Ivan Safrin 065d104a68 Made the logger flush the stream immediately after logging string to file 10 anos atrás
..
GLee.cpp 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork 14 anos atrás
OSBasics.cpp 1671a07a88 fix for mingw for iterating over directories 12 anos atrás
PolyBezierCurve.cpp a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files 11 anos atrás
PolyBone.cpp d4cc4f457f Fixed Bone::getName not parsing properly into bindings, fixed scaled 3d objects not being tracked properly by the 3d physics module, fixed some mesh generation stuff broken by mesh rewrite 11 anos atrás
PolyCamera.cpp 11b46b0dfa Added ability to bind a global framebuffer at the start of every render, added ability for Cameras to use global framebuffer as color input, allowing post processing filters to be applied to everything that has been rendered on screen so far 11 anos atrás
PolyClient.cpp 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. 12 anos atrás
PolyCocoaCore.mm 94bfec4af7 Added native touch support on Mac 10 anos atrás
PolyColor.cpp 39c4fba316 Added support for Polycode being able to use single-precision rather than only double everywhere 11 anos atrás
PolyConfig.cpp 22556e056d Added setBoolValue and getBoolValue so param can be evaluated when needed. 12 anos atrás
PolyCore.cpp 1983a51de4 Added a fix for fixed timestep on Windows 11 anos atrás
PolyCoreInput.cpp 5b43e0b918 Fixed a bug in touch simulation in input core 10 anos atrás
PolyCoreServices.cpp 6ebb5576d0 Added CoreInput accessor to CoreServices 11 anos atrás
PolyCubemap.cpp 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor 12 anos atrás
PolyData.cpp c51a325316 Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning 12 anos atrás
PolyEntity.cpp d4cc4f457f Fixed Bone::getName not parsing properly into bindings, fixed scaled 3d objects not being tracked properly by the 3d physics module, fixed some mesh generation stuff broken by mesh rewrite 11 anos atrás
PolyEvent.cpp 680509fa3b Added a way for event handlers to cancel subsequent executions of an event 10 anos atrás
PolyEventDispatcher.cpp 680509fa3b Added a way for event handlers to cancel subsequent executions of an event 10 anos atrás
PolyEventHandler.cpp 3d1475dcb7 Removed deprecated secondary handler from EventHandler 12 anos atrás
PolyFixedShader.cpp a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color 12 anos atrás
PolyFont.cpp c2963c38be Moved FTLibrary handle into FontManager 12 anos atrás
PolyFontGlyphSheet.cpp a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files 11 anos atrás
PolyFontManager.cpp c2963c38be Moved FTLibrary handle into FontManager 12 anos atrás
PolyGLCubemap.cpp 160aaeedf5 Implemented saving and loading of most of the entity editor entity types, cleaned up some old shader code 12 anos atrás
PolyGLRenderer.cpp 11b46b0dfa Added ability to bind a global framebuffer at the start of every render, added ability for Cameras to use global framebuffer as color input, allowing post processing filters to be applied to everything that has been rendered on screen so far 11 anos atrás
PolyGLSLProgram.cpp cdf10e8510 Fixed bug with loading shader programs 11 anos atrás
PolyGLSLShader.cpp 8be60d9cb7 Optimized mesh skinning further, added support for GPU skinning 11 anos atrás
PolyGLSLShaderModule.cpp 8be60d9cb7 Optimized mesh skinning further, added support for GPU skinning 11 anos atrás
PolyGLTexture.cpp 722d97799c Merge pull request #531 from NiDragon/setTextureData-Update 11 anos atrás
PolyGLVertexBuffer.cpp 8be60d9cb7 Optimized mesh skinning further, added support for GPU skinning 11 anos atrás
PolyImage.cpp 722d97799c Merge pull request #531 from NiDragon/setTextureData-Update 11 anos atrás
PolyInputEvent.cpp 92920fd47d Tweaked binding generation to allow for receiving charCode from InputEvent in Lua, added an option for SceneSounds to play and loop automatically when loaded as part of a SceneEntityInstance, added an option for it to the entity editor in the IDE 11 anos atrás
PolyLabel.cpp bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code 12 anos atrás
PolyLogger.cpp 065d104a68 Made the logger flush the stream immediately after logging string to file 10 anos atrás
PolyMaterial.cpp 9435b85adf Don't completely destroy shader bindings of textures, etc when reloading shaders. just fix up the parameters. otherwise material texture settings get dropped and not recreated. 11 anos atrás
PolyMaterialManager.cpp e2f3451384 Added HDR image loading support (still expiremental), fixed image type not being respected in texture creation 11 anos atrás
PolyMatrix4.cpp be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse 12 anos atrás
PolyMesh.cpp 5f660b6530 Added an OBJ file saving feature to Mesh 11 anos atrás
PolyModule.cpp dc006132ba Touch events in Input core, TUIO module and multiple monitor support in Cocoa 13 anos atrás
PolyObject.cpp 023a413d34 Fix some warnings 13 anos atrás
PolyParticleEmitter.cpp 213fd02556 Fixed mesh particle emitter to work with new mesh system 11 anos atrás
PolyPeer.cpp f3a8991475 Fixed initial peer packet not getting processed 11 anos atrás
PolyPerlin.cpp 9d23ff302a Fix "unused variable" warnings on OS X 12 anos atrás
PolyQuaternion.cpp 9b3d40b6dd Renamed Quaternion::normalize() to Quaternion::Normalize() 12 anos atrás
