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- require "Polycode/ScreenShape"
- class "ScreenSprite" (ScreenShape)
- function ScreenSprite:ScreenSprite(...)
- for k,v in pairs(arg) do
- if type(v) == "table" then
- if v.__ptr ~= nil then
- arg[k] = v.__ptr
- end
- end
- end
- if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
- self.__ptr = Polycore.ScreenSprite(unpack(arg))
- Polycore.__ptr_lookup[self.__ptr] = self
- end
- end
- function ScreenSprite:addAnimation(name, frames, speed)
- local retVal = Polycore.ScreenSprite_addAnimation(self.__ptr, name, frames, speed)
- end
- function ScreenSprite:playAnimation(name, startFrame, once)
- local retVal = Polycore.ScreenSprite_playAnimation(self.__ptr, name, startFrame, once)
- end
- function ScreenSprite:Update()
- local retVal = Polycore.ScreenSprite_Update(self.__ptr)
- end
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