PolycodeEntityEditor.cpp 94 KB

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  1. /*
  2. Copyright (C) 2012 by Ivan Safrin
  3. Permission is hereby granted, free of charge, to any person obtaining a copy
  4. of this software and associated documentation files (the "Software"), to deal
  5. in the Software without restriction, including without limitation the rights
  6. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  7. copies of the Software, and to permit persons to whom the Software is
  8. furnished to do so, subject to the following conditions:
  9. The above copyright notice and this permission notice shall be included in
  10. all copies or substantial portions of the Software.
  11. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  12. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  13. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  14. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  15. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  16. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  17. THE SOFTWARE.
  18. */
  19. #include "PolycodeEntityEditor.h"
  20. #include "PolycodeFrame.h"
  21. #include "PolyCubemap.h"
  22. #include "PolycodeMaterialEditor.h"
  23. extern UIGlobalMenu *globalMenu;
  24. extern PolycodeFrame *globalFrame;
  25. extern Scene *globalScene;
  26. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Vector3 vec3, Number number) {
  27. this->vec3 = vec3;
  28. this->number = number;
  29. }
  30. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Vector3 vec3) {
  31. this->vec3 = vec3;
  32. }
  33. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Quaternion quat) {
  34. this->quat = quat;
  35. }
  36. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Vector3 vec3, Vector3 vec3Secondary) {
  37. this->vec3 = vec3;
  38. this->vec3Secondary = vec3Secondary;
  39. }
  40. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Quaternion quat, Vector3 vec3) {
  41. this->quat = quat;
  42. this->vec3 = vec3;
  43. }
  44. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Number number) {
  45. this->number = number;
  46. }
  47. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Entity *entity) {
  48. this->entity = entity;
  49. }
  50. DummyTargetEntity::DummyTargetEntity() {
  51. addTag("dummy_target");
  52. propertyEntity = NULL;
  53. }
  54. DummyTargetEntity::~DummyTargetEntity() {
  55. }
  56. Vector3 DummyTargetEntity::getSelectedPoint() const {
  57. return selectedPoint;
  58. }
  59. void DummyTargetEntity::selectPoint(Vector3 point, Number distance) {
  60. selectedPoint = point;
  61. InputEvent *rebroadcastEvent = new InputEvent();
  62. rebroadcastEvent->mouseButton = CoreInput::MOUSE_BUTTON2;
  63. rebroadcastEvent->hitDistance = distance;
  64. dispatchEvent(rebroadcastEvent, InputEvent::EVENT_MOUSEDOWN);
  65. }
  66. Entity *DummyTargetEntity::getPropertyEntity() {
  67. return propertyEntity;
  68. }
  69. CurveDisplay::CurveDisplay(Scene *parentScene, SceneCurve *curve) : DummyTargetEntity () {
  70. editorOnly = true;
  71. curve->addChild(this);
  72. this->curve = curve;
  73. this->parentScene = parentScene;
  74. targetPoint = NULL;
  75. propertyEntity = curve;
  76. colorAffectsChildren = false;
  77. controlPointLines = new SceneMesh(Mesh::LINE_MESH);
  78. controlPointLines->setColor(1.0, 1.0, 0.4, 1.0);
  79. addChild(controlPointLines);
  80. mainPoints = new SceneMesh(Mesh::POINT_MESH);
  81. mainPoints->setColor(0.0, 0.5, 1.0, 1.0);
  82. addChild(mainPoints);
  83. mainPoints->pointSize = 10.0;
  84. mainPoints->pointSmooth = true;
  85. controlPoints = new SceneMesh(Mesh::POINT_MESH);
  86. controlPoints->setColor(1.0, 0.7, 0.0, 1.0);
  87. addChild(controlPoints);
  88. controlPoints->pointSize = 8.0;
  89. controlPoints->pointSmooth = true;
  90. renderControlPoints = false;
  91. coreInput = Services()->getCore()->getInput();
  92. coreInput->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  93. }
  94. void CurveDisplay::handleDelete() {
  95. if(targetPoint) {
  96. if(curve->getCurve()->getNumControlPoints() > 2) {
  97. curve->getCurve()->removePoint(targetPoint);
  98. } else {
  99. globalFrame->messagePopup->setCaption("Curve must have at least two points.");
  100. globalFrame->showModal(globalFrame->messagePopup);
  101. }
  102. }
  103. }
  104. void CurveDisplay::handleDeselect() {
  105. renderControlPoints = false;
  106. }
  107. void CurveDisplay::handleSelect() {
  108. renderControlPoints = true;
  109. }
  110. CurveDisplay::~CurveDisplay() {
  111. Services()->getCore()->getInput()->removeAllHandlersForListener(this);
  112. }
  113. void CurveDisplay::handleEvent(Event *event) {
  114. InputEvent *inputEvent = (InputEvent*) event;
  115. if(inputEvent->mouseButton == CoreInput::MOUSE_BUTTON2) {
  116. Ray ray = parentScene->projectRayFromCameraAndViewportCoordinate(parentScene->getDefaultCamera(), coreInput->getMousePosition());
  117. for(int i=0; i < curve->getCurve()->getNumControlPoints(); i++) {
  118. Matrix4 parentMatrix = getConcatenatedMatrix();
  119. Matrix4 pointTransform;
  120. Vector3 pt = curve->getCurve()->getControlPoint(i)->p2;
  121. pt = parentMatrix * pt;
  122. Number relativeSize = parentScene->getDefaultCamera()->getPosition().distance(pt) * 0.02;
  123. Vector3 hitSize(relativeSize, relativeSize, relativeSize);
  124. pointTransform.setPosition(pt.x, pt.y, pt.z);
  125. Number distance = ray.boxIntersect(hitSize, pointTransform);
  126. if(distance >= 0.0) {
  127. selectMode = SELECT_MODE_P2;
  128. targetPoint = curve->getCurve()->getControlPoint(i);
  129. selectPoint(pt, distance);
  130. }
  131. if(renderControlPoints) {
  132. pt = curve->getCurve()->getControlPoint(i)->p1;
  133. pt = parentMatrix * pt;
  134. relativeSize = parentScene->getDefaultCamera()->getPosition().distance(pt) * 0.02;
  135. hitSize.set(relativeSize, relativeSize, relativeSize);
  136. pointTransform.setPosition(pt.x, pt.y, pt.z);
  137. distance = ray.boxIntersect(hitSize, pointTransform);
  138. if(distance >= 0.0) {
  139. selectMode = SELECT_MODE_P1;
  140. targetPoint = curve->getCurve()->getControlPoint(i);
  141. selectPoint(pt, distance);
  142. }
  143. pt = curve->getCurve()->getControlPoint(i)->p3;
  144. pt = parentMatrix * pt;
  145. relativeSize = parentScene->getDefaultCamera()->getPosition().distance(pt) * 0.02;
  146. hitSize.set(relativeSize, relativeSize, relativeSize);
  147. pointTransform.setPosition(pt.x, pt.y, pt.z);
  148. distance = ray.boxIntersect(hitSize, pointTransform);
  149. if(distance >= 0.0) {
  150. selectMode = SELECT_MODE_P3;
  151. targetPoint = curve->getCurve()->getControlPoint(i);
  152. selectPoint(pt, distance);
  153. }
  154. }
  155. }
  156. }
  157. }
  158. void CurveDisplay::setDummyTransform(Entity *dummy) {
  159. if(targetPoint) {
  160. Vector3 position = dummy->getPosition();
  161. Matrix4 parentMatrix = getConcatenatedMatrix().Inverse();
  162. position = parentMatrix * position;
  163. Vector3 p1Offset = targetPoint->p1 - targetPoint->p2;
  164. Vector3 p3Offset = targetPoint->p3 - targetPoint->p2;
  165. switch(selectMode) {
  166. case SELECT_MODE_P1:
  167. {
  168. targetPoint->p1 = position;
  169. // transform the opposing point to match
  170. Number p3Distance = targetPoint->p3.distance(targetPoint->p2);
  171. Vector3 p3Normal = p1Offset * -1.0;
  172. p3Normal.Normalize();
  173. targetPoint->p3 = targetPoint->p2 + (p3Normal * p3Distance);
  174. }
  175. break;
  176. case SELECT_MODE_P2:
  177. {
  178. targetPoint->p2 = position;
  179. targetPoint->p1 = position+p1Offset;
  180. targetPoint->p3 = position+p3Offset;
  181. }
  182. break;
  183. case SELECT_MODE_P3:
  184. {
  185. targetPoint->p3 = position;
  186. // transform the opposing point to match
  187. Number p1Distance = targetPoint->p1.distance(targetPoint->p2);
  188. Vector3 p1Normal = p3Offset * -1.0;
  189. p1Normal.Normalize();
  190. targetPoint->p1 = targetPoint->p2 + (p1Normal * p1Distance);
  191. }
  192. break;
  193. }
  194. curve->getCurve()->recalculateDistances();
  195. }
  196. }
  197. void CurveDisplay::Update() {
  198. mainPoints->getMesh()->clearMesh();
  199. controlPoints->getMesh()->clearMesh();
  200. controlPointLines->getMesh()->clearMesh();
  201. for(int i=0; i < curve->getCurve()->getNumControlPoints(); i++) {
  202. Vector3 pt2 = curve->getCurve()->getControlPoint(i)->p2;
  203. mainPoints->getMesh()->addVertex(pt2.x, pt2.y, pt2.z);
  204. if(renderControlPoints) {
  205. Vector3 pt1 = curve->getCurve()->getControlPoint(i)->p1;
  206. controlPoints->getMesh()->addVertex(pt1.x, pt1.y, pt1.z);
  207. Vector3 pt3 = curve->getCurve()->getControlPoint(i)->p3;
  208. controlPoints->getMesh()->addVertex(pt3.x, pt3.y, pt3.z);
  209. controlPointLines->getMesh()->addVertex(pt1.x, pt1.y, pt1.z);
  210. controlPointLines->getMesh()->addVertex(pt2.x, pt2.y, pt2.z);
  211. controlPointLines->getMesh()->addVertex(pt2.x, pt2.y, pt2.z);
  212. controlPointLines->getMesh()->addVertex(pt3.x, pt3.y, pt3.z);
  213. }
  214. }
  215. mainPoints->setLocalBoundingBox(mainPoints->getMesh()->calculateBBox());
  216. controlPoints->setLocalBoundingBox(controlPoints->getMesh()->calculateBBox());
  217. controlPointLines->setLocalBoundingBox(controlPointLines->getMesh()->calculateBBox());
  218. }
  219. LightDisplay::LightDisplay(SceneLight *light) : Entity() {
  220. editorOnly = true;
  221. this->light = light;
  222. spotSpot = new ScenePrimitive(ScenePrimitive::TYPE_LINE_CIRCLE, 1.0, 1.0, 32);
  223. spotSpot->getMesh()->setMeshType(Mesh::LINE_LOOP_MESH);
  224. addChild(spotSpot);
  225. spotSpot->setColor(1.0, 0.8, 0.0, 1.0);
  226. spotSpot->enabled = false;
  227. fovSceneMesh = new SceneMesh(Mesh::LINE_MESH);
  228. fovSceneMesh->setColor(1.0, 0.8, 0.0, 1.0);
  229. fovMesh = fovSceneMesh->getMesh();
  230. fovMesh->indexedMesh = true;
  231. addChild(fovSceneMesh);
  232. fovMesh->addVertex(0.0, 0.0, 0.0);
  233. fovMesh->addVertex(-1.0, 1.0, -1.0);
  234. fovMesh->addVertex(1.0, 1.0, -1.0);
  235. fovMesh->addVertex(1.0, -1.0, -1.0);
  236. fovMesh->addVertex(-1.0, -1.0, -1.0);
  237. fovMesh->addIndexedFace(0, 1);
  238. fovMesh->addIndexedFace(0, 2);
  239. fovMesh->addIndexedFace(0, 3);
  240. fovMesh->addIndexedFace(0, 4);
  241. fovSceneMesh->setLocalBoundingBox(fovMesh->calculateBBox());
  242. light->addChild(this);
  243. }
  244. LightDisplay::~LightDisplay() {
  245. }
  246. void LightDisplay::Update() {
  247. if(light->getLightType() == SceneLight::SPOT_LIGHT) {
  248. spotSpot->enabled = true;
  249. fovSceneMesh->enabled = true;
  250. Number distance = light->getIntensity() * 2.0;
  251. Number spotAngle = ((light->getSpotlightCutoff()) * 2.0);
  252. Number spotLightSize = ((PI * 2.0) * distance * spotAngle) / 360.0;
  253. spotSpot->setPosition(0.0, 0.0, -distance);
  254. spotSpot->setPrimitiveOptions(ScenePrimitive::TYPE_LINE_CIRCLE, spotLightSize, spotLightSize, 32);
  255. spotSpot->getMesh()->setMeshType(Mesh::LINE_LOOP_MESH);
  256. spotLightSize *= 0.5;
  257. fovMesh->setVertexAtOffset(1, sin(PI/2.0)*spotLightSize, cos(PI/2.0)*spotLightSize, -distance);
  258. fovMesh->setVertexAtOffset(2, sin(PI)*spotLightSize, cos(PI)*spotLightSize, -distance);
  259. fovMesh->setVertexAtOffset(3, sin(PI + (PI/2.0))*spotLightSize, cos(PI + (PI/2.0))*spotLightSize, -distance);
  260. fovMesh->setVertexAtOffset(4, sin(PI*2.0)*spotLightSize, cos(PI*2.0)*spotLightSize, -distance);
  261. fovSceneMesh->setLocalBoundingBox(fovMesh->calculateBBox());
