cib 05fa40db73 Removed a broken attempt to comment something out. před 12 roky
..
GLee.h 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork před 14 roky
OSBasics.h 2197c08b01 Implemented OSBasics::fileExists před 12 roky
PolyBezierCurve.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings před 13 roky
PolyBone.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes před 13 roky
PolyCamera.h 92de58022e It's spelled 'frustum', not 'frustrum' před 12 roky
PolyClient.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. před 13 roky
PolyCocoaCore.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press před 12 roky
PolyColor.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access před 13 roky
PolyConfig.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings před 13 roky
PolyCore.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press před 12 roky
PolyCoreInput.h 78300e7cae Fixed entity property editor, fixed mouse position not setting on mousedown před 13 roky
PolyCoreServices.h 1733f6fb3d Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts. před 12 roky
PolyCubemap.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes před 13 roky
PolyData.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings před 13 roky
PolyEntity.h ccf895f6f0 Converted Entity::tags to a pointer. před 12 roky
PolyEvent.h 1733f6fb3d Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts. před 12 roky
PolyEventDispatcher.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) před 13 roky
PolyEventHandler.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings před 13 roky
PolyFixedShader.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes před 13 roky
PolyFont.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings před 13 roky
PolyFontManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings před 13 roky
PolyGLCubemap.h 94c4d628d1 Win32 compile fixes. před 14 roky
PolyGLES1Renderer.h 67e5654afc Changed private members to protected in non-manager classes. před 14 roky
PolyGLES1Texture.h c9406f5051 Code cleanup and documentation. před 14 roky
PolyGLHeaders.h e13c35500a Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs. před 13 roky
PolyGLRenderer.h 3c88b6487c Fixed default theme brightness, Color creation from hex strings, moved some IDE colors to theme config před 13 roky
PolyGLSLProgram.h 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible před 12 roky
PolyGLSLShader.h 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible před 12 roky
PolyGLSLShaderModule.h 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible před 12 roky
PolyGLTexture.h dfd6ba1da4 More leak fixes from mcclure před 13 roky
PolyGLVertexBuffer.h 4d4235dd40 Tangent support in VBOs před 14 roky
PolyGlobals.h a770a9bcbb Linux fixes for core library and examples/template před 13 roky
PolyImage.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access před 13 roky
PolyInputEvent.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. před 13 roky
PolyInputKeys.h 09520ea3ab MenuBar and IDE shortcuts in Linux před 13 roky
PolyLabel.h 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible před 12 roky
PolyLogger.h 1733f6fb3d Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts. před 12 roky
PolyMaterial.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) před 13 roky
PolyMaterialManager.h 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible před 12 roky
PolyMatrix4.h be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse před 12 roky
PolyMesh.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access před 13 roky
PolyModule.h 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible před 12 roky
PolyObject.h d48451256f Added more safety checks to config loading for PolycodeProject před 12 roky
PolyParticle.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings před 13 roky
PolyParticleEmitter.h 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor před 13 roky
PolyPeer.h ad93e133ff Doxygen documented the Address class. před 13 roky
PolyPerlin.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings před 13 roky
PolyPolygon.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings před 13 roky
PolyQuaternion.h 05fa40db73 Removed a broken attempt to comment something out. před 12 roky
PolyQuaternionCurve.h 8468cd225f Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation před 13 roky
PolyRectangle.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings před 13 roky
PolyRenderer.h 4ed31d296e Added a flag to renderer to treat normal blending as premultiplied, made the screen entity size default to 0 instead of 1 před 13 roky
PolyResource.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings před 13 roky
PolyResourceManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings před 13 roky
PolySDLCore.h e62e6a5a7e Added new Render/Update separation to SDL Core před 12 roky
PolyScene.h 18dd1f1c44 Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency před 13 roky
PolySceneEntity.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings před 13 roky
PolySceneLabel.h f6edf81027 Premultiplied alpha support in labels před 13 roky
PolySceneLight.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. před 14 roky
PolySceneLine.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access před 13 roky
PolySceneManager.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press před 12 roky
PolySceneMesh.h bb3204a27a Added clampDefault and mipmapsDefault settings to MaterialManager to set the texture clamping and mimap generation defaults před 12 roky
PolyScenePrimitive.h 526fafcdc8 Added TYPE_UNCAPPED_CYLINDER scene mesh type před 13 roky
PolySceneRenderTexture.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings před 13 roky
PolySceneSound.h 54c63c1ef2 Fixed orientation issues with positional sound před 13 roky
PolyScreen.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), před 13 roky
PolyScreenEntity.h 37266b8e9d Added getScreenEntityById and getScreenEntitiesByTag helper accessors to ScreenEntity před 12 roky
PolyScreenEntityInstance.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access před 13 roky
PolyScreenEvent.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes před 13 roky
PolyScreenImage.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access před 13 roky
PolyScreenLabel.h 8f94050c5b Removed addDropShadow from ScreenLabel před 12 roky
PolyScreenLine.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access před 13 roky
PolyScreenManager.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press před 12 roky
PolyScreenMesh.h bbd27232a4 Added material support to ScreenMesh, ignoreParentMatrix now set to false for collisionOnly entities in 2D physics module před 12 roky
PolyScreenShape.h 77811d37cb Removed SHAPE_CUSTOM from ScreenShape, please use ScreenMesh for custom shapes před 13 roky
PolyScreenSound.h 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor před 13 roky
PolyScreenSprite.h 9557993edf Added getCurrentAnimationFrame and isCurrentAnimationFinished to ScreenSprite from doomlaser's pull request před 12 roky
PolyServer.h e8cbd73094 Fixed up cib's doxygen comments of some of the network classes před 12 roky
PolyServerWorld.h 634df503e7 Moved networking module into the core před 13 roky
PolyShader.h 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible před 12 roky
PolySkeleton.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access před 13 roky
PolySocket.h e8cbd73094 Fixed up cib's doxygen comments of some of the network classes před 12 roky
PolySound.h baec985ec6 Sound: Don't use uninitialized variables. Add more checkALErrors. Clean up duplicate code. před 12 roky
PolySoundManager.h 600435102f Fix the includes for OpenAL on OSX před 13 roky
PolyString.h 3b371b3df5 Major speed improvements to UITextInput when dealing with large text files před 13 roky
PolyTexture.h 1930a3aa9b Changed sockets back to non-threaded because of bug, touch simulation for mouse event option, option to disable frustum culling in camera, made data public in Texture před 13 roky
PolyThreaded.h dda069be43 Threaded event fixes před 13 roky
PolyTimer.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes před 13 roky
PolyTimerManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings před 13 roky
PolyTween.h 29ca579b00 Added delay to Tween před 13 roky
PolyTweenManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings před 13 roky
PolyVector2.h 78247c84d2 Fix spelling mistake před 13 roky
PolyVector3.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings před 13 roky
PolyVertex.h 04a22925fc Tangent generation and normal map shader support před 14 roky
PolyWinCore.h d30258d26a Added new Render/Update separation to Windows Core před 12 roky
Poly_iPhone.h fe9bb07923 Merge branch 'master' of github.com:ivansafrin/Polycode před 14 roky
Polycode.h 47b18f52ef Removed old, incomplete ScreenCurve class před 13 roky
PolyiPhoneCore.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. před 13 roky
tinystr.h 7cc9015fd0 Initial import from old repository před 15 roky
tinyxml.h c763d26677 Major changes all across, haven't been commiting anything, will start now před 15 roky