PolyQuaternionCurve.cpp e65808712e Number-is-single fixes 11 anos atrás
PolyRay.cpp 336eb51af0 Gizmo Changes 11 anos atrás
PolyRectangle.cpp b20c87b80f Add == and != operators to Rectangle class 12 anos atrás
PolyRenderDataArray.cpp a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files 11 anos atrás
PolyRenderer.cpp 11b46b0dfa Added ability to bind a global framebuffer at the start of every render, added ability for Cameras to use global framebuffer as color input, allowing post processing filters to be applied to everything that has been rendered on screen so far 11 anos atrás
PolyResource.cpp ba879693a6 Added global resource autoreload settings 11 anos atrás
PolyResourceManager.cpp ba879693a6 Added global resource autoreload settings 11 anos atrás
PolySDLCore.cpp 16e2fb0d69 Fix virtual functions in Linux PolycodePlayer 11 anos atrás
PolyScene.cpp 8486ff0a5a Fix event listener not being removed properly in Scene destructor 11 anos atrás
PolySceneEntityInstance.cpp 92920fd47d Tweaked binding generation to allow for receiving charCode from InputEvent in Lua, added an option for SceneSounds to play and loop automatically when loaded as part of a SceneEntityInstance, added an option for it to the entity editor in the IDE 11 anos atrás
PolySceneImage.cpp 00432a4a91 Fix setImageCoordinates in SceneImage. 11 anos atrás
PolySceneLabel.cpp 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes 12 anos atrás
PolySceneLight.cpp 7fcf69c036 Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor 11 anos atrás
PolySceneLine.cpp a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files 11 anos atrás
PolySceneManager.cpp 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop 11 anos atrás
PolySceneMesh.cpp 4c3720bfed Added a SceneMesh sheet for entity editor, made SceneMeshes that have VBOs and a skeleton not use VBOs unless the setting to send bone matrices to the material is on 11 anos atrás
PolyScenePrimitive.cpp b0cb636bc0 Icosphere and Octosphere meshes now force correct mesh type, ScenePrimitive options for icospheres and octospheres, IDE entity editor primitive options for icosphere and octospheres 11 anos atrás
PolySceneRenderTexture.cpp ec27b396e7 Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks. 12 anos atrás
PolySceneSound.cpp 92920fd47d Tweaked binding generation to allow for receiving charCode from InputEvent in Lua, added an option for SceneSounds to play and loop automatically when loaded as part of a SceneEntityInstance, added an option for it to the entity editor in the IDE 11 anos atrás
PolySceneSprite.cpp b251f8e5a6 Added select all to IDE sprite editor, sprite set will now generate sprite frames in correct order 10 anos atrás
PolyServer.cpp 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. 12 anos atrás
PolyShader.cpp 8be60d9cb7 Optimized mesh skinning further, added support for GPU skinning 11 anos atrás
PolySkeleton.cpp 7d86739ff5 Fixed Lua bindings not returning NULL pointer members in C++ classes properly, added a Lua-accessible vector multiply method to Matrix4, added an option to disable animations in a specific skeleton bone, fixed SceneLabel saving in entity editor broken in previous commit, minor 3d physics bugfixes, fixed bounding box calculation bug in Mesh introduced by recent mesh changes 11 anos atrás
PolySocket.cpp c51a325316 Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning 12 anos atrás
PolySound.cpp 3825606a2b Autoplaying streaming sound if OpenAL stops playing it because of dequeued buffers, adjusted streaming buffer default sizes 11 anos atrás
PolySoundManager.cpp ed43849593 Added support for streaming Sounds 11 anos atrás
PolyString.cpp 39c4fba316 Added support for Polycode being able to use single-precision rather than only double everywhere 11 anos atrás
PolyTextMesh.cpp a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files 11 anos atrás
PolyTexture.cpp c51a325316 Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning 12 anos atrás
PolyThreaded.cpp dda069be43 Threaded event fixes 13 anos atrás
PolyTimer.cpp d070e47295 Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes 13 anos atrás
PolyTimerManager.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 anos atrás
PolyTween.cpp d8453c220f Added a way to remove tweens based on their target 10 anos atrás
PolyTweenManager.cpp b513dfbee2 Fixed bug in TweenManager that called onComplete on forced tween removal 10 anos atrás
PolyVector2.cpp 9359018eee Cleaned up Vector2 14 anos atrás
PolyVector3.cpp 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 anos atrás
PolyVector4.cpp 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes 12 anos atrás
PolyWinCore.cpp 0f74d7b45b WGL extensions now properly intialized. Antialiasing now works on Windows 11 anos atrás
rgbe.cpp e2f3451384 Added HDR image loading support (still expiremental), fixed image type not being respected in texture creation 11 anos atrás
tinystr.cpp 7cc9015fd0 Initial import from old repository 15 anos atrás
tinyxml.cpp fecedf6221 Made NEWLINE default to unix newline in tinyxml 13 anos atrás
tinyxmlerror.cpp 7cc9015fd0 Initial import from old repository 15 anos atrás
tinyxmlparser.cpp 0180cc72bc Add parenthesis to fix "&& within ||" warning on OS X 12 anos atrás