  262. } else {
  263. spotSpot->enabled = false;
  264. fovSceneMesh->enabled = false;
  265. }
  266. }
  267. CameraDisplay::CameraDisplay(Camera *camera) : Entity() {
  268. editorOnly = true;
  269. fovSceneMesh = new SceneMesh(Mesh::LINE_MESH);
  270. fovSceneMesh->setColor(1.0, 0.0, 1.0, 1.0);
  271. fovMesh = fovSceneMesh->getMesh();
  272. fovMesh->indexedMesh = true;
  273. fovMesh->addVertex(0.0, 0.0, 0.0);
  274. fovMesh->addVertex(-1.0, 1.0, -1.0);
  275. fovMesh->addVertex(1.0, 1.0, -1.0);
  276. fovMesh->addVertex(1.0, -1.0, -1.0);
  277. fovMesh->addVertex(-1.0, -1.0, -1.0);
  278. fovMesh->addIndexedFace(0, 1);
  279. fovMesh->addIndexedFace(0, 2);
  280. fovMesh->addIndexedFace(0, 3);
  281. fovMesh->addIndexedFace(0, 4);
  282. fovMesh->addIndexedFace(1, 2);
  283. fovMesh->addIndexedFace(2, 3);
  284. fovMesh->addIndexedFace(3, 4);
  285. fovMesh->addIndexedFace(4, 1);
  286. fovSceneMesh->setLocalBoundingBox(fovMesh->calculateBBox());
  287. addChild(fovSceneMesh);
  288. camera->addChild(this);
  289. this->camera = camera;
  290. }
  291. CameraDisplay::~CameraDisplay() {
  292. }
  293. void CameraDisplay::Update() {
  294. if(camera->getOrthoMode()) {
  295. Number xPos = camera->getOrthoSizeX() * 0.5;
  296. Number yPos = camera->getOrthoSizeY() * 0.5;
  297. Number zPos = 0.0;
  298. switch(camera->getOrthoSizeMode()) {
  299. case Camera::ORTHO_SIZE_LOCK_HEIGHT:
  300. xPos = yPos * (camera->getViewport().w/camera->getViewport().h);
  301. break;
  302. case Camera::ORTHO_SIZE_LOCK_WIDTH:
  303. yPos = xPos * (camera->getViewport().h/camera->getViewport().w);
  304. break;
  305. case Camera::ORTHO_SIZE_VIEWPORT:
  306. xPos = camera->getViewport().w * 0.5;
  307. yPos = camera->getViewport().h * 0.5;
  308. break;
  309. }
  310. fovMesh->setVertexAtOffset(1, -xPos, yPos, zPos);
  311. fovMesh->setVertexAtOffset(2, xPos, yPos, zPos);
  312. fovMesh->setVertexAtOffset(3, xPos, -yPos, zPos);
  313. fovMesh->setVertexAtOffset(4, -xPos, -yPos, zPos);
  314. } else {
  315. Number fovRad = (90+camera->getFOV()/2.0) * TORADIANS;
  316. Number displayScale = 3.0;
  317. Number xPos = cos(fovRad) * displayScale;
  318. Number yPos = xPos * 0.5625;
  319. Number zPos = -sin(fovRad) * displayScale * 0.5;
  320. fovMesh->setVertexAtOffset(1, -xPos, yPos, zPos);
  321. fovMesh->setVertexAtOffset(2, xPos, yPos, zPos);
  322. fovMesh->setVertexAtOffset(3, xPos, -yPos, zPos);
  323. fovMesh->setVertexAtOffset(4, -xPos, -yPos, zPos);
  324. }
  325. }
  326. CameraPreviewWindow::CameraPreviewWindow() : UIElement() {
  327. bgRect = new UIRect((160 * 1.5)+16, (90 * 1.5) + 38);
  328. addChild(bgRect);
  329. bgRect->setColor(0.0, 0.0, 0.0, 0.5);
  330. UILabel *label = new UILabel("PREVIEW", 11);
  331. label->setColor(1.0, 1.0, 1.0, 1.0);
  332. // addChild(label);
  333. label->setPosition(15, 3);
  334. aspectCombo = new UIComboBox(globalMenu, 80);
  335. addChild(aspectCombo);
  336. aspectCombo->setPosition(5, 3);
  337. aspectCombo->addComboItem("16:9");
  338. aspectCombo->addComboItem("16:10");
  339. aspectCombo->addComboItem("4:3");
  340. aspectCombo->addComboItem("16:18");
  341. aspectCombo->addEventListener(this, UIEvent::CHANGE_EVENT);
  342. pinButton = new UIButton("Pin", 60);
  343. addChild(pinButton);
  344. pinButton->addEventListener(this, UIEvent::CLICK_EVENT);
  345. previewRect = new UIRect(160 * 1.5, 90 * 1.5);
  346. previewRect->setPosition(8, 30);
  347. addChild(previewRect);
  348. enabled = false;
  349. camera = NULL;
  350. scene = NULL;
  351. renderTexture = NULL;
  352. setLocalBoundingBox(bgRect->getLocalBoundingBox());
  353. pinned = false;
  354. cameraSelected = false;
  355. aspectCombo->setSelectedIndex(0);
  356. }
  357. bool CameraPreviewWindow::isPinned() {
  358. return pinned;
  359. }
  360. void CameraPreviewWindow::Resize(Number width, Number height) {
  361. UIElement::Resize(width, height);
  362. bgRect->Resize(width, height);
  363. previewRect->Resize(width-16, height-38);
  364. if(camera) {
  365. if(renderTexture) {
  366. delete renderTexture;
  367. }
  368. renderTexture = new SceneRenderTexture(scene, camera, previewRect->getWidth(), previewRect->getHeight());
  369. previewRect->setTexture(renderTexture->getTargetTexture());
  370. }
  371. pinButton->setPosition(width-70, 3);
  372. }
  373. void CameraPreviewWindow::handleEvent(Event *event) {
  374. if(event->getDispatcher() == pinButton) {
  375. pinned = !pinned;
  376. if(pinned) {
  377. pinButton->setCaption("Unpin");
  378. } else {
  379. pinButton->setCaption("Pin");
  380. if(!cameraSelected) {
  381. enabled = false;
  382. camera = NULL;
  383. }
  384. }
  385. } else if(event->getDispatcher() == aspectCombo) {
  386. switch(aspectCombo->getSelectedIndex()) {
  387. case 0:
  388. Resize(bBox.y * 1.77777, bBox.y);
  389. break;
  390. case 1:
  391. Resize(bBox.y * 1.6, bBox.y);
  392. break;
  393. case 2:
  394. Resize(bBox.y * 1.3, bBox.y);
  395. break;
  396. case 3:
  397. Resize(bBox.y * 0.888, bBox.y);
  398. break;
  399. }
  400. }
  401. }
  402. CameraPreviewWindow::~CameraPreviewWindow() {
  403. delete renderTexture;
  404. }
  405. void CameraPreviewWindow::setCamera(Scene *scene, Camera *camera) {
  406. if(pinned && !camera) {
  407. cameraSelected = false;
  408. return;
  409. }
  410. this->camera = camera;
  411. this->scene = scene;
  412. if(camera) {
  413. enabled = true;
  414. if(renderTexture) {
  415. delete renderTexture;
  416. }
  417. renderTexture = new SceneRenderTexture(scene, camera, previewRect->getWidth(), previewRect->getHeight());
  418. previewRect->setTexture(renderTexture->getTargetTexture());
  419. } else {
  420. if(!pinned) {
  421. enabled = false;
  422. }
  423. }
  424. }
  425. EntityEditorMainView::EntityEditorMainView(PolycodeEditor *editor) {
  426. processInputEvents = true;
  427. multiselectIndex = 0;
  428. objectRootInstance = NULL;
  429. lightsDisabled = false;
  430. beforeData = NULL;
  431. dummyTargetEntity = NULL;
  432. setOwnsChildrenRecursive(true);
  433. this->editor = editor;
  434. mainScene = new Scene(Scene::SCENE_3D, true);
  435. // mainScene->getDefaultCamera()->frustumCulling = false;
  436. // mainScene->doVisibilityChecking(false);
  437. renderTexture = new SceneRenderTexture(mainScene, mainScene->getDefaultCamera(), 512, 512);
  438. mainScene->clearColor.setColor(0.2, 0.2, 0.2, 1.0);
  439. mainScene->useClearColor = true;
  440. mainScene->rootEntity.processInputEvents = true;
  441. dummyEntity = new Entity();
  442. mainScene->addChild(dummyEntity);
  443. Number customFalloff = 0.006;
  444. // setup custom lights for disabled lighting
  445. customLight1 = new SceneLight(SceneLight::POINT_LIGHT, mainScene,999999, customFalloff, customFalloff, customFalloff);
  446. customLight1->editorOnly = true;
  447. customLight1->setPosition(-9999, 9999, 9999);
  448. mainScene->addLight(customLight1);
  449. customLight1->enabled = false;
  450. customLight2 = new SceneLight(SceneLight::POINT_LIGHT, mainScene,999999, customFalloff, customFalloff, customFalloff);
  451. customLight2->editorOnly = true;
  452. customLight2->setPosition(8999, -8999, -8999);
  453. mainScene->addLight(customLight2);
  454. customLight2->enabled = false;
  455. renderTextureShape = new UIRect(256, 256);
  456. renderTextureShape->setAnchorPoint(-1.0, -1.0, 0.0);
  457. renderTextureShape->setTexture(renderTexture->getTargetTexture());
  458. addChild(renderTextureShape);
  459. renderTextureShape->setPosition(0, 30);
  460. renderTextureShape->focusable = true;
  461. renderTextureShape->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  462. cameraPreview = new CameraPreviewWindow();
  463. addChild(cameraPreview);
  464. cameraPreview->setPosition(5, 35);
  465. headerBg = new UIRect(10,10);
  466. addChild(headerBg);
  467. headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  468. headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  469. footerBg = new UIRect(10,10);
  470. addChild(footerBg);
  471. footerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  472. footerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  473. bottomBar = new Entity();
  474. addChild(bottomBar);
  475. bottomBar->setPosition(0, 0);
  476. bottomBar->processInputEvents = true;
  477. topBar = new Entity();
  478. addChild(topBar);
  479. topBar->setPosition(0, 0);
  480. topBar->processInputEvents = true;
  481. mainScene->getDefaultCamera()->setPosition(10, 10, 10);
  482. mainScene->getDefaultCamera( )->lookAt(Vector3());
  483. mainScene->getDefaultCamera()->setClippingPlanes(0.01, 1000);
  484. grid = new EditorGrid();
  485. grid->addEventListener(this, Event::CHANGE_EVENT);
  486. mainScene->addChild(grid);
  487. objectRootBase = new Entity();
  488. mainScene->addChild(objectRootBase);
  489. objectRootBase->processInputEvents = true;
  490. sceneObjectRoot = new Entity();
  491. sceneObjectRoot->processInputEvents = true;
  492. objectRootBase->addChild(sceneObjectRoot);
  493. iconBase = new Entity();
  494. mainScene->addChild(iconBase);
  495. iconBase->processInputEvents = true;
  496. transformGizmo = new TransformGizmo(mainScene, mainScene->getDefaultCamera());
  497. transformGizmo->enableGizmo = false;
  498. transformGizmo->addEventListener(this, Event::CHANGE_EVENT);
  499. transformGizmo->addEventListener(this, Event::SELECT_EVENT);
  500. mainScene->addChild(transformGizmo);
  501. trackballCamera = new TrackballCamera(mainScene->getDefaultCamera(), renderTextureShape);
  502. trackballCamera->addEventListener(this, Event::CHANGE_EVENT);
  503. addEntityButton = new UIImageButton("entityEditor/add_entity.png", 1.0, 24, 24);
  504. topBar->addChild(addEntityButton);
  505. addEntityButton->setPosition(4, 2);
  506. addEntityButton->addEventListener(this, UIEvent::CLICK_EVENT);
  507. transformGizmoMenu = new TransformGizmoMenu(transformGizmo);
  508. topBar->addChild(transformGizmoMenu);
  509. transformGizmoMenu->setPositionX(40);
  510. viewModeSelector = new UIIconSelector();
  511. viewModeSelector->addIcon("entityEditor/icon_cam_2d.png");
  512. viewModeSelector->addIcon("entityEditor/icon_cam_x.png");
  513. viewModeSelector->addIcon("entityEditor/icon_cam_y.png");
  514. viewModeSelector->addIcon("entityEditor/icon_cam_z.png");
  515. viewModeSelector->addIcon("entityEditor/icon_cam_3d.png");
  516. topBar->addChild(viewModeSelector);
  517. viewModeSelector->selectIndex(EDITOR_MODE_3D);
  518. viewModeSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  519. shadeModeSelector = new UIIconSelector();
  520. shadeModeSelector->addIcon("entityEditor/shade_full.png");
  521. shadeModeSelector->addIcon("entityEditor/shade_solid.png");
  522. shadeModeSelector->addIcon("entityEditor/shade_wire.png");
  523. topBar->addChild(shadeModeSelector);
  524. shadeModeSelector->setPosition(320, 3);
  525. shadeModeSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  526. lightingModeSelector = new UIIconSelector();
  527. lightingModeSelector->addIcon("entityEditor/lights_icon.png");
  528. lightingModeSelector->addIcon("entityEditor/nolights_icon.png");
  529. topBar->addChild(lightingModeSelector);
  530. lightingModeSelector->setPosition(420, 3);
  531. lightingModeSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  532. moveUpButton = new UIImageButton("entityEditor/button_move_up.png", 1.0, 24, 24);
  533. bottomBar->addChild(moveUpButton);
  534. moveUpButton->setPosition(4, 2);
  535. moveUpButton->addEventListener(this, UIEvent::CLICK_EVENT);
