Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin 1733f6fb3d Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts. 12 år sedan
Assets f03307d738 Entity property editing in 2D editor, fixed web docs header and footer 13 år sedan
Bindings 6d3bd82faf Merge pull request #258 from CIB/documentation 12 år sedan
CMake dfd27ddab3 Added a shader clearing call in ScreenMesh rendering, fixed zlib URL 12 år sedan
Core 1733f6fb3d Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts. 12 år sedan
Dependencies 76a60ca1d4 Reverted back to always building assimp 13 år sedan
Documentation 7963171175 Updated core cmake files to not rebuild stuff that is up to date. 12 år sedan
Examples 438a160ccf Added platformer game example to Lua examples 12 år sedan
IDE 1733f6fb3d Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts. 12 år sedan
Modules 16bb6c43bb Added doxygen comments to PolyUIScrollContainer.h 12 år sedan
Player 9f0a1f1905 Added safe_delete to Lua API which deletes passed object on next frame, added stopTrackingChild to PhysicsScreen, contact events now dispatched after box2d step completes. 12 år sedan
Standalone 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license 13 år sedan
Tools 1ba11c82ee Fixed error caused by last pull request 12 år sedan
.gitignore f48d66d586 Added a dummy file so that the tags folder gets created automatically 12 år sedan
BUILD.md 0fd6584555 Update BUILD.md 13 år sedan
BUILD.txt 93a6d1351d Update BUILD.txt with correct Xcode spelling 13 år sedan
CMakeLists.txt e13c35500a Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs. 13 år sedan
LICENSE.txt 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license 13 år sedan
README d135ffaa53 Updated instructions and added a fix for new gcc 14 år sedan

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md or BUILD.txt for instructions on how to build Polycode from source.