector2.h
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78247c84d2
Fix spelling mistake
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před 13 roky |
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PolyVector3.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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před 13 roky |
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PolyVertex.h
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04a22925fc
Tangent generation and normal map shader support
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před 14 roky |
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PolyWinCore.h
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d30258d26a
Added new Render/Update separation to Windows Core
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před 12 roky |
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Poly_iPhone.h
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fe9bb07923
Merge branch 'master' of github.com:ivansafrin/Polycode
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před 14 roky |
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Polycode.h
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47b18f52ef
Removed old, incomplete ScreenCurve class
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před 13 roky |
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PolyiPhoneCore.h
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afc74abac5
Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom.
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před 13 roky |
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tinystr.h
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7cc9015fd0
Initial import from old repository
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před 15 roky |
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tinyxml.h
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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před 15 roky |