  536. moveTopButton = new UIImageButton("entityEditor/button_move_top.png", 1.0, 24, 24);
  537. bottomBar->addChild(moveTopButton);
  538. moveTopButton->setPosition(30, 2);
  539. moveTopButton->addEventListener(this, UIEvent::CLICK_EVENT);
  540. moveDownButton = new UIImageButton("entityEditor/button_move_down.png", 1.0, 24, 24);
  541. bottomBar->addChild(moveDownButton);
  542. moveDownButton->setPosition(56, 2);
  543. moveDownButton->addEventListener(this, UIEvent::CLICK_EVENT);
  544. moveBottomButton = new UIImageButton("entityEditor/button_move_bottom.png", 1.0, 24, 24);
  545. bottomBar->addChild(moveBottomButton);
  546. moveBottomButton->setPosition(82, 2);
  547. moveBottomButton->addEventListener(this, UIEvent::CLICK_EVENT);
  548. gridSettingsButton = new UIImageButton("entityEditor/grid_button.png", 1.0, 24, 24);
  549. bottomBar->addChild(gridSettingsButton);
  550. gridSettingsButton->setPosition(120, 2);
  551. gridSettingsButton->addEventListener(this, UIEvent::CLICK_EVENT);
  552. snapSelector = new UIIconSelector();
  553. snapSelector->addIcon("entityEditor/snap_off.png");
  554. snapSelector->addIcon("entityEditor/snap_on.png");
  555. bottomBar->addChild(snapSelector);
  556. snapSelector->setPosition(156, 2);
  557. snapSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  558. iconVisibilitySelector = new UIIconSelector();
  559. iconVisibilitySelector->addIcon("entityEditor/show_icons.png");
  560. iconVisibilitySelector->addIcon("entityEditor/hide_icons.png");
  561. bottomBar->addChild(iconVisibilitySelector);
  562. iconVisibilitySelector->setPosition(230, 2);
  563. iconVisibilitySelector->addEventListener(this, UIEvent::SELECT_EVENT);
  564. bBoxVis = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 1.0, 1.0, 1.0);
  565. bBoxVis->overlayWireframe = true;
  566. bBoxVis->wireFrameColor = Color(0.3, 0.5, 1.0, 0.5);
  567. bBoxVis->color.a = 0.0;
  568. bBoxVis->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  569. mainScene->addChild(bBoxVis);
  570. editorMode = EDITOR_MODE_3D;
  571. input = CoreServices::getInstance()->getCore()->getInput();
  572. input->addEventListener(this, InputEvent::EVENT_KEYDOWN);
  573. gridSettings = new EditorGridSettingsWindow(grid);
  574. addChild(gridSettings);
  575. gridSettings->setPosition(30,40);
  576. }
  577. std::vector<Entity*> EntityEditorMainView::getSelectedEntities() {
  578. return selectedEntities;
  579. }
  580. void EntityEditorMainView::doAction(String actionName, PolycodeEditorActionData *data) {
  581. PolycodeSceneEditorActionData *sceneData = (PolycodeSceneEditorActionData*)data;
  582. if(!sceneData) {
  583. return;
  584. }
  585. if(actionName == "move") {
  586. for(int i=0; i < selectedEntities.size(); i++) {
  587. if(i < sceneData->entries.size()) {
  588. selectedEntities[i]->setPosition(sceneData->entries[i].vec3);
  589. }
  590. }
  591. transformGizmo->setTransformSelection(selectedEntities);
  592. setBBox();
  593. } else if(actionName == "scale") {
  594. for(int i=0; i < selectedEntities.size(); i++) {
  595. if(i < sceneData->entries.size()) {
  596. selectedEntities[i]->setScale(sceneData->entries[i].vec3);
  597. selectedEntities[i]->setPosition(sceneData->entries[i].vec3Secondary);
  598. }
  599. }
  600. } else if(actionName == "rotate") {
  601. for(int i=0; i < selectedEntities.size(); i++) {
  602. if(i < sceneData->entries.size()) {
  603. selectedEntities[i]->setRotationByQuaternion(sceneData->entries[i].quat);
  604. selectedEntities[i]->setPosition(sceneData->entries[i].vec3);
  605. }
  606. }
  607. } else if(actionName == "select") {
  608. selectNone(false);
  609. if(sceneData) {
  610. for(int i=0; i < sceneData->entries.size(); i++) {
  611. selectEntity(sceneData->entries[i].entity, true, false);
  612. }
  613. }
  614. } else if(actionName == "delete") {
  615. if(sceneData->reverse) {
  616. selectNone(false);
  617. for(int i=0; i < sceneData->entries.size(); i++) {
  618. sceneData->entries[i].parentEntity->addChild(sceneData->entries[i].entity);
  619. SceneLight *sceneLight = dynamic_cast<SceneLight*>(sceneData->entries[i].entity);
  620. if(sceneLight) {
  621. mainScene->addLight(sceneLight);
  622. }
  623. setEditorPropsRecursive(sceneData->entries[i].entity);
  624. selectEntity(sceneData->entries[i].entity, true, false);
  625. }
  626. sceneData->deleteEntitiesInDestructor = false;
  627. } else {
  628. deleteSelected(false);
  629. sceneData->deleteEntitiesInDestructor = true;
  630. }
  631. } else if(actionName == "create_entity") {
  632. if(sceneData->reverse) {
  633. deleteSelected(false);
  634. selectNone(false);
  635. for(int i=0; i < sceneData->entries.size(); i++) {
  636. selectEntity(sceneData->entries[i].entity, true, false);
  637. }
  638. } else {
  639. selectNone(false);
  640. sceneData->entries[0].parentEntity->addChild(sceneData->entries[0].entity);
  641. SceneLight *sceneLight = dynamic_cast<SceneLight*>(sceneData->entries[0].entity);
  642. if(sceneLight) {
  643. mainScene->addLight(sceneLight);
  644. }
  645. setEditorPropsRecursive(sceneData->entries[0].entity);
  646. selectEntity(sceneData->entries[0].entity, true, false);
  647. }
  648. }
  649. }
  650. SceneRenderTexture *EntityEditorMainView::getRenderTexture() {
  651. return renderTexture;
  652. }
  653. void EntityEditorMainView::setEditorMode(int newMode) {
  654. editorMode = newMode;
  655. if(newMode != EDITOR_MODE_3D) {
  656. trackballCamera->setOrbitingCenter(Vector3(0.0, 0.0, 0.0));
  657. }
  658. switch(editorMode) {
  659. case EDITOR_MODE_3D:
  660. mainScene->setSceneType(Scene::SCENE_3D);
  661. grid->setGridMode(EditorGrid::GRID_MODE_3D);
  662. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_3D);
  663. mainScene->getDefaultCamera()->setOrthoMode(false);
  664. mainScene->getDefaultCamera()->setClippingPlanes(0.1, 1000);
  665. trackballCamera->disableRotation(false);
  666. break;
  667. case EDITOR_MODE_3D_X:
  668. mainScene->setSceneType(Scene::SCENE_2D);
  669. mainScene->getDefaultCamera()->setOrthoMode(true);
  670. mainScene->getDefaultCamera()->setClippingPlanes(-0.1, 1000);
  671. trackballCamera->setCameraPosition(trackballCamera->getOribitingCenter()+Vector3(trackballCamera->getCameraDistance(), 0.0, 0.0));
  672. grid->setGridMode(EditorGrid::GRID_MODE_2D_X);
  673. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_2D_X);
  674. trackballCamera->disableRotation(true);
  675. Update();
  676. break;
  677. case EDITOR_MODE_3D_Y:
  678. mainScene->setSceneType(Scene::SCENE_2D);
  679. mainScene->getDefaultCamera()->setOrthoMode(true);
  680. mainScene->getDefaultCamera()->setClippingPlanes(-0.1, 1000);
  681. trackballCamera->setCameraPosition(trackballCamera->getOribitingCenter()+Vector3(0.001, trackballCamera->getCameraDistance(), 0.00));
  682. grid->setGridMode(EditorGrid::GRID_MODE_2D_Y);
  683. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_2D_Y);
  684. trackballCamera->disableRotation(true);
  685. Update();
  686. break;
  687. case EDITOR_MODE_3D_Z:
  688. case EDITOR_MODE_2D:
  689. mainScene->setSceneType(Scene::SCENE_2D);
  690. mainScene->getDefaultCamera()->setOrthoMode(true);
  691. mainScene->getDefaultCamera()->setClippingPlanes(-0.1, 1000);
  692. trackballCamera->setCameraPosition(trackballCamera->getOribitingCenter()+Vector3(0.0, 0.0, trackballCamera->getCameraDistance()));
  693. grid->setGridMode(EditorGrid::GRID_MODE_2D_Z);
  694. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_2D_Z);
  695. trackballCamera->disableRotation(true);
  696. Update();
  697. break;
  698. }
  699. }
  700. Entity *EntityEditorMainView::getSelectedEntity() {
  701. if(selectedEntities.size() > 0) {
  702. if(selectedEntities[selectedEntities.size()-1] == dummyEntity) {
  703. return dummyTargetEntity->getPropertyEntity();
  704. } else {
  705. return selectedEntities[selectedEntities.size()-1];
  706. }
  707. } else {
  708. return NULL;
  709. }
  710. }
  711. void EntityEditorMainView::Paste(EntityEditorClipboardData *data) {
  712. if(!hasFocus) {
  713. return;
  714. }
  715. selectNone(false);
  716. for(int i=0; i < data->entities.size(); i++) {
  717. Entity *entity = data->entities[i]->Clone(true, true);
  718. setEditorPropsRecursive(entity);
  719. sceneObjectRoot->addChild(entity);
  720. selectEntity(entity, true);
  721. }
  722. }
  723. bool EntityEditorMainView::selectingNewEntities(){
  724. if(entitiesToSelect.size() != lastEntitiesToSelect.size()) {
  725. return true;
  726. }
  727. for(int i=0; i < entitiesToSelect.size(); i++) {
  728. if(entitiesToSelect[i].entity == dummyEntity) {
  729. if(dummyTargetEntity) {
  730. if(dummyTargetEntity->getSelectedPoint() != lastSelectedDummyPoint) {
  731. return true;
  732. }
  733. }
  734. }
  735. }
  736. for(int i=0; i < entitiesToSelect.size(); i++) {
  737. if(lastEntitiesToSelect[i].entity != entitiesToSelect[i].entity) {
  738. return true;
  739. }
  740. }
  741. return false;
  742. }
  743. bool EntityDistanceSorter::operator() (MultiselectorEntry i,MultiselectorEntry j) {
  744. if(i.distance < j.distance) {
  745. return true;
  746. } else {
  747. return false;
  748. }
  749. }
  750. void EntityEditorMainView::Update() {
  751. // update dummy target if trasnforming dummy entity
  752. if(dummyTargetEntity) {
  753. dummyTargetEntity->setDummyTransform(dummyEntity);
  754. }
  755. if(entitiesToSelect.size() != 0) {
  756. sort (entitiesToSelect.begin(), entitiesToSelect.end(), distanceSorter);
  757. if(multiselectIndex > entitiesToSelect.size()-1 || selectingNewEntities()) {
  758. multiselectIndex = 0;
  759. }
  760. // force dummy to always select
  761. for(int i=0; i < entitiesToSelect.size(); i++) {
  762. if(entitiesToSelect[i].entity == dummyEntity) {
  763. multiselectIndex = i;
  764. }
  765. }
  766. selectEntity(entitiesToSelect[multiselectIndex].entity, input->getKeyState(KEY_LSHIFT) || input->getKeyState(KEY_RSHIFT));
  767. multiselectIndex++;
  768. lastEntitiesToSelect = entitiesToSelect;
  769. if(dummyTargetEntity) {
  770. lastSelectedDummyPoint = dummyTargetEntity->getSelectedPoint();
  771. }
  772. entitiesToSelect.clear();
  773. }
  774. if(editorMode != EDITOR_MODE_3D) {
  775. Number aspect = renderTextureShape->getWidth() / renderTextureShape->getHeight();
  776. mainScene->getDefaultCamera()->setOrthoSize(trackballCamera->getCameraDistance() * aspect, trackballCamera->getCameraDistance());
  777. }
  778. for(int i=0; i < icons.size(); i++) {
  779. Number scale;
  780. Entity *parentEntity = (Entity*) icons[i]->getUserData();
  781. if(!parentEntity->visible) {
  782. icons[i]->visible = false;
  783. } else {
  784. icons[i]->visible = true;
  785. Vector3 parentPosition = parentEntity->getConcatenatedMatrix().getPosition();
  786. icons[i]->setPosition(parentPosition);
  787. if(editorMode != EDITOR_MODE_3D) {
  788. scale = trackballCamera->getCameraDistance() * 0.1;
  789. } else {
  790. scale = mainScene->getDefaultCamera()->getPosition().distance(icons[i]->getConcatenatedMatrix().getPosition()) * 0.1;
  791. }
  792. icons[i]->setScale(scale, scale, scale);
  793. icons[i]->rebuildTransformMatrix();
  794. icons[i]->recalculateAABBAllChildren();
  795. }
  796. }
  797. setBBox();
  798. }
  799. void EntityEditorMainView::createIcon(Entity *entity, String iconFile) {
  800. entity->removeAllHandlersForListener(this);
  801. ScenePrimitive *iconPrimitive = new ScenePrimitive(ScenePrimitive::TYPE_VPLANE, 0.3, 0.3);
  802. iconPrimitive->setMaterialByName("Unlit");
