BoneTrack.lua 694 B

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  1. class "BoneTrack"
  2. function BoneTrack:BoneTrack(...)
  3. for k,v in pairs(arg) do
  4. if type(v) == "table" then
  5. if v.__ptr ~= nil then
  6. arg[k] = v.__ptr
  7. end
  8. end
  9. end
  10. if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
  11. self.__ptr = Polycore.BoneTrack(unpack(arg))
  12. Polycore.__ptr_lookup[self.__ptr] = self
  13. end
  14. end
  15. function BoneTrack:Play()
  16. local retVal = Polycore.BoneTrack_Play(self.__ptr)
  17. end
  18. function BoneTrack:Stop()
  19. local retVal = Polycore.BoneTrack_Stop(self.__ptr)
  20. end
  21. function BoneTrack:Update()
  22. local retVal = Polycore.BoneTrack_Update(self.__ptr)
  23. end
  24. function BoneTrack:setSpeed(speed)
  25. local retVal = Polycore.BoneTrack_setSpeed(self.__ptr, speed)
  26. end