Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin 065d104a68 Made the logger flush the stream immediately after logging string to file 10 years ago
Assets 7317c1f332 Makes PolyUIMenuBar more customizable (Fixes: #387) 11 years ago
Bindings 92920fd47d Tweaked binding generation to allow for receiving charCode from InputEvent in Lua, added an option for SceneSounds to play and loop automatically when loaded as part of a SceneEntityInstance, added an option for it to the entity editor in the IDE 11 years ago
CMake b370db1f96 Merge pull request #457 from Adnn/master 11 years ago
Core 065d104a68 Made the logger flush the stream immediately after logging string to file 10 years ago
Dependencies d92ecdb188 Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly 11 years ago
Documentation e1b9e81f47 Fix Documentation being broken by some too new options not supported by 11 years ago
Examples 6ececfb837 Fixed typo in SceneSprite constructor, added Sprite code example to Lua examples 10 years ago
IDE f67df21f56 Added shift to deselect frames in IDE sprite editor 10 years ago
Modules d90f07daac Fixed scrolled content not updating sometimes when setting scroll value 11 years ago
Player 6cf96e2aac Merge pull request #507 from fodinabor/InputFixes 11 years ago
Standalone f31bbcc38f Fix archive.dll not being copied along with the Player (Issue mentioned here: http://polycode.org/forum/viewtopic.php?f=4&t=930) 11 years ago
Tools a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files 11 years ago
.gitignore 0f74d7b45b WGL extensions now properly intialized. Antialiasing now works on Windows 11 years ago
BUILD.md 965d8cee53 Build instructions more concise 11 years ago
BuildLinux.sh 8258ee67ba Fixed Linux build script 12 years ago
CMakeLists.txt 38ae3d8a37 Drastically sped up skeletal animation, optimized render array creation, replaced getVertex/getActualVertex with getVertex/getIndexedVertex to avoid conditionals in vertex access 11 years ago
LICENSE.txt 4e337163f6 Updated license year 12 years ago
README ba4034bb46 Replaced LUA with Lua in readme 12 years ago
Toolchain-mingw32.cmake 7ab18bf289 Replaced path on my system with placeholder path in toolchain file. 12 years ago

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a Lua-based scripting system with its own set of compilation tools. The Lua API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md for instructions on how to build Polycode from source.