  803. Texture *tex = CoreServices::getInstance()->getMaterialManager()->createTextureFromFile("entityEditor/"+iconFile);
  804. if(iconPrimitive->getLocalShaderOptions()) {
  805. iconPrimitive->getLocalShaderOptions()->addTexture("diffuse", tex);
  806. }
  807. iconBase->addChild(iconPrimitive);
  808. iconPrimitive->billboardMode = true;
  809. iconPrimitive->setUserData((void*)entity);
  810. iconPrimitive->forceMaterial = true;
  811. iconPrimitive->processInputEvents = true;
  812. iconPrimitive->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  813. iconPrimitive->ignoreParentMatrix = true;
  814. iconPrimitive->addTag("");
  815. iconPrimitive->depthTest = false;
  816. iconPrimitive->depthWrite = false;
  817. iconPrimitive->editorOnly = true;
  818. iconPrimitive->alphaTest = true;
  819. iconPrimitive->setUserData(entity);
  820. icons.push_back(iconPrimitive);
  821. }
  822. void EntityEditorMainView::setEditorPropsRecursive(Entity *entity) {
  823. setEditorProps(entity);
  824. for(int i=0; i < entity->getNumChildren(); i++) {
  825. if(!entity->getChildAtIndex(i)->editorOnly) {
  826. setEditorProps(entity->getChildAtIndex(i));
  827. }
  828. }
  829. }
  830. void EntityEditorMainView::setLinkedEntityPropsRecursive(SceneEntityInstance *parentInstance, Entity *entity) {
  831. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(entity);
  832. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(entity);
  833. entity->setUserData((void*)parentInstance);
  834. entity->processInputEvents = true;
  835. entity->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  836. entity->editorOnly = true;
  837. if(sceneMesh && !emitter) {
  838. sceneMesh->wireFrameColor = Color(0.2, 0.9, 0.6, 1.0);
  839. sceneMesh->useGeometryHitDetection = true;
  840. }
  841. for(int i=0; i < entity->getNumChildren(); i++) {
  842. setLinkedEntityPropsRecursive(parentInstance, entity->getChildAtIndex(i));
  843. }
  844. }
  845. void EntityEditorMainView::setEditorProps(Entity *entity) {
  846. entity->processInputEvents = true;
  847. entity->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  848. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(entity);
  849. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(entity);
  850. SceneSprite *sprite = dynamic_cast<SceneSprite*>(entity);
  851. if(sceneMesh && !emitter && !sprite) {
  852. sceneMesh->wireFrameColor = Color(1.0, 0.8, 0.3, 1.0);
  853. // sceneMesh->setLineWidth(CoreServices::getInstance()->getRenderer()->getBackingResolutionScaleX());
  854. sceneMesh->useGeometryHitDetection = true;
  855. }
  856. SceneEntityInstance *instance = dynamic_cast<SceneEntityInstance*>(entity);
  857. if(instance && instance != objectRootInstance) {
  858. for(int i=0; i < instance->getNumChildren(); i++) {
  859. setLinkedEntityPropsRecursive(instance, instance->getChildAtIndex(i));
  860. instance->getResourceEntry()->reloadOnFileModify = true;
  861. instance->getResourceEntry()->addEventListenerUnique(this, Event::RESOURCE_RELOAD_EVENT);
  862. if(!CoreServices::getInstance()->getResourceManager()->getGlobalPool()->hasResource(instance->getResourceEntry())) {
  863. CoreServices::getInstance()->getResourceManager()->getGlobalPool()->addResource(instance->getResourceEntry());
  864. }
  865. }
  866. }
  867. SceneLight *sceneLight = dynamic_cast<SceneLight*>(entity);
  868. if(sceneLight) {
  869. createIcon(entity, "light_icon.png");
  870. LightDisplay *lightVis = new LightDisplay(sceneLight);
  871. if(!sceneLight->getParentScene()) {
  872. sceneLight->setParentScene(mainScene);
  873. mainScene->addLight(sceneLight);
  874. }
  875. }
  876. SceneCurve *sceneCurve = dynamic_cast<SceneCurve*>(entity);
  877. if(sceneCurve) {
  878. CurveDisplay *curveVis = new CurveDisplay(mainScene, sceneCurve);
  879. curveVis->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  880. createIcon(entity, "curve_icon.png");
  881. }
  882. if(emitter) {
  883. createIcon(entity, "emitter_icon.png");
  884. }
  885. SceneSound *sound = dynamic_cast<SceneSound*>(entity);
  886. if(sound) {
  887. createIcon(entity, "sound_icon.png");
  888. }
  889. Camera *camera = dynamic_cast<Camera*>(entity);
  890. if(camera) {
  891. CameraDisplay *camVis = new CameraDisplay(camera);
  892. createIcon(entity, "camera_icon.png");
  893. }
  894. if(!emitter && !sceneLight && !camera && !sound && !sceneMesh && entity != sceneObjectRoot) {
  895. createIcon(entity, "empty_icon.png");
  896. }
  897. }
  898. void EntityEditorMainView::addEntityFromMenu(String command) {
  899. if(command == "add_primitive") {
  900. ScenePrimitive *newPrimitive = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 1.0, 1.0, 1.0);
  901. sceneObjectRoot->addChild(newPrimitive);
  902. setEditorProps(newPrimitive);
  903. newPrimitive->setPosition(cursorPosition);
  904. newPrimitive->setMaterialByName("Default");
  905. didPlaceEntity(newPrimitive);
  906. selectEntity(newPrimitive, false, false);
  907. return;
  908. }
  909. if(command == "add_empty") {
  910. Entity *newEntity = new Entity();
  911. sceneObjectRoot->addChild(newEntity);
  912. setEditorProps(newEntity);
  913. newEntity->setPosition(cursorPosition);
  914. didPlaceEntity(newEntity);
  915. selectEntity(newEntity, false, false);
  916. return;
  917. }
  918. if(command == "add_curve") {
  919. SceneCurve *curve = new SceneCurve();
  920. curve->getCurve()->addControlPoint(3.0, -1.0, 0.0,
  921. 2.0, 0.0, 0.0,
  922. 1.0, 1.0, 0.0);
  923. curve->getCurve()->addControlPoint(
  924. -1.0, 1.0, 0.0,
  925. -2.0, 0.0, 0.0,
  926. -3.0, -1.0, 0.0);
  927. sceneObjectRoot->addChild(curve);
  928. setEditorProps(curve);
  929. curve->setPosition(cursorPosition);
  930. didPlaceEntity(curve);
  931. selectEntity(curve, false, false);
  932. return;
  933. }
  934. if(command == "add_sound") {
  935. SceneSound *newSound = new SceneSound("default.wav", 1.0, 2.0);
  936. sceneObjectRoot->addChild(newSound);
  937. setEditorProps(newSound);
  938. newSound->setPosition(cursorPosition);
  939. didPlaceEntity(newSound);
  940. selectEntity(newSound, false, false);
  941. return;
  942. }
  943. if(command == "add_camera") {
  944. Camera *newCamera = new Camera(mainScene);
  945. sceneObjectRoot->addChild(newCamera);
  946. setEditorProps(newCamera);
  947. newCamera->setPosition(cursorPosition);
  948. didPlaceEntity(newCamera);
  949. selectEntity(newCamera, false, false);
  950. return;
  951. }
  952. if(command == "add_image") {
  953. assetSelectType = "image";
  954. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  955. std::vector<String> extensions;
  956. extensions.push_back("png");
  957. globalFrame->showAssetBrowser(extensions);
  958. return;
  959. }
  960. if(command == "add_sprite") {
  961. assetSelectType = "sprite";
  962. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  963. std::vector<ResourcePool*> pools;
  964. pools.push_back(CoreServices::getInstance()->getResourceManager()->getGlobalPool());
  965. for(int i=0; i < objectRootInstance->getNumLinkedResourePools(); i++) {
  966. pools.push_back(objectRootInstance->getLinkedResourcePoolAtIndex(i));
  967. }
  968. globalFrame->showAssetBrowserForPools(pools, Resource::RESOURCE_SPRITE);
  969. return;
  970. }
  971. if(command == "add_label") {
  972. SceneLabel *newLabel = new SceneLabel("TEXT", 12, "sans", Label::ANTIALIAS_FULL, 1.0);
  973. newLabel->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  974. newLabel->setAnchorPoint(0.0, 0.0, 0.0);
  975. newLabel->snapToPixels = false;
  976. newLabel->positionAtBaseline = false;
  977. sceneObjectRoot->addChild(newLabel);
  978. setEditorProps(newLabel);
  979. newLabel->setPosition(cursorPosition);
  980. didPlaceEntity(newLabel);
  981. selectEntity(newLabel, false, false);
  982. return;
  983. }
  984. if(command == "add_light") {
  985. SceneLight *newLight = new SceneLight(SceneLight::POINT_LIGHT, mainScene, 1.0);
  986. sceneObjectRoot->addChild(newLight);
  987. mainScene->addLight(newLight);
  988. newLight->enabled = !lightsDisabled;
  989. setEditorProps(newLight);
  990. newLight->setLocalBoundingBox(Vector3());
  991. newLight->setPosition(cursorPosition);
  992. didPlaceEntity(newLight);
  993. selectEntity(newLight, false, false);
  994. return;
  995. }
  996. if(command == "add_mesh") {
  997. assetSelectType = "mesh";
  998. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  999. std::vector<String> extensions;
  1000. extensions.push_back("mesh");
  1001. globalFrame->showAssetBrowser(extensions);
  1002. return;
  1003. }
  1004. if(command == "add_entity") {
  1005. assetSelectType = "entity";
  1006. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  1007. std::vector<String> extensions;
  1008. extensions.push_back("entity");
  1009. globalFrame->showAssetBrowser(extensions);
  1010. return;
  1011. }
  1012. if(command == "add_particles") {
  1013. SceneParticleEmitter *newEmitter = new SceneParticleEmitter(30, 3.0, 0.2);
  1014. newEmitter->setLocalBoundingBox(0.5, 0.5, 0.5);
  1015. newEmitter->setParticleType(SceneParticleEmitter::PARTICLE_TYPE_QUAD);
  1016. sceneObjectRoot->addChild(newEmitter);
  1017. setEditorProps(newEmitter);
  1018. newEmitter->setPosition(cursorPosition);
  1019. newEmitter->scaleCurve.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  1020. newEmitter->scaleCurve.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  1021. newEmitter->colorCurveR.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  1022. newEmitter->colorCurveR.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  1023. newEmitter->colorCurveG.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  1024. newEmitter->colorCurveG.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  1025. newEmitter->colorCurveB.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  1026. newEmitter->colorCurveB.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  1027. newEmitter->colorCurveA.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  1028. newEmitter->colorCurveA.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  1029. selectEntity(newEmitter, false, false);
  1030. didPlaceEntity(newEmitter);
  1031. return;
  1032. }
  1033. }
  1034. void EntityEditorMainView::didPlaceEntity(Entity *entity) {
  1035. PolycodeSceneEditorActionData *beforeData = new PolycodeSceneEditorActionData();
  1036. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  1037. data->reverse = false;
  1038. for(int i=0; i < selectedEntities.size(); i++) {
  1039. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  1040. }
  1041. PolycodeSceneEditorActionDataEntry entry(entity);
  1042. entry.parentEntity = sceneObjectRoot;
  1043. data->entries.push_back(entry);
  1044. editor->didAction("create_entity", beforeData, data);
  1045. }
  1046. void EntityEditorMainView::deleteSelected(bool doAction) {
  1047. for(int i=0; i < selectedEntities.size(); i++) {
  1048. if(selectedEntities[i] == dummyEntity) {
  1049. if(dummyTargetEntity) {
  1050. dummyTargetEntity->handleDelete();
  1051. dummyEntity->removeAllHandlers();
  1052. selectedEntities.clear();
  1053. transformGizmo->setTransformSelection(selectedEntities);
  1054. return;
  1055. }
  1056. }
  1057. }
  1058. if(doAction) {
  1059. PolycodeSceneEditorActionData *oldData = new PolycodeSceneEditorActionData();
  1060. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  1061. data->reverse = false;
  1062. oldData->deleteEntitiesInDestructor = true;
  1063. for(int i=0; i < selectedEntities.size(); i++) {
