MaterialManager.lua 5.1 KB

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  1. class "MaterialManager"
  2. function MaterialManager:MaterialManager(...)
  3. for k,v in pairs(arg) do
  4. if type(v) == "table" then
  5. if v.__ptr ~= nil then
  6. arg[k] = v.__ptr
  7. end
  8. end
  9. end
  10. if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
  11. self.__ptr = Polycore.MaterialManager(unpack(arg))
  12. Polycore.__ptr_lookup[self.__ptr] = self
  13. end
  14. end
  15. function MaterialManager:Update(elapsed)
  16. local retVal = Polycore.MaterialManager_Update(self.__ptr, elapsed)
  17. end
  18. function MaterialManager:createFramebufferTexture(width, height, type)
  19. local retVal = Polycore.MaterialManager_createFramebufferTexture(self.__ptr, width, height, type)
  20. if Polycore.__ptr_lookup[retVal] ~= nil then
  21. return Polycore.__ptr_lookup[retVal]
  22. else
  23. Polycore.__ptr_lookup[retVal] = Texture("__skip_ptr__")
  24. Polycore.__ptr_lookup[retVal].__ptr = retVal
  25. return Polycore.__ptr_lookup[retVal]
  26. end
  27. end
  28. function MaterialManager:createTexture(width, height, imageData, clamp, type)
  29. local retVal = Polycore.MaterialManager_createTexture(self.__ptr, width, height, imageData.__ptr, clamp, type)
  30. if Polycore.__ptr_lookup[retVal] ~= nil then
  31. return Polycore.__ptr_lookup[retVal]
  32. else
  33. Polycore.__ptr_lookup[retVal] = Texture("__skip_ptr__")
  34. Polycore.__ptr_lookup[retVal].__ptr = retVal
  35. return Polycore.__ptr_lookup[retVal]
  36. end
  37. end
  38. function MaterialManager:createNewTexture(width, height, clamp, type)
  39. local retVal = Polycore.MaterialManager_createNewTexture(self.__ptr, width, height, clamp, type)
  40. if Polycore.__ptr_lookup[retVal] ~= nil then
  41. return Polycore.__ptr_lookup[retVal]
  42. else
  43. Polycore.__ptr_lookup[retVal] = Texture("__skip_ptr__")
  44. Polycore.__ptr_lookup[retVal].__ptr = retVal
  45. return Polycore.__ptr_lookup[retVal]
  46. end
  47. end
  48. function MaterialManager:createTextureFromImage(image, clamp)
  49. local retVal = Polycore.MaterialManager_createTextureFromImage(self.__ptr, image.__ptr, clamp)
  50. if Polycore.__ptr_lookup[retVal] ~= nil then
  51. return Polycore.__ptr_lookup[retVal]
  52. else
  53. Polycore.__ptr_lookup[retVal] = Texture("__skip_ptr__")
  54. Polycore.__ptr_lookup[retVal].__ptr = retVal
  55. return Polycore.__ptr_lookup[retVal]
  56. end
  57. end
  58. function MaterialManager:createTextureFromFile(fileName, clamp)
  59. local retVal = Polycore.MaterialManager_createTextureFromFile(self.__ptr, fileName, clamp)
  60. if Polycore.__ptr_lookup[retVal] ~= nil then
  61. return Polycore.__ptr_lookup[retVal]
  62. else
  63. Polycore.__ptr_lookup[retVal] = Texture("__skip_ptr__")
  64. Polycore.__ptr_lookup[retVal].__ptr = retVal
  65. return Polycore.__ptr_lookup[retVal]
  66. end
  67. end
  68. function MaterialManager:deleteTexture(texture)
  69. local retVal = Polycore.MaterialManager_deleteTexture(self.__ptr, texture.__ptr)
  70. end
  71. function MaterialManager:reloadTextures()
  72. local retVal = Polycore.MaterialManager_reloadTextures(self.__ptr)
  73. end
  74. function MaterialManager:reloadProgramsAndTextures()
  75. local retVal = Polycore.MaterialManager_reloadProgramsAndTextures(self.__ptr)
  76. end
  77. function MaterialManager:reloadPrograms()
  78. local retVal = Polycore.MaterialManager_reloadPrograms(self.__ptr)
  79. end
  80. function MaterialManager:addShaderModule(module)
  81. local retVal = Polycore.MaterialManager_addShaderModule(self.__ptr, module.__ptr)
  82. end
  83. function MaterialManager:getTextureByResourcePath(resourcePath)
  84. local retVal = Polycore.MaterialManager_getTextureByResourcePath(self.__ptr, resourcePath)
  85. if Polycore.__ptr_lookup[retVal] ~= nil then
  86. return Polycore.__ptr_lookup[retVal]
  87. else
  88. Polycore.__ptr_lookup[retVal] = Texture("__skip_ptr__")
  89. Polycore.__ptr_lookup[retVal].__ptr = retVal
  90. return Polycore.__ptr_lookup[retVal]
  91. end
  92. end
  93. function MaterialManager:cubemapFromXMLNode(node)
  94. local retVal = Polycore.MaterialManager_cubemapFromXMLNode(self.__ptr, node.__ptr)
  95. if Polycore.__ptr_lookup[retVal] ~= nil then
  96. return Polycore.__ptr_lookup[retVal]
  97. else
  98. Polycore.__ptr_lookup[retVal] = Cubemap("__skip_ptr__")
  99. Polycore.__ptr_lookup[retVal].__ptr = retVal
  100. return Polycore.__ptr_lookup[retVal]
  101. end
  102. end
  103. function MaterialManager:loadMaterialsFromFile(fileName)
  104. local retVal = Polycore.MaterialManager_loadMaterialsFromFile(self.__ptr, fileName)
  105. end
  106. function MaterialManager:materialFromXMLNode(node)
  107. local retVal = Polycore.MaterialManager_materialFromXMLNode(self.__ptr, node.__ptr)
  108. if Polycore.__ptr_lookup[retVal] ~= nil then
  109. return Polycore.__ptr_lookup[retVal]
  110. else
  111. Polycore.__ptr_lookup[retVal] = Material("__skip_ptr__")
  112. Polycore.__ptr_lookup[retVal].__ptr = retVal
  113. return Polycore.__ptr_lookup[retVal]
  114. end
  115. end
  116. function MaterialManager:setShaderFromXMLNode(node)
  117. local retVal = Polycore.MaterialManager_setShaderFromXMLNode(self.__ptr, node.__ptr)
  118. if Polycore.__ptr_lookup[retVal] ~= nil then
  119. return Polycore.__ptr_lookup[retVal]
  120. else
  121. Polycore.__ptr_lookup[retVal] = Shader("__skip_ptr__")
  122. Polycore.__ptr_lookup[retVal].__ptr = retVal
  123. return Polycore.__ptr_lookup[retVal]
  124. end
  125. end
  126. function MaterialManager:createShaderFromXMLNode(node)
  127. local retVal = Polycore.MaterialManager_createShaderFromXMLNode(self.__ptr, node.__ptr)
  128. if Polycore.__ptr_lookup[retVal] ~= nil then
  129. return Polycore.__ptr_lookup[retVal]
  130. else
  131. Polycore.__ptr_lookup[retVal] = Shader("__skip_ptr__")
  132. Polycore.__ptr_lookup[retVal].__ptr = retVal
  133. return Polycore.__ptr_lookup[retVal]
  134. end
  135. end