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- require "Polycode/SceneEntity"
- class "SceneLine" (SceneEntity)
- function SceneLine:SceneLine(...)
- for k,v in pairs(arg) do
- if type(v) == "table" then
- if v.__ptr ~= nil then
- arg[k] = v.__ptr
- end
- end
- end
- if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
- self.__ptr = Polycore.SceneLine(unpack(arg))
- Polycore.__ptr_lookup[self.__ptr] = self
- end
- end
- function SceneLine:Render()
- local retVal = Polycore.SceneLine_Render(self.__ptr)
- end
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