  1064. PolycodeSceneEditorActionDataEntry entry(selectedEntities[i]);
  1065. entry.parentEntity = selectedEntities[i]->getParentEntity();
  1066. oldData->entries.push_back(entry);
  1067. }
  1068. editor->didAction("delete", oldData, data);
  1069. }
  1070. for(int i=0; i < selectedEntities.size(); i++) {
  1071. selectedEntities[i]->getParentEntity()->removeChild(selectedEntities[i]);
  1072. SceneLight *sceneLight = dynamic_cast<SceneLight*>(selectedEntities[i]);
  1073. if(sceneLight) {
  1074. mainScene->removeLight(sceneLight);
  1075. }
  1076. }
  1077. for(int i=0; i < selectedEntities.size(); i++) {
  1078. selectedEntities[i]->setOwnsChildrenRecursive(true);
  1079. for(int j=0; j < icons.size(); j++) {
  1080. if(icons[j]->getUserData() == selectedEntities[i]) {
  1081. icons[j]->getParentEntity()->removeChild(icons[j]);
  1082. delete icons[j];
  1083. icons.erase(icons.begin()+j);
  1084. break;
  1085. }
  1086. }
  1087. selectedEntities[i]->removeAllHandlers();
  1088. }
  1089. selectedEntities.clear();
  1090. transformGizmo->setTransformSelection(selectedEntities);
  1091. setBBox();
  1092. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1093. }
  1094. void EntityEditorMainView::onGainFocus() {
  1095. transformGizmo->enableGizmo = true;
  1096. }
  1097. void EntityEditorMainView::onLoseFocus() {
  1098. transformGizmo->enableGizmo = false;
  1099. }
  1100. void EntityEditorMainView::handleEvent(Event *event) {
  1101. if(event->getDispatcher() == transformGizmo) {
  1102. if(event->getEventCode() == Event::CHANGE_EVENT) {
  1103. TrasnformGizmoEvent *trasnformEvent = (TrasnformGizmoEvent*) event;
  1104. switch(trasnformEvent->mode) {
  1105. case TransformGizmo::TRANSFORM_MOVE:
  1106. case TransformGizmo::TRANSFORM_MOVE_VIEW:
  1107. {
  1108. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  1109. for(int i=0; i < selectedEntities.size(); i++) {
  1110. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getPosition()));
  1111. }
  1112. editor->didAction("move", beforeData, data);
  1113. beforeData = NULL;
  1114. }
  1115. break;
  1116. case TransformGizmo::TRANSFORM_SCALE:
  1117. case TransformGizmo::TRANSFORM_SCALE_VIEW:
  1118. {
  1119. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  1120. for(int i=0; i < selectedEntities.size(); i++) {
  1121. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getScale(), selectedEntities[i]->getPosition()));
  1122. }
  1123. editor->didAction("scale", beforeData, data);
  1124. beforeData = NULL;
  1125. }
  1126. break;
  1127. case TransformGizmo::TRANSFORM_ROTATE:
  1128. case TransformGizmo::TRANSFORM_ROTATE_VIEW:
  1129. {
  1130. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  1131. for(int i=0; i < selectedEntities.size(); i++) {
  1132. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getRotationQuat(), selectedEntities[i]->getPosition()));
  1133. }
  1134. editor->didAction("rotate", beforeData, data);
  1135. beforeData = NULL;
  1136. }
  1137. break;
  1138. }
  1139. } else if(event->getEventCode() == Event::SELECT_EVENT) {
  1140. TrasnformGizmoEvent *trasnformEvent = (TrasnformGizmoEvent*) event;
  1141. switch(trasnformEvent->mode) {
  1142. case TransformGizmo::TRANSFORM_MOVE:
  1143. case TransformGizmo::TRANSFORM_MOVE_VIEW:
  1144. {
  1145. beforeData = new PolycodeSceneEditorActionData();
  1146. for(int i=0; i < selectedEntities.size(); i++) {
  1147. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getPosition()));
  1148. }
  1149. }
  1150. break;
  1151. case TransformGizmo::TRANSFORM_SCALE:
  1152. case TransformGizmo::TRANSFORM_SCALE_VIEW:
  1153. {
  1154. beforeData = new PolycodeSceneEditorActionData();
  1155. for(int i=0; i < selectedEntities.size(); i++) {
  1156. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getScale(), selectedEntities[i]->getPosition()));
  1157. }
  1158. }
  1159. break;
  1160. case TransformGizmo::TRANSFORM_ROTATE:
  1161. case TransformGizmo::TRANSFORM_ROTATE_VIEW:
  1162. {
  1163. beforeData = new PolycodeSceneEditorActionData();
  1164. for(int i=0; i < selectedEntities.size(); i++) {
  1165. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getRotationQuat(), selectedEntities[i]->getPosition()));
  1166. }
  1167. }
  1168. break;
  1169. }
  1170. }
  1171. } else if(event->getEventCode() == Event::RESOURCE_RELOAD_EVENT) {
  1172. SceneEntityInstanceResourceEntry *entry = dynamic_cast<SceneEntityInstanceResourceEntry*>(event->getDispatcher());
  1173. if(entry) {
  1174. setEditorProps(entry->getInstance());
  1175. }
  1176. } else if(event->getDispatcher() == renderTextureShape) {
  1177. focusSelf();
  1178. } else if(event->getDispatcher() == trackballCamera) {
  1179. Update();
  1180. transformGizmo->Update();
  1181. } else if(event->getDispatcher() == viewModeSelector) {
  1182. setEditorMode(viewModeSelector->getSelectedIndex());
  1183. } else if(event->getDispatcher() == globalFrame->assetBrowser) {
  1184. if(event->getEventCode() == UIEvent::OK_EVENT) {
  1185. if(assetSelectType == "mesh") {
  1186. SceneMesh *newMesh = new SceneMesh(globalFrame->assetBrowser->getSelectedAssetPath());
  1187. newMesh->cacheToVertexBuffer(true);
  1188. sceneObjectRoot->addChild(newMesh);
  1189. setEditorProps(newMesh);
  1190. newMesh->setMaterialByName("Default");
  1191. newMesh->setPosition(cursorPosition);
  1192. didPlaceEntity(newMesh);
  1193. selectEntity(newMesh, false, false);
  1194. } else if(assetSelectType == "image") {
  1195. SceneImage *newImage = new SceneImage(globalFrame->assetBrowser->getSelectedAssetPath());
  1196. newImage->setMaterialByName("Unlit");
  1197. if(newImage->getLocalShaderOptions()) {
  1198. newImage->getLocalShaderOptions()->addTexture("diffuse", newImage->getTexture());
  1199. }
  1200. sceneObjectRoot->addChild(newImage);
  1201. setEditorProps(newImage);
  1202. newImage->setPosition(cursorPosition);
  1203. didPlaceEntity(newImage);
  1204. selectEntity(newImage, false, false);
  1205. } else if(assetSelectType == "sprite") {
  1206. Resource *selectedResource = globalFrame->assetBrowser->getSelectedResource();
  1207. if(selectedResource) {
  1208. Sprite *sprite = (Sprite*) selectedResource;
  1209. SceneSprite *newSprite = new SceneSprite(sprite->getParentSpriteSet());
  1210. newSprite->setSprite(sprite);
  1211. if(sprite->getNumStates() > 0) {
  1212. newSprite->setSpriteState(sprite->getState(0), 0, false);
  1213. }
  1214. newSprite->setMaterialByName("Unlit");
  1215. if(newSprite->getLocalShaderOptions()) {
  1216. newSprite->getLocalShaderOptions()->addTexture("diffuse", newSprite->getTexture());
  1217. }
  1218. sceneObjectRoot->addChild(newSprite);
  1219. setEditorProps(newSprite);
  1220. newSprite->setPosition(cursorPosition);
  1221. didPlaceEntity(newSprite);
  1222. selectEntity(newSprite, false, false);
  1223. }
  1224. /*
  1225. SceneSprite *newSprite = new SceneSprite(globalFrame->assetBrowser->getSelectedAssetPath());
  1226. if(newSprite->getNumAnimations()) {
  1227. newSprite->playAnimation(newSprite->getAnimationAtIndex(0)->name, 0, false);
  1228. }
  1229. newSprite->setMaterialByName("Unlit");
  1230. if(newSprite->getLocalShaderOptions()) {
  1231. newSprite->getLocalShaderOptions()->addTexture("diffuse", newSprite->getTexture());
  1232. }
  1233. sceneObjectRoot->addChild(newSprite);
  1234. setEditorProps(newSprite);
  1235. newSprite->setPosition(cursorPosition);
  1236. didPlaceEntity(newSprite);
  1237. selectEntity(newSprite, false, false);
  1238. */
  1239. } else if(assetSelectType == "entity") {
  1240. SceneEntityInstance *newEntity = new SceneEntityInstance(mainScene, globalFrame->assetBrowser->getSelectedAssetPath());
  1241. sceneObjectRoot->addChild(newEntity);
  1242. setEditorProps(newEntity);
  1243. newEntity->setPosition(cursorPosition);
  1244. didPlaceEntity(newEntity);
  1245. selectEntity(newEntity, false, false);
  1246. }
  1247. globalFrame->assetBrowser->removeAllHandlersForListener(this);
  1248. globalFrame->hideModal();
  1249. }
  1250. } else if(event->getDispatcher() == addEntityMenu) {
  1251. addEntityMenu->removeAllHandlersForListener(this);
  1252. String command = addEntityMenu->getSelectedItem()->getMenuItemID();
  1253. addEntityMenu = NULL;
  1254. addEntityFromMenu(command);
  1255. } else if(event->getDispatcher() == addEntityButton) {
  1256. addEntityMenu = globalMenu->showMenuAtMouse(150);
  1257. addEntityMenu->addOption("Add Primitive", "add_primitive");
  1258. addEntityMenu->addOption("Add Mesh", "add_mesh");
  1259. addEntityMenu->addOption("Add Entity", "add_entity");
  1260. addEntityMenu->addDivider();
  1261. addEntityMenu->addOption("Add Sprite", "add_sprite");
  1262. addEntityMenu->addOption("Add Image", "add_image");
  1263. addEntityMenu->addOption("Add Label", "add_label");
  1264. addEntityMenu->addDivider();
  1265. addEntityMenu->addOption("Add Light", "add_light");
  1266. addEntityMenu->addOption("Add Particle System", "add_particles");
  1267. addEntityMenu->addOption("Add Sound", "add_sound");
  1268. addEntityMenu->addOption("Add Camera", "add_camera");
  1269. addEntityMenu->addDivider();
  1270. addEntityMenu->addOption("Add Empty", "add_empty");
  1271. addEntityMenu->addOption("Add Curve", "add_curve");
  1272. addEntityMenu->fitToScreenVertical();
  1273. addEntityMenu->addEventListener(this, UIEvent::OK_EVENT);
  1274. } else if(event->getDispatcher() == input) {
  1275. InputEvent *inputEvent = (InputEvent*) event;
  1276. if(event->getEventCode() == InputEvent::EVENT_KEYDOWN) {
  1277. switch(inputEvent->key) {
  1278. case KEY_BACKSPACE:
  1279. case KEY_DELETE:
  1280. if(hasFocus) {
  1281. deleteSelected(true);
  1282. }
  1283. break;
  1284. case KEY_ESCAPE:
  1285. {
  1286. selectNone(true);
  1287. }
  1288. break;
  1289. }
  1290. }
  1291. } else if(event->getDispatcher() == lightingModeSelector) {
  1292. switch(lightingModeSelector->getSelectedIndex()) {
  1293. case 0:
  1294. disableLighting(false);
  1295. break;
  1296. case 1:
  1297. disableLighting(true);
  1298. break;
  1299. }
  1300. } else if(event->getDispatcher() == shadeModeSelector) {
  1301. switch(shadeModeSelector->getSelectedIndex()) {
  1302. case 0:
  1303. mainScene->setOverrideMaterial(NULL);
  1304. break;
  1305. case 1:
  1306. mainScene->setOverrideMaterial((Material*)CoreServices::getInstance()->getResourceManager()->getGlobalPool()->getResource(Resource::RESOURCE_MATERIAL, "Default"));
  1307. break;
  1308. case 2:
  1309. mainScene->setOverrideMaterial((Material*)CoreServices::getInstance()->getResourceManager()->getGlobalPool()->getResource(Resource::RESOURCE_MATERIAL, "UnlitWireframe"));
  1310. break;
  1311. }
  1312. } else if(event->getDispatcher() == moveUpButton) {
  1313. moveSelectedUp();
  1314. } else if(event->getDispatcher() == moveTopButton) {
  1315. moveSelectedTop();
  1316. } else if(event->getDispatcher() == moveDownButton) {
  1317. moveSelectedDown();
  1318. } else if(event->getDispatcher() == moveBottomButton) {
  1319. moveSelectedBottom();
  1320. } else if(event->getDispatcher() == gridSettingsButton) {
  1321. gridSettings->visible = !gridSettings->visible;
  1322. gridSettings->enabled = !gridSettings->enabled;
  1323. } else if(event->getDispatcher() == snapSelector) {
  1324. switch(snapSelector->getSelectedIndex()) {
  1325. case 0:
  1326. transformGizmo->enableSnap(false);
  1327. break;
  1328. case 1:
  1329. transformGizmo->enableSnap(true);
  1330. transformGizmo->setSnapSize(grid->getGridSize());
  1331. break;
