Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Cameron Hart 0c572e7636 Compiles and links against CMake built debug and release dependencies on Windows. 14 年之前
Assets 0ea079f5f6 Added two new default shaders, fixed up particle systems, binding generation will now include public class members that are not pointers. 14 年之前
Bindings 0c572e7636 Compiles and links against CMake built debug and release dependencies on Windows. 14 年之前
CMake 0c572e7636 Compiles and links against CMake built debug and release dependencies on Windows. 14 年之前
Core 0c572e7636 Compiles and links against CMake built debug and release dependencies on Windows. 14 年之前
Dependencies 5bb6e05d5d Added freetype.cmake, a bit closer to working but not quite. 14 年之前
Examples 2a1c6d4d01 Got examples compiling on Linux again. 14 年之前
IDE 3be9f60f6d Build static versions of PolycodeLua, 2DPhysics and 3DPhysics modules - with some assumptions on where to find Box2D and Bullet. 14 年之前
Modules 0c572e7636 Compiles and links against CMake built debug and release dependencies on Windows. 14 年之前
Player 0c572e7636 Compiles and links against CMake built debug and release dependencies on Windows. 14 年之前
Tools 0c572e7636 Compiles and links against CMake built debug and release dependencies on Windows. 14 年之前
.gitignore 398be099fb A bit of renaming for the hell of it. Use common download directory. 14 年之前
BUILD.txt eb1b7e6252 Externals build work in progress. Main build proably broken. 14 年之前
CMakeLists.txt 0c572e7636 Compiles and links against CMake built debug and release dependencies on Windows. 14 年之前
LICENSE.txt 09f0e77945 Fixed LUA event handling 14 年之前
README 09f0e77945 Fixed LUA event handling 14 年之前

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.