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- class "BoneTrack"
- function BoneTrack:BoneTrack(...)
- for k,v in pairs(arg) do
- if type(v) == "table" then
- if v.__ptr ~= nil then
- arg[k] = v.__ptr
- end
- end
- end
- if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
- self.__ptr = Polycore.BoneTrack(unpack(arg))
- Polycore.__ptr_lookup[self.__ptr] = self
- end
- end
- function BoneTrack:Play()
- local retVal = Polycore.BoneTrack_Play(self.__ptr)
- end
- function BoneTrack:Stop()
- local retVal = Polycore.BoneTrack_Stop(self.__ptr)
- end
- function BoneTrack:Update()
- local retVal = Polycore.BoneTrack_Update(self.__ptr)
- end
- function BoneTrack:setSpeed(speed)
- local retVal = Polycore.BoneTrack_setSpeed(self.__ptr, speed)
- end
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