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- class "Resource"
- RESOURCE_TEXTURE = 0
- RESOURCE_MATERIAL = 1
- RESOURCE_SHADER = 2
- RESOURCE_PROGRAM = 3
- RESOURCE_MESH = 5
- RESOURCE_CUBEMAP = 6
- function Resource:Resource(...)
- for k,v in pairs(arg) do
- if type(v) == "table" then
- if v.__ptr ~= nil then
- arg[k] = v.__ptr
- end
- end
- end
- if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
- self.__ptr = Polycore.Resource(unpack(arg))
- Polycore.__ptr_lookup[self.__ptr] = self
- end
- end
- function Resource:getResourceName()
- local retVal = Polycore.Resource_getResourceName(self.__ptr)
- return retVal
- end
- function Resource:getResourceType()
- local retVal = Polycore.Resource_getResourceType(self.__ptr)
- return retVal
- end
- function Resource:setResourceName(newName)
- local retVal = Polycore.Resource_setResourceName(self.__ptr, newName)
- end
- function Resource:setResourcePath(path)
- local retVal = Polycore.Resource_setResourcePath(self.__ptr, path)
- end
- function Resource:getResourcePath()
- local retVal = Polycore.Resource_getResourcePath(self.__ptr)
- return retVal
- end
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