  1332. }
  1333. } else if(event->getDispatcher() == grid) {
  1334. transformGizmo->setSnapSize(grid->getGridSize());
  1335. } else if(event->getDispatcher() == iconVisibilitySelector) {
  1336. switch(iconVisibilitySelector->getSelectedIndex()) {
  1337. case 0:
  1338. iconBase->visible = true;
  1339. break;
  1340. case 1:
  1341. iconBase->visible = false;
  1342. break;
  1343. }
  1344. } else {
  1345. if(event->getEventCode() == InputEvent::EVENT_MOUSEDOWN && hasFocus && event->getDispatcher() != renderTextureShape) {
  1346. InputEvent *inputEvent = (InputEvent*) event;
  1347. Entity* targetEntity = (Entity*) event->getDispatcher();
  1348. if(inputEvent->mouseButton == CoreInput::MOUSE_BUTTON2 && targetEntity->visible) {
  1349. // if it's an icon, select the entity linked to the icon
  1350. for(int i=0; i < icons.size(); i++) {
  1351. if(icons[i] == targetEntity) {
  1352. targetEntity = (Entity*)targetEntity->getUserData();
  1353. }
  1354. }
  1355. // check if dispatcher is a dummy target
  1356. DummyTargetEntity *dummyTarget = dynamic_cast<DummyTargetEntity*>(event->getDispatcher());
  1357. if(dummyTarget) {
  1358. targetEntity = dummyEntity;
  1359. if(dummyTargetEntity) {
  1360. dummyTargetEntity->handleDeselect();
  1361. }
  1362. dummyTargetEntity = dummyTarget;
  1363. dummyEntity->setPosition(dummyTarget->getSelectedPoint());
  1364. }
  1365. MultiselectorEntry entry;
  1366. entry.entity = targetEntity;
  1367. entry.distance = inputEvent->hitDistance;
  1368. entitiesToSelect.push_back(entry);
  1369. }
  1370. }
  1371. }
  1372. }
  1373. void EntityEditorMainView::moveSelectedUp() {
  1374. for(int i=0; i < selectedEntities.size(); i++) {
  1375. Entity *parent = selectedEntities[i]->getParentEntity();
  1376. if(parent) {
  1377. parent->moveChildUp(selectedEntities[i]);
  1378. }
  1379. }
  1380. }
  1381. void EntityEditorMainView::moveSelectedDown() {
  1382. for(int i=0; i < selectedEntities.size(); i++) {
  1383. Entity *parent = selectedEntities[i]->getParentEntity();
  1384. if(parent) {
  1385. parent->moveChildDown(selectedEntities[i]);
  1386. }
  1387. }
  1388. }
  1389. void EntityEditorMainView::moveSelectedTop() {
  1390. for(int i=0; i < selectedEntities.size(); i++) {
  1391. Entity *parent = selectedEntities[i]->getParentEntity();
  1392. if(parent) {
  1393. parent->moveChildTop(selectedEntities[i]);
  1394. }
  1395. }
  1396. }
  1397. void EntityEditorMainView::moveSelectedBottom() {
  1398. for(int i=0; i < selectedEntities.size(); i++) {
  1399. Entity *parent = selectedEntities[i]->getParentEntity();
  1400. if(parent) {
  1401. parent->moveChildBottom(selectedEntities[i]);
  1402. }
  1403. }
  1404. }
  1405. void EntityEditorMainView::selectAll(bool doAction) {
  1406. if(doAction) {
  1407. beforeData = new PolycodeSceneEditorActionData();
  1408. for(int i=0; i < selectedEntities.size(); i++) {
  1409. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  1410. }
  1411. editor->didAction("select", beforeData, NULL, false);
  1412. beforeData = NULL;
  1413. }
  1414. selectedEntities.clear();
  1415. for(int i=0; i < objectRootInstance->getNumChildren(); i++) {
  1416. Entity *child = objectRootInstance->getChildAtIndex(i);
  1417. if(!child->editorOnly) {
  1418. selectEntity(child, true, false);
  1419. }
  1420. }
  1421. transformGizmo->setTransformSelection(selectedEntities);
  1422. setBBox();
  1423. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1424. }
  1425. void EntityEditorMainView::selectNone(bool doAction) {
  1426. if(doAction) {
  1427. beforeData = new PolycodeSceneEditorActionData();
  1428. for(int i=0; i < selectedEntities.size(); i++) {
  1429. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  1430. }
  1431. editor->didAction("select", beforeData, NULL, false);
  1432. beforeData = NULL;
  1433. }
  1434. for(int i=0; i < selectedEntities.size(); i++) {
  1435. doEntityDeselect(selectedEntities[i]);
  1436. }
  1437. cameraPreview->setCamera(mainScene, NULL);
  1438. selectedEntities.clear();
  1439. transformGizmo->setTransformSelection(selectedEntities);
  1440. setBBox();
  1441. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1442. }
  1443. void EntityEditorMainView::disableLighting(bool disable) {
  1444. lightsDisabled = disable;
  1445. for(int i=0; i < mainScene->getNumLights(); i++) {
  1446. SceneLight *light = mainScene->getLight(i);
  1447. light->enabled = !disable;
  1448. }
  1449. if(disable) {
  1450. customLight1->enabled = true;
  1451. customLight2->enabled = true;
  1452. } else {
  1453. customLight1->enabled = false;
  1454. customLight2->enabled = false;
  1455. }
  1456. }
  1457. Scene *EntityEditorMainView::getMainScene() {
  1458. return mainScene;
  1459. }
  1460. void EntityEditorMainView::doEntityDeselect(Entity *targetEntity) {
  1461. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  1462. if(sceneMesh) {
  1463. sceneMesh->overlayWireframe = false;
  1464. }
  1465. if(targetEntity == dummyEntity) {
  1466. if(dummyTargetEntity) {
  1467. dummyTargetEntity->handleDeselect();
  1468. }
  1469. }
  1470. std::vector<Entity*> dummySelectChildren = targetEntity->getEntitiesByTag("dummy_target", true);
  1471. for(int i=0; i < dummySelectChildren.size(); i++) {
  1472. DummyTargetEntity *dummy = dynamic_cast<DummyTargetEntity*>(dummySelectChildren[i]);
  1473. if(dummy) {
  1474. dummy->handleDeselect();
  1475. }
  1476. }
  1477. SceneEntityInstance *instance = dynamic_cast<SceneEntityInstance*>(targetEntity);
  1478. if(instance) {
  1479. setOverlayWireframeRecursive(targetEntity, false);
  1480. }
  1481. }
  1482. void EntityEditorMainView::setOverlayWireframeRecursive(Entity *targetEntity, bool val) {
  1483. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  1484. if(sceneMesh) {
  1485. sceneMesh->overlayWireframe = val;
  1486. }
  1487. for(int i=0; i < targetEntity->getNumChildren(); i++) {
  1488. setOverlayWireframeRecursive(targetEntity->getChildAtIndex(i), val);
  1489. }
  1490. }
  1491. void EntityEditorMainView::doEntitySelect(Entity *targetEntity) {
  1492. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  1493. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(targetEntity);
  1494. if(sceneMesh && ! emitter) {
  1495. sceneMesh->overlayWireframe = true;
  1496. }
  1497. if(targetEntity == dummyEntity) {
  1498. if(dummyTargetEntity) {
  1499. dummyTargetEntity->handleSelect();
  1500. }
  1501. } else {
  1502. // clear the dummy target if dummy is not selected
  1503. dummyTargetEntity = NULL;
  1504. }
  1505. std::vector<Entity*> dummySelectChildren = targetEntity->getEntitiesByTag("dummy_target", true);
  1506. for(int i=0; i < dummySelectChildren.size(); i++) {
  1507. DummyTargetEntity *dummy = dynamic_cast<DummyTargetEntity*>(dummySelectChildren[i]);
  1508. if(dummy) {
  1509. dummy->handleSelect();
  1510. }
  1511. }
  1512. SceneEntityInstance *instance = dynamic_cast<SceneEntityInstance*>(targetEntity);
  1513. if(instance) {
  1514. setOverlayWireframeRecursive(targetEntity, true);
  1515. }
  1516. Camera *camera = dynamic_cast<Camera*>(targetEntity);
  1517. cameraPreview->setCamera(mainScene, camera);
  1518. }
  1519. void EntityEditorMainView::selectEntity(Entity *targetEntity, bool addToSelection, bool doAction) {
  1520. if(doAction) {
  1521. beforeData = new PolycodeSceneEditorActionData();
  1522. for(int i=0; i < selectedEntities.size(); i++) {
  1523. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  1524. }
  1525. }
  1526. if(targetEntity->getUserData()) {
  1527. SceneEntityInstance *instance = (SceneEntityInstance*)targetEntity->getUserData();
  1528. targetEntity = instance;
  1529. }
  1530. bool doNotReselect = false;
  1531. if(!addToSelection) {
  1532. for(int i=0; i < selectedEntities.size(); i++) {
  1533. doEntityDeselect(selectedEntities[i]);
  1534. }
  1535. selectedEntities.clear();
  1536. } else {
  1537. for(int i=0; i < selectedEntities.size(); i++) {
  1538. if(targetEntity == selectedEntities[i]) {
  1539. doEntityDeselect(targetEntity);
  1540. selectedEntities.erase(selectedEntities.begin() + i);
  1541. doNotReselect = true;
  1542. break;
  1543. }
  1544. }
  1545. }
  1546. if(!doNotReselect) {
  1547. selectedEntities.push_back(targetEntity);
  1548. doEntitySelect(targetEntity);
  1549. }
  1550. if(doAction) {
  1551. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  1552. for(int i=0; i < selectedEntities.size(); i++) {
  1553. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  1554. }
  1555. editor->didAction("select", beforeData, data);
  1556. beforeData = NULL;
  1557. }
  1558. transformGizmo->setTransformSelection(selectedEntities);
  1559. setBBox();
  1560. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1561. }
  1562. void EntityEditorMainView::setBBox() {
  1563. if(selectedEntities.size() > 0) {
  1564. bBoxVis->visible = true;
  1565. Entity *targetEntity = selectedEntities[0];
  1566. bBoxVis->setPrimitiveOptions(ScenePrimitive::TYPE_BOX, targetEntity->getLocalBoundingBox().x, targetEntity->getLocalBoundingBox().y, targetEntity->getLocalBoundingBox().z);
  1567. Matrix4 mat = targetEntity->getConcatenatedMatrix();
  1568. bBoxVis->setTransformByMatrixPure(mat);
  1569. bBoxVis->dirtyMatrix(false);
  1570. } else {
  1571. bBoxVis->visible = false;
  1572. }
  1573. }
  1574. Entity *EntityEditorMainView::getObjectRoot() {
  1575. return sceneObjectRoot;
  1576. }
  1577. void EntityEditorMainView::setObjectRoot(SceneEntityInstance *entity) {
  1578. objectRootInstance = entity;
  1579. if(sceneObjectRoot) {
  1580. sceneObjectRoot->getParentEntity()->removeChild(sceneObjectRoot);
  1581. delete sceneObjectRoot;
  1582. }
  1583. sceneObjectRoot = entity;
  1584. sceneObjectRoot->processInputEvents = true;
  1585. objectRootBase->addChild(sceneObjectRoot);
  1586. sceneObjectRoot->getParentEntity()->moveChildBottom(sceneObjectRoot);
  1587. }
  1588. EntityEditorMainView::~EntityEditorMainView() {
  1589. mainScene->rootEntity.setOwnsChildrenRecursive(true);
  1590. delete mainScene;
  1591. delete renderTexture;
  1592. // delete transformGizmo;
  1593. // delete transformGizmoMenu;
  1594. // delete trackballCamera;
  1595. // delete grid;
  1596. // delete cameraPreview;
  1597. input->removeAllHandlersForListener(this);
  1598. }
  1599. void EntityEditorMainView::Resize(Number width, Number height) {
  1600. headerBg->Resize(width, 30);
  1601. footerBg->Resize(width, 30);
  1602. footerBg->setPosition(0.0, height-30);
  1603. bottomBar->setPosition(0.0, height-30);
  1604. viewModeSelector->setPosition(width-viewModeSelector->getWidth()-10.0, 3);
  1605. Vector2 screenPos = renderTextureShape->getScreenPosition(globalScene->getDefaultCamera()->getProjectionMatrix(), globalScene->getDefaultCamera()->getTransformMatrix(), globalScene->getDefaultCamera()->getViewport());
  1606. renderTexture->resizeRenderTexture(width, height-60);
  1607. renderTextureShape->setTexture(renderTexture->getTargetTexture());
  1608. renderTextureShape->Resize(width, height-60);
  1609. mainScene->sceneMouseRect.x = screenPos.x;
  1610. mainScene->sceneMouseRect.y = screenPos.y;
  1611. mainScene->sceneMouseRect.w = renderTextureShape->getWidth();
  1612. mainScene->sceneMouseRect.h = renderTextureShape->getHeight();
  1613. mainScene->remapMouse = true;
  1614. Update();
  1615. }
  1616. EntityEditorPropertyContainer::EntityEditorPropertyContainer(PolycodeEditor *editor) : UIElement() {
  1617. this->editor = editor;
