Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin 0de33d5ac0 Defaulted textures to tile 14 lat temu
Assets 7bb90f1f18 Screenshot support and image saving 14 lat temu
Bindings 1458639f10 Fixes for Mac after Linux fixes broke it :( 14 lat temu
CMake d362e3dea1 Windows fixes 14 lat temu
Core 0de33d5ac0 Defaulted textures to tile 14 lat temu
Dependencies 60398a8df7 Moved gamepad stuff into core 14 lat temu
Documentation 1a557d0a88 Added documentation target folders 14 lat temu
Examples 7bb90f1f18 Screenshot support and image saving 14 lat temu
IDE 0de33d5ac0 Defaulted textures to tile 14 lat temu
Modules de739af9de Project file saving/loading in IDE 14 lat temu
Player e39113166b Winsock and GLSL fixes for Windows 14 lat temu
Standalone 3f300899cd Some more IDE work 14 lat temu
Tools 3f300899cd Some more IDE work 14 lat temu
.gitignore 695a105915 IDE header cleanup and some IDE fixes 14 lat temu
BUILD.md ccefb5f3b8 And yet more documentation 14 lat temu
BUILD.txt ccefb5f3b8 And yet more documentation 14 lat temu
CMakeLists.txt d362e3dea1 Windows fixes 14 lat temu
LICENSE.txt 09f0e77945 Fixed LUA event handling 14 lat temu
README d135ffaa53 Updated instructions and added a fix for new gcc 14 lat temu

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md or BUILD.txt for instructions on how to build Polycode from source.