Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin 0dcb042fda Made install paths relative 14 ani în urmă
Assets 0dcb042fda Made install paths relative 14 ani în urmă
Bindings 09981b43ec Windows compile fixes for static libs. Polycode player not building yet. 14 ani în urmă
CMake 2014d61333 Some CMake fixes 14 ani în urmă
Core 0dcb042fda Made install paths relative 14 ani în urmă
Dependencies 0d8cec1433 Add POLYCODE_RELEASE_DIR to the CMake cache. 14 ani în urmă
Examples 246f876526 Compile all libs as static except for Modules. 14 ani în urmă
IDE 3be9f60f6d Build static versions of PolycodeLua, 2DPhysics and 3DPhysics modules - with some assumptions on where to find Box2D and Bullet. 14 ani în urmă
Modules 0dcb042fda Made install paths relative 14 ani în urmă
Player 0dcb042fda Made install paths relative 14 ani în urmă
Tools 0dcb042fda Made install paths relative 14 ani în urmă
.gitignore 0dcb042fda Made install paths relative 14 ani în urmă
BUILD.md d88997e16c Renamed BUILD.txt to BUILD.md to get github formatting. Added section on variables used to configure CMake. 14 ani în urmă
CMakeLists.txt 0dcb042fda Made install paths relative 14 ani în urmă
LICENSE.txt 09f0e77945 Fixed LUA event handling 14 ani în urmă
README 09f0e77945 Fixed LUA event handling 14 ani în urmă

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.