  1618. propIconSelector = new UIIconSelector();
  1619. addChild(propIconSelector);
  1620. propIconSelector->addIcon("entityEditor/properties_icon.png");
  1621. propIconSelector->addIcon("entityEditor/icon_tree.png");
  1622. propIconSelector->addIcon("entityEditor/settings_icon.png");
  1623. propIconSelector->setPosition(10.0, 3.0);
  1624. propIconSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  1625. propertyView = new EntityEditorPropertyView();
  1626. propertyView->addEventListener(this, PropEvent::EVENT_PROP_CHANGE);
  1627. addChild(propertyView);
  1628. propertyView->setPosition(0.0, 30.0);
  1629. currentView = propertyView;
  1630. treeView = new EntityEditorTreeView();
  1631. addChild(treeView);
  1632. treeView->setPosition(0.0, 30.0);
  1633. treeView->visible = false;
  1634. treeView->enabled = false;
  1635. settingsView = new EntityEditorSettingsView();
  1636. addChild(settingsView);
  1637. settingsView->setPosition(0.0, 30.0);
  1638. settingsView->visible = false;
  1639. settingsView->enabled = false;
  1640. }
  1641. void EntityEditorPropertyContainer::handleEvent(Event *event) {
  1642. if(event->getDispatcher() == propIconSelector) {
  1643. currentView->visible = false;
  1644. currentView->enabled = false;
  1645. switch(propIconSelector->getSelectedIndex()) {
  1646. case 0:
  1647. currentView = propertyView;
  1648. break;
  1649. case 1:
  1650. currentView = treeView;
  1651. treeView->getTreeSheet()->refreshTree();
  1652. break;
  1653. case 2:
  1654. currentView = settingsView;
  1655. break;
  1656. }
  1657. currentView->visible = true;
  1658. currentView->enabled = true;
  1659. } else if(event->getDispatcher() == propertyView) {
  1660. if(event->getEventCode() == PropEvent::EVENT_PROP_CHANGE) {
  1661. PropEvent *propEvent = (PropEvent*) event;
  1662. editor->didAction("prop_change", propEvent->beforeData, propEvent->afterData);
  1663. }
  1664. }
  1665. }
  1666. EntityEditorPropertyContainer::~EntityEditorPropertyContainer() {
  1667. }
  1668. void EntityEditorPropertyContainer::Resize(Number width, Number height) {
  1669. propertyView->Resize(width, height-30);
  1670. treeView->Resize(width, height-30);
  1671. settingsView->Resize(width, height-30);
  1672. }
  1673. PolycodeEntityEditor::PolycodeEntityEditor() : PolycodeEditor(true){
  1674. mainSizer = new UIHSizer(300, 300, 300, false);
  1675. addChild(mainSizer);
  1676. mainView = new EntityEditorMainView(this);
  1677. mainView->addEventListener(this, Event::CHANGE_EVENT);
  1678. mainSizer->addLeftChild(mainView);
  1679. mainSizer->setMinimumSize(200);
  1680. propertyContainer = new EntityEditorPropertyContainer(this);
  1681. propertyView = propertyContainer->propertyView;
  1682. treeView = propertyContainer->treeView;
  1683. settingsView = propertyContainer->settingsView;
  1684. treeView->getTreeSheet()->addEventListener(this, Event::CHANGE_EVENT);
  1685. mainSizer->addRightChild(propertyContainer);
  1686. }
  1687. void PolycodeEntityEditor::handleEvent(Event *event) {
  1688. if(event->getDispatcher() == treeView->getTreeSheet()) {
  1689. mainView->selectEntity(treeView->getTreeSheet()->getSelectedEntity());
  1690. }
  1691. if(event->getDispatcher() == mainView) {
  1692. switch(event->getEventCode()) {
  1693. case Event::CHANGE_EVENT:
  1694. propertyView->setEntity(mainView->getSelectedEntity());
  1695. treeView->getTreeSheet()->setSelectedEntity(mainView->getSelectedEntity());
  1696. break;
  1697. }
  1698. }
  1699. PolycodeEditor::handleEvent(event);
  1700. }
  1701. void PolycodeEntityEditor::doAction(String actionName, PolycodeEditorActionData *data) {
  1702. if(actionName == "prop_change") {
  1703. PolycodeEditorPropActionData *propData = (PolycodeEditorPropActionData*) data;
  1704. propData->sheet->applyPropActionData(propData);
  1705. } else {
  1706. mainView->doAction(actionName, data);
  1707. }
  1708. }
  1709. PolycodeEntityEditor::~PolycodeEntityEditor() {
  1710. mainView->getMainScene()->rootEntity.setOwnsChildrenRecursive(true);
  1711. delete mainView;
  1712. delete propertyView;
  1713. delete treeView;
  1714. delete settingsView;
  1715. delete propertyContainer;
  1716. delete mainSizer;
  1717. }
  1718. bool PolycodeEntityEditor::openFile(OSFileEntry filePath) {
  1719. PolycodeEditor::openFile(filePath);
  1720. // return true;
  1721. loadedInstance = new SceneEntityInstance(mainView->getMainScene(), filePath.fullPath);
  1722. // disable sounds :)
  1723. for(int i=0; i < loadedInstance->getNumChildren(); i++) {
  1724. SceneSound *sound = dynamic_cast<SceneSound*>(loadedInstance->getChildAtIndex(i));
  1725. if(sound) {
  1726. sound->getSound()->Stop();
  1727. }
  1728. }
  1729. mainView->setObjectRoot(loadedInstance);
  1730. mainView->setEditorPropsRecursive(loadedInstance);
  1731. treeView->setEntityInstance(loadedInstance);
  1732. propertyView->setEntityInstance(loadedInstance);
  1733. settingsView->setEntityInstance(loadedInstance);
  1734. return true;
  1735. }
  1736. void PolycodeEntityEditor::Activate() {
  1737. Resize(getWidth(), getHeight());
  1738. mainView->getMainScene()->enabled = true;
  1739. mainView->getRenderTexture()->enabled = true;
  1740. }
  1741. void PolycodeEntityEditor::Deactivate() {
  1742. mainView->getMainScene()->enabled = false;
  1743. mainView->getRenderTexture()->enabled = false;
  1744. }
  1745. void PolycodeEntityEditor::saveCurveToObject(ObjectEntry *entry, BezierCurve *curve) {
  1746. ObjectEntry *controlPoints = entry->addChild("controlPoints");
  1747. for(int i=0; i < curve->getNumControlPoints(); i++) {
  1748. ObjectEntry *controlPointEntry = controlPoints->addChild("controlPoint");
  1749. ObjectEntry *pt1 = controlPointEntry->addChild("pt1");
  1750. pt1->addChild("x", curve->getControlPoint(i)->p1.x);
  1751. pt1->addChild("y", curve->getControlPoint(i)->p1.y);
  1752. pt1->addChild("z", curve->getControlPoint(i)->p1.z);
  1753. ObjectEntry *pt2 = controlPointEntry->addChild("pt2");
  1754. pt2->addChild("x", curve->getControlPoint(i)->p2.x);
  1755. pt2->addChild("y", curve->getControlPoint(i)->p2.y);
  1756. pt2->addChild("z", curve->getControlPoint(i)->p2.z);
  1757. ObjectEntry *pt3 = controlPointEntry->addChild("pt3");
  1758. pt3->addChild("x", curve->getControlPoint(i)->p3.x);
  1759. pt3->addChild("y", curve->getControlPoint(i)->p3.y);
  1760. pt3->addChild("z", curve->getControlPoint(i)->p3.z);
  1761. }
  1762. }
  1763. void PolycodeEntityEditor::saveEntityToObjectEntry(Entity *entity, ObjectEntry *entry) {
  1764. if(entity->editorOnly)
  1765. return;
  1766. entry->addChild("id", entity->id);
  1767. entry->addChild("layerID", (int)entity->layerID);
  1768. String tagString = "";
  1769. for(int i=0; i < entity->getNumTags(); i++) {
  1770. if(i != 0) {
  1771. tagString += ",";
  1772. }
  1773. tagString += entity->getTagAtIndex(i);
  1774. }
  1775. entry->addChild("tags", tagString);
  1776. if(entity->entityProps.size() > 0) {
  1777. ObjectEntry *props = entry->addChild("props");
  1778. for(int i=0; i < entity->entityProps.size(); i++) {
  1779. ObjectEntry *prop = props->addChild("prop");
  1780. prop->addChild("name", entity->entityProps[i].propName);
  1781. prop->addChild("value", entity->entityProps[i].propValue);
  1782. }
  1783. }
  1784. if(dynamic_cast<SceneEntityInstance*>(entity) && entity != mainView->getObjectRoot()) {
  1785. if(!(*(entry))["type"]) {
  1786. entry->addChild("type", "SceneEntityInstance");
  1787. }
  1788. SceneEntityInstance *instance = (SceneEntityInstance*) entity;
  1789. ObjectEntry *instanceEntry = entry->addChild("SceneEntityInstance");
  1790. instanceEntry->addChild("filePath", instance->getFileName());
  1791. }
  1792. if(dynamic_cast<SceneParticleEmitter*>(entity)) {
  1793. if(!(*(entry))["type"])
  1794. entry->addChild("type", "SceneParticleEmitter");
  1795. SceneParticleEmitter *emitter = (SceneParticleEmitter*) entity;
  1796. ObjectEntry *emitterEntry = entry->addChild("SceneParticleEmitter");
  1797. emitterEntry->addChild("type", (int)emitter->getParticleType());
  1798. emitterEntry->addChild("count", (int)emitter->getParticleCount());
  1799. emitterEntry->addChild("speed", emitter->getParticleSpeed());
  1800. emitterEntry->addChild("lifetime", emitter->getParticleLifetime());
  1801. emitterEntry->addChild("size", emitter->getParticleSize());
  1802. emitterEntry->addChild("world", emitter->getParticlesInWorldSpace());
  1803. emitterEntry->addChild("loop", emitter->getLoopParticles());
  1804. emitterEntry->addChild("rX", emitter->getParticleRotationSpeed().x);
  1805. emitterEntry->addChild("rY", emitter->getParticleRotationSpeed().y);
  1806. emitterEntry->addChild("rZ", emitter->getParticleRotationSpeed().z);
  1807. emitterEntry->addChild("gX", emitter->getGravity().x);
  1808. emitterEntry->addChild("gY", emitter->getGravity().y);
  1809. emitterEntry->addChild("gZ", emitter->getGravity().z);
  1810. emitterEntry->addChild("dirX", emitter->getParticleDirection().x);
  1811. emitterEntry->addChild("dirY", emitter->getParticleDirection().y);
  1812. emitterEntry->addChild("dirZ", emitter->getParticleDirection().z);
  1813. emitterEntry->addChild("eX", emitter->getEmitterSize().x);
  1814. emitterEntry->addChild("eY", emitter->getEmitterSize().y);
  1815. emitterEntry->addChild("eZ", emitter->getEmitterSize().z);
  1816. emitterEntry->addChild("devX", emitter->getDirectionDeviation().x);
  1817. emitterEntry->addChild("devY", emitter->getDirectionDeviation().y);
  1818. emitterEntry->addChild("devZ", emitter->getDirectionDeviation().z);
  1819. emitterEntry->addChild("perlin", emitter->getPerlinEnabled());
  1820. emitterEntry->addChild("pX", emitter->getPerlinValue().x);
  1821. emitterEntry->addChild("pY", emitter->getPerlinValue().y);
  1822. emitterEntry->addChild("pZ", emitter->getPerlinValue().z);
  1823. emitterEntry->addChild("useColorCurves", emitter->useColorCurves);
  1824. emitterEntry->addChild("useScaleCurve", emitter->useScaleCurve);
  1825. saveCurveToObject(emitterEntry->addChild("scaleCurve"), &emitter->scaleCurve);
  1826. saveCurveToObject(emitterEntry->addChild("colorCurveR"), &emitter->colorCurveR);
  1827. saveCurveToObject(emitterEntry->addChild("colorCurveG"), &emitter->colorCurveG);
  1828. saveCurveToObject(emitterEntry->addChild("colorCurveB"), &emitter->colorCurveB);
  1829. saveCurveToObject(emitterEntry->addChild("colorCurveA"), &emitter->colorCurveA);
  1830. }
  1831. if(dynamic_cast<SceneSprite*>(entity)) {
  1832. if(!(*(entry))["type"])
  1833. entry->addChild("type", "SceneSprite");
  1834. SceneSprite *sprite = (SceneSprite*) entity;
  1835. ObjectEntry *spriteEntry = entry->addChild("SceneSprite");
  1836. spriteEntry->addChild("sprite_set", sprite->getSpriteSet()->getName());
  1837. spriteEntry->addChild("sprite", sprite->getCurrentSprite()->getName());
  1838. spriteEntry->addChild("random_frame", sprite->getStartOnRandomFrame());
  1839. String animName = "";
  1840. if(sprite->getCurrentSpriteState()) {
  1841. animName = sprite->getCurrentSpriteState()->getName();
  1842. }
  1843. spriteEntry->addChild("state", animName);
  1844. }
  1845. if(dynamic_cast<SceneCurve*>(entity)) {
  1846. SceneCurve *curve = (SceneCurve*) entity;
  1847. if(!(*(entry))["type"])
  1848. entry->addChild("type", "SceneCurve");
  1849. ObjectEntry *curveEntry = entry->addChild("SceneCurve");
  1850. curveEntry->addChild("render", curve->renderCurve);
  1851. curveEntry->addChild("resolution", curve->curveResolution);
