Ivan Safrin 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code 12 лет назад
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GLee.h 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork 14 лет назад
OSBasics.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code 12 лет назад
PolyBezierCurve.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 лет назад
PolyBone.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 лет назад
PolyCamera.h 92de58022e It's spelled 'frustum', not 'frustrum' 12 лет назад
PolyClient.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. 13 лет назад
PolyCocoaCore.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press 12 лет назад
PolyColor.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 лет назад
PolyConfig.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 лет назад
PolyCore.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press 12 лет назад
PolyCoreInput.h 78300e7cae Fixed entity property editor, fixed mouse position not setting on mousedown 13 лет назад
PolyCoreServices.h 1733f6fb3d Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts. 12 лет назад
PolyCubemap.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 лет назад
PolyData.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 лет назад
PolyEntity.h ccf895f6f0 Converted Entity::tags to a pointer. 12 лет назад
PolyEvent.h 1733f6fb3d Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts. 12 лет назад
PolyEventDispatcher.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 лет назад
PolyEventHandler.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 лет назад
PolyFixedShader.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 лет назад
PolyFont.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 лет назад
PolyFontManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 лет назад
PolyGLCubemap.h 94c4d628d1 Win32 compile fixes. 14 лет назад
PolyGLES1Renderer.h 67e5654afc Changed private members to protected in non-manager classes. 14 лет назад
PolyGLES1Texture.h c9406f5051 Code cleanup and documentation. 14 лет назад
PolyGLHeaders.h e13c35500a Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs. 13 лет назад
PolyGLRenderer.h 3c88b6487c Fixed default theme brightness, Color creation from hex strings, moved some IDE colors to theme config 13 лет назад
PolyGLSLProgram.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code 12 лет назад
PolyGLSLShader.h 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible 12 лет назад
PolyGLSLShaderModule.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code 12 лет назад
PolyGLTexture.h dfd6ba1da4 More leak fixes from mcclure 13 лет назад
PolyGLVertexBuffer.h 4d4235dd40 Tangent support in VBOs 14 лет назад
PolyGlobals.h a770a9bcbb Linux fixes for core library and examples/template 13 лет назад
PolyImage.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 лет назад
PolyInputEvent.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. 13 лет назад
PolyInputKeys.h 09520ea3ab MenuBar and IDE shortcuts in Linux 13 лет назад
PolyLabel.h 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible 12 лет назад
PolyLogger.h 1733f6fb3d Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts. 12 лет назад
PolyMaterial.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 лет назад
PolyMaterialManager.h 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible 12 лет назад
PolyMatrix4.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press 12 лет назад
PolyMesh.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 лет назад
PolyModule.h 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible 12 лет назад
PolyObject.h d48451256f Added more safety checks to config loading for PolycodeProject 12 лет назад
PolyParticle.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 лет назад
PolyParticleEmitter.h 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor 13 лет назад
PolyPeer.h ad93e133ff Doxygen documented the Address class. 13 лет назад
PolyPerlin.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 лет назад
PolyPolygon.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 лет назад
PolyQuaternion.h 815f725589 Added Quaternion::ToEulerAngles 12 лет назад
PolyQuaternionCurve.h 8468cd225f Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation 13 лет назад
PolyRectangle.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 лет назад
PolyRenderer.h 4ed31d296e Added a flag to renderer to treat normal blending as premultiplied, made the screen entity size default to 0 instead of 1 13 лет назад
PolyResource.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code 12 лет назад
PolyResourceManager.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code 12 лет назад
PolySDLCore.h e62e6a5a7e Added new Render/Update separation to SDL Core 12 лет назад
PolyScene.h 18dd1f1c44 Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency 13 лет назад
PolySceneEntity.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 лет назад
PolySceneLabel.h f6edf81027 Premultiplied alpha support in labels 13 лет назад
PolySceneLight.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 лет назад
PolySceneLine.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 лет назад
PolySceneManager.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press 12 лет назад
PolySceneMesh.h bb3204a27a Added clampDefault and mipmapsDefault settings to MaterialManager to set the texture clamping and mimap generation defaults 12 лет назад
PolyScenePrimitive.h 526fafcdc8 Added TYPE_UNCAPPED_CYLINDER scene mesh type 13 лет назад
PolySceneRenderTexture.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 лет назад
PolySceneSound.h 54c63c1ef2 Fixed orientation issues with positional sound 13 лет назад
PolyScreen.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 лет назад
PolyScreenEntity.h 37266b8e9d Added getScreenEntityById and getScreenEntitiesByTag helper accessors to ScreenEntity 12 лет назад
PolyScreenEntityInstance.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 лет назад
PolyScreenEvent.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 лет назад
PolyScreenImage.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 лет назад
PolyScreenLabel.h 8f94050c5b Removed addDropShadow from ScreenLabel 12 лет назад
PolyScreenLine.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 лет назад
PolyScreenManager.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press 12 лет назад
PolyScreenMesh.h bbd27232a4 Added material support to ScreenMesh, ignoreParentMatrix now set to false for collisionOnly entities in 2D physics module 12 лет назад
PolyScreenShape.h 77811d37cb Removed SHAPE_CUSTOM from ScreenShape, please use ScreenMesh for custom shapes 13 лет назад
PolyScreenSound.h 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor 13 лет назад
PolyScreenSprite.h 9557993edf Added getCurrentAnimationFrame and isCurrentAnimationFinished to ScreenSprite from doomlaser's pull request 12 лет назад
PolyServer.h e8cbd73094 Fixed up cib's doxygen comments of some of the network classes 12 лет назад
PolyServerWorld.h 634df503e7 Moved networking module into the core 13 лет назад
PolyShader.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code 12 лет назад
PolySkeleton.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 лет назад
PolySocket.h e8cbd73094 Fixed up cib's doxygen comments of some of the network classes 12 лет назад
PolySound.h baec985ec6 Sound: Don't use uninitialized variables. Add more checkALErrors. Clean up duplicate code. 12 лет назад
PolySoundManager.h 600435102f Fix the includes for OpenAL on OSX 13 лет назад
PolyString.h 3b371b3df5 Major speed improvements to UITextInput when dealing with large text files 13 лет назад
PolyTexture.h 1930a3aa9b Changed sockets back to non-threaded because of bug, touch simulation for mouse event option, option to disable frustum culling in camera, made data public in Texture 13 лет назад
PolyThreaded.h dda069be43 Threaded event fixes 13 лет назад
PolyTimer.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 лет назад
PolyTimerManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 лет назад
PolyTween.h 29ca579b00 Added delay to Tween 13 лет назад
PolyTweenManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 лет назад
PolyVector2.h 78247c84d2 Fix spelling mistake 13 лет назад
PolyVector3.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 лет назад
PolyVertex.h 04a22925fc Tangent generation and normal map shader support 14 лет назад
PolyWinCore.h d30258d26a Added new Render/Update separation to Windows Core 12 лет назад
Poly_iPhone.h fe9bb07923 Merge branch 'master' of github.com:ivansafrin/Polycode 14 лет назад
Polycode.h 47b18f52ef Removed old, incomplete ScreenCurve class 13 лет назад
PolyiPhoneCore.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. 13 лет назад
tinystr.h 7cc9015fd0 Initial import from old repository 15 лет назад
tinyxml.h c763d26677 Major changes all across, haven't been commiting anything, will start now 15 лет назад