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- require "Polycode/EventDispatcher"
- class "CoreInput" (EventDispatcher)
- MOUSE_BUTTON1 = 0
- MOUSE_BUTTON2 = 1
- MOUSE_BUTTON3 = 2
- function CoreInput:CoreInput(...)
- for k,v in pairs(arg) do
- if type(v) == "table" then
- if v.__ptr ~= nil then
- arg[k] = v.__ptr
- end
- end
- end
- if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
- self.__ptr = Polycore.CoreInput(unpack(arg))
- Polycore.__ptr_lookup[self.__ptr] = self
- end
- end
- function CoreInput:getMousePosition()
- local retVal = Polycore.CoreInput_getMousePosition(self.__ptr)
- if Polycore.__ptr_lookup[retVal] ~= nil then
- return Polycore.__ptr_lookup[retVal]
- else
- Polycore.__ptr_lookup[retVal] = Vector2("__skip_ptr__")
- Polycore.__ptr_lookup[retVal].__ptr = retVal
- return Polycore.__ptr_lookup[retVal]
- end
- end
- function CoreInput:getKeyState(keyCode)
- local retVal = Polycore.CoreInput_getKeyState(self.__ptr, keyCode.__ptr)
- return retVal
- end
- function CoreInput:getMouseDelta()
- local retVal = Polycore.CoreInput_getMouseDelta(self.__ptr)
- if Polycore.__ptr_lookup[retVal] ~= nil then
- return Polycore.__ptr_lookup[retVal]
- else
- Polycore.__ptr_lookup[retVal] = Vector2("__skip_ptr__")
- Polycore.__ptr_lookup[retVal].__ptr = retVal
- return Polycore.__ptr_lookup[retVal]
- end
- end
- function CoreInput:getMouseButtonState(mouseButton)
- local retVal = Polycore.CoreInput_getMouseButtonState(self.__ptr, mouseButton)
- return retVal
- end
- function CoreInput:mouseWheelUp(ticks)
- local retVal = Polycore.CoreInput_mouseWheelUp(self.__ptr, ticks)
- end
- function CoreInput:mouseWheelDown(ticks)
- local retVal = Polycore.CoreInput_mouseWheelDown(self.__ptr, ticks)
- end
- function CoreInput:setMouseButtonState(mouseButton, state, ticks)
- local retVal = Polycore.CoreInput_setMouseButtonState(self.__ptr, mouseButton, state, ticks)
- end
- function CoreInput:setMousePosition(x, y, ticks)
- local retVal = Polycore.CoreInput_setMousePosition(self.__ptr, x, y, ticks)
- end
- function CoreInput:setKeyState(keyCode, code, newState, ticks)
- local retVal = Polycore.CoreInput_setKeyState(self.__ptr, keyCode.__ptr, code.__ptr, newState, ticks)
- end
- function CoreInput:setDeltaPosition(x, y)
- local retVal = Polycore.CoreInput_setDeltaPosition(self.__ptr, x, y)
- end
- function CoreInput:createEvent(event)
- local retVal = Polycore.CoreInput_createEvent(event.__ptr)
- if Polycore.__ptr_lookup[retVal] ~= nil then
- return Polycore.__ptr_lookup[retVal]
- else
- Polycore.__ptr_lookup[retVal] = InputEvent("__skip_ptr__")
- Polycore.__ptr_lookup[retVal].__ptr = retVal
- return Polycore.__ptr_lookup[retVal]
- end
- end
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