  1852. saveCurveToObject(curveEntry->addChild("curve"), curve->getCurve());
  1853. }
  1854. if(dynamic_cast<SceneLabel*>(entity)) {
  1855. SceneLabel *label = (SceneLabel*) entity;
  1856. if(!(*(entry))["type"])
  1857. entry->addChild("type", "SceneLabel");
  1858. ObjectEntry *labelEntry = entry->addChild("SceneLabel");
  1859. labelEntry->addChild("text", label->getText());
  1860. labelEntry->addChild("font", label->getLabel()->getFont()->getFontName());
  1861. labelEntry->addChild("size", (Number)label->getLabel()->getSize());
  1862. labelEntry->addChild("actualHeight", label->getLabelActualHeight());
  1863. labelEntry->addChild("aaMode", (int)label->getLabel()->getAntialiasMode());
  1864. }
  1865. if(dynamic_cast<SceneLight*>(entity)) {
  1866. SceneLight *light = (SceneLight*) entity;
  1867. if(!(*(entry))["type"]) {
  1868. entry->addChild("type", "SceneLight");
  1869. }
  1870. ObjectEntry *lightEntry = entry->addChild("SceneLight");
  1871. lightEntry->addChild("type", light->getType());
  1872. lightEntry->addChild("cR", light->lightColor.r);
  1873. lightEntry->addChild("cG", light->lightColor.g);
  1874. lightEntry->addChild("cB", light->lightColor.b);
  1875. lightEntry->addChild("cA", light->lightColor.a);
  1876. lightEntry->addChild("scR", light->specularLightColor.r);
  1877. lightEntry->addChild("scG", light->specularLightColor.g);
  1878. lightEntry->addChild("scB", light->specularLightColor.b);
  1879. lightEntry->addChild("scA", light->specularLightColor.a);
  1880. lightEntry->addChild("intensity", light->getIntensity());
  1881. lightEntry->addChild("importance", light->getLightImportance());
  1882. lightEntry->addChild("cAtt", light->getConstantAttenuation());
  1883. lightEntry->addChild("lAtt", light->getLinearAttenuation());
  1884. lightEntry->addChild("qAtt", light->getQuadraticAttenuation());
  1885. if(light->getType() == SceneLight::SPOT_LIGHT) {
  1886. lightEntry->addChild("spotCutoff", light->getSpotlightCutoff());
  1887. lightEntry->addChild("spotExponent", light->getSpotlightExponent());
  1888. lightEntry->addChild("shadows", light->areShadowsEnabled());
  1889. if(light->areShadowsEnabled()) {
  1890. lightEntry->addChild("shadowmapFOV", light->getShadowMapFOV());
  1891. lightEntry->addChild("shadowmapRes", (int)light->getShadowMapResolution());
  1892. }
  1893. }
  1894. }
  1895. if(dynamic_cast<SceneSound*>(entity)) {
  1896. SceneSound *sound = (SceneSound*) entity;
  1897. if(!(*(entry))["type"]) {
  1898. entry->addChild("type", "SceneSound");
  1899. }
  1900. ObjectEntry *soundEntry = entry->addChild("SceneSound");
  1901. soundEntry->addChild("filePath", sound->getSound()->getFileName());
  1902. soundEntry->addChild("refDistance", sound->getSound()->getReferenceDistance());
  1903. soundEntry->addChild("maxDistance", sound->getSound()->getMaxDistance());
  1904. soundEntry->addChild("volume", sound->getSound()->getVolume());
  1905. soundEntry->addChild("pitch", sound->getSound()->getPitch());
  1906. soundEntry->addChild("loopOnLoad", sound->getLoopOnLoad());
  1907. }
  1908. if(dynamic_cast<Camera*>(entity)) {
  1909. Camera *camera = (Camera*) entity;
  1910. if(!(*(entry))["type"]) {
  1911. entry->addChild("type", "Camera");
  1912. }
  1913. ObjectEntry *cameraEntry = entry->addChild("Camera");
  1914. cameraEntry->addChild("exposure", camera->getExposureLevel());
  1915. cameraEntry->addChild("nearClip", camera->getNearClippingPlane());
  1916. cameraEntry->addChild("farClip", camera->getFarClippingPlane());
  1917. cameraEntry->addChild("ortho", camera->getOrthoMode());
  1918. if(camera->getOrthoMode()) {
  1919. cameraEntry->addChild("sizeMode", camera->getOrthoSizeMode());
  1920. cameraEntry->addChild("orthoWidth", camera->getOrthoSizeX());
  1921. cameraEntry->addChild("orthoHeight", camera->getOrthoSizeY());
  1922. } else {
  1923. cameraEntry->addChild("fov", camera->getFOV());
  1924. }
  1925. }
  1926. if(dynamic_cast<ScenePrimitive*>(entity) && !dynamic_cast<SceneSprite*>(entity) && !dynamic_cast<SceneLabel*>(entity)) {
  1927. if(!(*(entry))["type"]) {
  1928. entry->addChild("type", "ScenePrimitive");
  1929. }
  1930. ScenePrimitive *primitive = (ScenePrimitive*) entity;
  1931. ObjectEntry *primitiveEntry = entry->addChild("ScenePrimitive");
  1932. primitiveEntry->addChild("type", primitive->getPrimitiveType());
  1933. primitiveEntry->addChild("p1", primitive->getPrimitiveParameter1());
  1934. primitiveEntry->addChild("p2", primitive->getPrimitiveParameter2());
  1935. primitiveEntry->addChild("p3", primitive->getPrimitiveParameter3());
  1936. primitiveEntry->addChild("p4", primitive->getPrimitiveParameter4());
  1937. primitiveEntry->addChild("p5", primitive->getPrimitiveParameter5());
  1938. }
  1939. if(dynamic_cast<SceneMesh*>(entity)) {
  1940. if(!(*(entry))["type"]) {
  1941. entry->addChild("type", "SceneMesh");
  1942. }
  1943. SceneMesh *sceneMesh = (SceneMesh*) entity;
  1944. ObjectEntry *meshEntry = entry->addChild("SceneMesh");
  1945. if(sceneMesh->getFilename() != "") {
  1946. meshEntry->addChild("file", sceneMesh->getFilename().replace(parentProject->getRootFolder()+"/", ""));
  1947. }
  1948. if(sceneMesh->getMaterial()) {
  1949. meshEntry->addChild("material", sceneMesh->getMaterial()->getResourceName());
  1950. ObjectEntry *shaderOptions = meshEntry->addChild("shader_options");
  1951. saveShaderOptionsToEntry(shaderOptions, sceneMesh->getMaterial(), sceneMesh->getLocalShaderOptions());
  1952. }
  1953. }
  1954. if(!(*(entry))["type"])
  1955. entry->addChild("type", "Entity");
  1956. entry->addChild("cR", entity->color.r);
  1957. entry->addChild("cG", entity->color.g);
  1958. entry->addChild("cB", entity->color.b);
  1959. entry->addChild("cA", entity->color.a);
  1960. entry->addChild("blendMode", entity->blendingMode);
  1961. entry->addChild("sX", entity->getScale().x);
  1962. entry->addChild("sY", entity->getScale().y);
  1963. entry->addChild("sZ", entity->getScale().z);
  1964. entry->addChild("rX", entity->getRotationQuat().x);
  1965. entry->addChild("rY", entity->getRotationQuat().y);
  1966. entry->addChild("rZ", entity->getRotationQuat().z);
  1967. entry->addChild("rW", entity->getRotationQuat().w);
  1968. entry->addChild("pX", entity->getPosition().x);
  1969. entry->addChild("pY", entity->getPosition().y);
  1970. entry->addChild("pZ", entity->getPosition().z);
  1971. entry->addChild("bbX", entity->getLocalBoundingBox().x);
  1972. entry->addChild("bbY", entity->getLocalBoundingBox().y);
  1973. entry->addChild("bbZ", entity->getLocalBoundingBox().z);
  1974. ObjectEntry *children = NULL;
  1975. for(int i=0; i < entity->getNumChildren(); i++) {
  1976. if(!entity->getChildAtIndex(i)->editorOnly) {
  1977. if(!children)
  1978. children = entry->addChild("children");
  1979. ObjectEntry *child = children->addChild("child");
  1980. saveEntityToObjectEntry((ScreenEntity*)entity->getChildAtIndex(i), child);
  1981. }
  1982. }
  1983. }
  1984. void PolycodeEntityEditor::saveShaderOptionsToEntry(ObjectEntry *entry, Material *material, ShaderBinding *binding) {
  1985. if(material->getNumShaders() > 0) {
  1986. for(int s=0; s < material->getNumShaders(); s++) {
  1987. Shader *shader = material->getShader(s);
  1988. ObjectEntry *shaderEntry = entry->addChild("shader");
  1989. ObjectEntry *texturesEntry = shaderEntry->addChild("textures");
  1990. for(int j=0; j < shader->expectedTextures.size(); j++) {
  1991. Texture *texture = binding->getTexture(shader->expectedTextures[j]);
  1992. if(texture) {
  1993. String texturePath = texture->getResourcePath();
  1994. texturePath = texturePath.replace(parentProject->getRootFolder()+"/", "");
  1995. ObjectEntry *textureEntry = texturesEntry->addChild("texture", texturePath);
  1996. textureEntry->addChild("name", shader->expectedTextures[j]);
  1997. }
  1998. }
  1999. for(int j=0; j < shader->expectedCubemaps.size(); j++) {
  2000. Cubemap *cubemap = binding->getCubemap(shader->expectedCubemaps[j]);
  2001. if(cubemap) {
  2002. String cubemapName = cubemap->getResourceName();
  2003. ObjectEntry *cubemapEntry = texturesEntry->addChild("cubemap", cubemapName);
  2004. cubemapEntry->addChild("name", shader->expectedCubemaps[j]);
  2005. }
  2006. }
  2007. if(shader->expectedParams.size() > 0 || shader->expectedParams.size() > 0) {
  2008. ObjectEntry *paramsEntry = shaderEntry->addChild("params");
  2009. for(int j=0; j < shader->expectedParams.size(); j++) {
  2010. if(binding->getLocalParamByName(shader->expectedParams[j].name)) {
  2011. ObjectEntry *paramEntry = paramsEntry->addChild("param");
  2012. paramEntry->addChild("name", shader->expectedParams[j].name);
  2013. paramEntry->addChild("value", PolycodeMaterialEditor::createStringValue(shader->expectedParams[j].type, binding->getLocalParamByName(shader->expectedParams[j].name)->data));
  2014. }
  2015. }
  2016. }
  2017. }
  2018. }
  2019. }
  2020. String PolycodeEntityEditor::Copy(void **data) {
  2021. std::vector<Entity*> selectedEntities = mainView->getSelectedEntities();
  2022. if(selectedEntities.size() > 0) {
  2023. EntityEditorClipboardData *newData = new EntityEditorClipboardData();
  2024. for(int i=0; i < selectedEntities.size(); i++) {
  2025. ScreenEntity *clone = (ScreenEntity*)selectedEntities[i]->Clone(true, true);
  2026. newData->entities.push_back(clone);
  2027. }
  2028. *data = (void*) newData;
  2029. }
  2030. return "Entity";
  2031. }
  2032. void PolycodeEntityEditor::destroyClipboardData(void *data, String type) {
  2033. if(type == "Entity") {
  2034. EntityEditorClipboardData *oldData = (EntityEditorClipboardData*) data;
  2035. for(int i=0; i < oldData->entities.size(); i++) {
  2036. delete oldData->entities[i];
  2037. }
  2038. delete oldData;
  2039. }
  2040. }
  2041. void PolycodeEntityEditor::selectAll() {
  2042. if(mainView->hasFocus) {
  2043. mainView->selectAll(true);
  2044. }
  2045. }
  2046. void PolycodeEntityEditor::Paste(void *data, String clipboardType) {
  2047. if(!data) {
  2048. return;
  2049. }
  2050. if(clipboardType == "Entity") {
  2051. mainView->Paste((EntityEditorClipboardData*)data);
  2052. }
  2053. }
  2054. void PolycodeEntityEditor::saveFile() {
  2055. Object saveObject;
  2056. ObjectEntry *settings = saveObject.root.addChild("settings");
  2057. ObjectEntry *linkedMaterialFiles = settings->addChild("linkedResourcePools");
  2058. for(int i=0; i < loadedInstance->getNumLinkedResourePools(); i++) {
  2059. ResourcePool *pool = loadedInstance->getLinkedResourcePoolAtIndex(i);
  2060. linkedMaterialFiles->addChild("resourcePool")->addChild("path", pool->getName());
  2061. }
  2062. ObjectEntry *layersEntry = settings->addChild("layers");
  2063. for(int i=0; i < loadedInstance->getNumLayers(); i++) {
  2064. SceneEntityInstanceLayer *layer = loadedInstance->getLayerAtIndex(i);
  2065. if(layer->layerID != 0) {
  2066. ObjectEntry *layerEntry = layersEntry->addChild("layer");
  2067. layerEntry->addChild("name", layer->name);
  2068. layerEntry->addChild("id", layer->layerID);
  2069. layerEntry->addChild("visible", layer->visible);
  2070. }
  2071. }
  2072. saveObject.root.name = "entity";
  2073. saveObject.root.addChild("version", 2);
  2074. ObjectEntry *children = saveObject.root.addChild("root");
  2075. saveEntityToObjectEntry(mainView->getObjectRoot(), children);
  2076. saveObject.saveToXML(filePath);
  2077. setHasChanges(false);
  2078. }
  2079. void PolycodeEntityEditor::Resize(int x, int y) {
  2080. mainSizer->Resize(x, y);
  2081. PolycodeEditor::Resize(x,y);
  2082. }