Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin 1458639f10 Fixes for Mac after Linux fixes broke it :( 14 роки тому
Assets 6a16ddd7fd Added libpthread, libdl and librt to sample Makefiles 14 роки тому
Bindings 1458639f10 Fixes for Mac after Linux fixes broke it :( 14 роки тому
CMake d135ffaa53 Updated instructions and added a fix for new gcc 14 роки тому
Core d135ffaa53 Updated instructions and added a fix for new gcc 14 роки тому
Dependencies 60398a8df7 Moved gamepad stuff into core 14 роки тому
Documentation 1a557d0a88 Added documentation target folders 14 роки тому
Examples 6a16ddd7fd Added libpthread, libdl and librt to sample Makefiles 14 роки тому
IDE 3be9f60f6d Build static versions of PolycodeLua, 2DPhysics and 3DPhysics modules - with some assumptions on where to find Box2D and Bullet. 14 роки тому
Modules 1458639f10 Fixes for Mac after Linux fixes broke it :( 14 роки тому
Player 3b6ac6db33 More Linux fixes 14 роки тому
Standalone 3b6ac6db33 More Linux fixes 14 роки тому
Tools 7d67448ade Linux and example fixes 14 роки тому
.gitignore b07cef3dd0 Gamepad support via libstem_gamepad 14 роки тому
BUILD.md ccefb5f3b8 And yet more documentation 14 роки тому
BUILD.txt ccefb5f3b8 And yet more documentation 14 роки тому
CMakeLists.txt 9e99457a43 Fixed libpng URL and removed bindings/player from default build 14 роки тому
LICENSE.txt 09f0e77945 Fixed LUA event handling 14 роки тому
README d135ffaa53 Updated instructions and added a fix for new gcc 14 роки тому

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md or BUILD.txt for instructions on how to build Polycode from source.