VertexBuffer.lua 991 B

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  1. class "VertexBuffer"
  2. function VertexBuffer:__index__(name)
  3. if name == "verticesPerFace" then
  4. return Polycore.VertexBuffer_get_verticesPerFace(self.__ptr)
  5. elseif name == "meshType" then
  6. return Polycore.VertexBuffer_get_meshType(self.__ptr)
  7. end
  8. end
  9. function VertexBuffer:__set_callback(name,value)
  10. if name == "verticesPerFace" then
  11. Polycore.VertexBuffer_set_verticesPerFace(self.__ptr, value)
  12. return true
  13. elseif name == "meshType" then
  14. Polycore.VertexBuffer_set_meshType(self.__ptr, value)
  15. return true
  16. end
  17. return false
  18. end
  19. function VertexBuffer:VertexBuffer(...)
  20. for k,v in pairs(arg) do
  21. if type(v) == "table" then
  22. if v.__ptr ~= nil then
  23. arg[k] = v.__ptr
  24. end
  25. end
  26. end
  27. if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
  28. self.__ptr = Polycore.VertexBuffer(unpack(arg))
  29. Polycore.__ptr_lookup[self.__ptr] = self
  30. end
  31. end
  32. function VertexBuffer:getVertexCount()
  33. local retVal = Polycore.VertexBuffer_getVertexCount(self.__ptr)
  34. return retVal
  35. end