Ivan Safrin a6350079bf Merge pull request #236 from CIB/cleanup 12 ani în urmă
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GLee.h 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork 14 ani în urmă
OSBasics.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 ani în urmă
PolyBezierCurve.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 ani în urmă
PolyBone.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 ani în urmă
PolyCamera.h 92de58022e It's spelled 'frustum', not 'frustrum' 12 ani în urmă
PolyClient.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. 13 ani în urmă
PolyCocoaCore.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press 12 ani în urmă
PolyColor.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 ani în urmă
PolyConfig.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 ani în urmă
PolyCore.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press 12 ani în urmă
PolyCoreInput.h 78300e7cae Fixed entity property editor, fixed mouse position not setting on mousedown 13 ani în urmă
PolyCoreServices.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press 12 ani în urmă
PolyCubemap.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 ani în urmă
PolyData.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 ani în urmă
PolyEntity.h 5e02a65ab5 UI Module classes will not delete children if ownsChildren is set to true, added setOwnsChildrenRecursive method to Entity, cleanup when closing screen editor, font editor and image editors in the IDE, fixed some memory leaks 12 ani în urmă
PolyEvent.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. 13 ani în urmă
PolyEventDispatcher.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 ani în urmă
PolyEventHandler.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 ani în urmă
PolyFixedShader.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 ani în urmă
PolyFont.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 ani în urmă
PolyFontManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 ani în urmă
PolyGLCubemap.h 94c4d628d1 Win32 compile fixes. 14 ani în urmă
PolyGLES1Renderer.h 67e5654afc Changed private members to protected in non-manager classes. 14 ani în urmă
PolyGLES1Texture.h c9406f5051 Code cleanup and documentation. 14 ani în urmă
PolyGLHeaders.h e13c35500a Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs. 13 ani în urmă
PolyGLRenderer.h 3c88b6487c Fixed default theme brightness, Color creation from hex strings, moved some IDE colors to theme config 13 ani în urmă
PolyGLSLProgram.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 ani în urmă
PolyGLSLShader.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 ani în urmă
PolyGLSLShaderModule.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 ani în urmă
PolyGLTexture.h dfd6ba1da4 More leak fixes from mcclure 13 ani în urmă
PolyGLVertexBuffer.h 4d4235dd40 Tangent support in VBOs 14 ani în urmă
PolyGlobals.h a770a9bcbb Linux fixes for core library and examples/template 13 ani în urmă
PolyImage.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 ani în urmă
PolyInputEvent.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. 13 ani în urmă
PolyInputKeys.h 09520ea3ab MenuBar and IDE shortcuts in Linux 13 ani în urmă
PolyLabel.h 0f8b40abc1 Syntax hilighting theme support and Solarized Dark theme for IDE 13 ani în urmă
PolyLogger.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 ani în urmă
PolyMaterial.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 ani în urmă
PolyMaterialManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 ani în urmă
PolyMatrix4.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press 12 ani în urmă
PolyMesh.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 ani în urmă
PolyModule.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 ani în urmă
PolyObject.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 ani în urmă
PolyParticle.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 ani în urmă
PolyParticleEmitter.h 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor 13 ani în urmă
PolyPeer.h ad93e133ff Doxygen documented the Address class. 13 ani în urmă
PolyPerlin.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 ani în urmă
PolyPolygon.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 ani în urmă
PolyQuaternion.h 815f725589 Added Quaternion::ToEulerAngles 12 ani în urmă
PolyQuaternionCurve.h 8468cd225f Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation 13 ani în urmă
PolyRectangle.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 ani în urmă
PolyRenderer.h 4ed31d296e Added a flag to renderer to treat normal blending as premultiplied, made the screen entity size default to 0 instead of 1 13 ani în urmă
PolyResource.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 ani în urmă
PolyResourceManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 ani în urmă
PolySDLCore.h e62e6a5a7e Added new Render/Update separation to SDL Core 12 ani în urmă
PolyScene.h 18dd1f1c44 Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency 13 ani în urmă
PolySceneEntity.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 ani în urmă
PolySceneLabel.h f6edf81027 Premultiplied alpha support in labels 13 ani în urmă
PolySceneLight.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 ani în urmă
PolySceneLine.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 ani în urmă
PolySceneManager.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press 12 ani în urmă
PolySceneMesh.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 ani în urmă
PolyScenePrimitive.h 526fafcdc8 Added TYPE_UNCAPPED_CYLINDER scene mesh type 13 ani în urmă
PolySceneRenderTexture.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 ani în urmă
PolySceneSound.h 54c63c1ef2 Fixed orientation issues with positional sound 13 ani în urmă
PolyScreen.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 ani în urmă
PolyScreenEntity.h 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor 13 ani în urmă
PolyScreenEntityInstance.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 ani în urmă
PolyScreenEvent.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 ani în urmă
PolyScreenImage.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 ani în urmă
PolyScreenLabel.h 8f94050c5b Removed addDropShadow from ScreenLabel 12 ani în urmă
PolyScreenLine.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 ani în urmă
PolyScreenManager.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press 12 ani în urmă
PolyScreenMesh.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 ani în urmă
PolyScreenShape.h 77811d37cb Removed SHAPE_CUSTOM from ScreenShape, please use ScreenMesh for custom shapes 13 ani în urmă
PolyScreenSound.h 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor 13 ani în urmă
PolyScreenSprite.h 9557993edf Added getCurrentAnimationFrame and isCurrentAnimationFinished to ScreenSprite from doomlaser's pull request 12 ani în urmă
PolyServer.h e8cbd73094 Fixed up cib's doxygen comments of some of the network classes 12 ani în urmă
PolyServerWorld.h 634df503e7 Moved networking module into the core 13 ani în urmă
PolyShader.h 53710dcae0 Windows fixes 13 ani în urmă
PolySkeleton.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 ani în urmă
PolySocket.h e8cbd73094 Fixed up cib's doxygen comments of some of the network classes 12 ani în urmă
PolySound.h baec985ec6 Sound: Don't use uninitialized variables. Add more checkALErrors. Clean up duplicate code. 12 ani în urmă
PolySoundManager.h 600435102f Fix the includes for OpenAL on OSX 13 ani în urmă
PolyString.h 3b371b3df5 Major speed improvements to UITextInput when dealing with large text files 13 ani în urmă
PolyTexture.h 1930a3aa9b Changed sockets back to non-threaded because of bug, touch simulation for mouse event option, option to disable frustum culling in camera, made data public in Texture 13 ani în urmă
PolyThreaded.h dda069be43 Threaded event fixes 13 ani în urmă
PolyTimer.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 ani în urmă
PolyTimerManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 ani în urmă
PolyTween.h 29ca579b00 Added delay to Tween 13 ani în urmă
PolyTweenManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 ani în urmă
PolyVector2.h 78247c84d2 Fix spelling mistake 13 ani în urmă
PolyVector3.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 ani în urmă
PolyVertex.h 04a22925fc Tangent generation and normal map shader support 14 ani în urmă
PolyWinCore.h d30258d26a Added new Render/Update separation to Windows Core 12 ani în urmă
Poly_iPhone.h fe9bb07923 Merge branch 'master' of github.com:ivansafrin/Polycode 14 ani în urmă
Polycode.h 47b18f52ef Removed old, incomplete ScreenCurve class 13 ani în urmă
PolyiPhoneCore.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. 13 ani în urmă
tinystr.h 7cc9015fd0 Initial import from old repository 15 ani în urmă
tinyxml.h c763d26677 Major changes all across, haven't been commiting anything, will start now 15 ani în urmă