Ivan Safrin 19494a29e2 Merge pull request #613 from fodinabor/MergeFixes 11 ani în urmă
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utils 32a32234b3 Added trackball camera class to IDE, switched the mesh editor and entity editor to use it 12 ani în urmă
EditorGrid.cpp 0b1b425be1 Added a SceneCurve class to render/place BezierCurves in the Scene, added bezier curve editing and SceneCurve save/load to IDE entity editor, added a message box popup to the IDE, fixed bounding box calculations in camera and light preview gizmos in the entity editor, fixed bounding box calculation in the entity editor grid 11 ani în urmă
EntityEditorPropertyView.cpp 4c3720bfed Added a SceneMesh sheet for entity editor, made SceneMeshes that have VBOs and a skeleton not use VBOs unless the setting to send bone matrices to the material is on 11 ani în urmă
EntityEditorSettingsView.cpp 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. 12 ani în urmă
EntityEditorTreeView.cpp 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor 11 ani în urmă
ExampleBrowserWindow.cpp 8acb29da25 UITree nodes with children will now toggleCollapsed when doubleclicked. When you doubleclick in the ExampleBrowser an example it will open automatically. 11 ani în urmă
ExportProjectWindow.cpp f2639bd997 Fixed script compilation in 64-bit Mac polybuild, removed 'experimental' from compile scripts option checkbox 12 ani în urmă
NewFileWindow.cpp a41c82fd2c Fixing left and right klick doubleclick toggleing in the UITree. Adding doubleclick to the NewFileWindow. 11 ani în urmă
NewProjectWindow.cpp 0b76b19e29 Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board 12 ani în urmă
PolycodeClipboard.cpp ab747dddae Fixed weighted scaling tracks in skeletal animation, fixed crash in the IDE when a clipboard data provider is destroyed 11 ani în urmă
PolycodeConsole.cpp bc79fa9477 Made Polycode console use a buffer and a refresh timer to fix the IDE locking up when continuously printing to console 11 ani în urmă
PolycodeEditor.cpp ab747dddae Fixed weighted scaling tracks in skeletal animation, fixed crash in the IDE when a clipboard data provider is destroyed 11 ani în urmă
PolycodeEditorManager.cpp 3e7e351525 IDE will no longer crash if an editor file doesn't exist, fixed adding files to project root folder 12 ani în urmă
PolycodeEntityEditor.cpp da6f5fd03e Merge pull request #565 from fodinabor/entityDelFix 11 ani în urmă
PolycodeFontEditor.cpp 73c9c27a6c UI tweaks, light theme 12 ani în urmă
PolycodeFrame.cpp a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files 11 ani în urmă
PolycodeIDEApp.cpp aa68c6dcbe Merge pull request #522 from fodinabor/FixIDEMenuWin 11 ani în urmă
PolycodeImageEditor.cpp a0e54ada27 Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles 12 ani în urmă
PolycodeMaterialEditor.cpp 8486ff0a5a Fix event listener not being removed properly in Scene destructor 11 ani în urmă
PolycodeMeshEditor.cpp 47148ce4e0 IDE editors will disable virtual scene rendering when hidden 11 ani în urmă
PolycodeProject.cpp b88112247e Fixed dynamic module loading in IDE/Player, added scene import setting to asset import dialog, added default skybox and cubemap lighting materials 11 ani în urmă
PolycodeProjectBrowser.cpp 35aedc4b92 Browser behaves now as @ivansafrin suggested in #222 (Fixes: #222) 11 ani în urmă
PolycodeProjectEditor.cpp 0b76b19e29 Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board 12 ani în urmă
PolycodeProjectManager.cpp 00d146334f Polycode IDE will now save tabs, layout, open project browser nodes and open editors on exit (and load them on startup) 12 ani în urmă
PolycodeProps.cpp 16ab088992 Fixed shader bindings not removing properly in the IDE post material editor 11 ani în urmă
PolycodeRemoteDebugger.cpp d40a6f7c1e Fixed some gamepad input issues, fixed remote debugger in the IDE being overwhelmed by debug information upon crash 11 ani în urmă
PolycodeSoundEditor.cpp d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. 12 ani în urmă
PolycodeSpriteEditor.cpp 2ac17abbcc *Updates the SceneSprite example, *Fixes an IDE crash on Windows. 11 ani în urmă
PolycodeTextEditor.cpp bf58bbb300 Fixes: #232 11 ani în urmă
PolycodeToolLauncher.cpp 74617f3bed Fix Polycode IDE can't run projects on another drive. (fixes #591, fixes #601) 11 ani în urmă
SettingsWindow.cpp 0b76b19e29 Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board 12 ani în urmă
TextureBrowser.cpp ad815096a0 Fixes that if you clicked twice on an asset in the AssetBrowser, it would be viually deselected. You now can choose assets by doubleclicking them in the browser. 11 ani în urmă
ToolWindows.cpp 0b1b425be1 Added a SceneCurve class to render/place BezierCurves in the Scene, added bezier curve editing and SceneCurve save/load to IDE entity editor, added a message box popup to the IDE, fixed bounding box calculations in camera and light preview gizmos in the entity editor, fixed bounding box calculation in the entity editor grid 11 ani în urmă
TrackballCamera.cpp 6a4034bc75 Fixed camera tracking reversing direction. What was this added for, @randomteddybear? 11 ani în urmă
TransformGizmo.cpp 336eb51af0 Gizmo Changes 11 ani în urmă