Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin 09f0e77945 Fixed LUA event handling 14 lat temu
Assets 5f2a5232c4 More code cleanup 14 lat temu
Bindings 09f0e77945 Fixed LUA event handling 14 lat temu
Core 09f0e77945 Fixed LUA event handling 14 lat temu
IDE f797a8af9d Fixed up Lua bindings, added default API to the player, added some design assets, improved polybuild tool 15 lat temu
Modules fe9bb07923 Merge branch 'master' of github.com:ivansafrin/Polycode 14 lat temu
Player 09f0e77945 Fixed LUA event handling 14 lat temu
Tools fe9bb07923 Merge branch 'master' of github.com:ivansafrin/Polycode 14 lat temu
.gitignore 09f0e77945 Fixed LUA event handling 14 lat temu
LICENSE.txt 09f0e77945 Fixed LUA event handling 14 lat temu
README 09f0e77945 Fixed LUA event handling 14 lat temu

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.