| .. |
|
ExampleBrowserWindow.cpp
|
ae751ec28f
Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua
|
13 年之前 |
|
ExportProjectWindow.cpp
|
f03307d738
Entity property editing in 2D editor, fixed web docs header and footer
|
13 年之前 |
|
NewFileWindow.cpp
|
403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
|
12 年之前 |
|
NewProjectWindow.cpp
|
403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
|
12 年之前 |
|
PolycodeClipboard.cpp
|
391fc8afbf
Deep clone for screen entities, copy/paste in 2d editor
|
13 年之前 |
|
PolycodeConsole.cpp
|
1733f6fb3d
Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts.
|
12 年之前 |
|
PolycodeEditor.cpp
|
1cca83a2c1
Prevent editor from getting copy/paste events if deactivated
|
12 年之前 |
|
PolycodeEditorManager.cpp
|
b6aa9c7ffb
Added ability to close open files in the IDE, UIComboBox now resets selected name to None on clearItems(), fixed sprite editor not setting height properly on load
|
12 年之前 |
|
PolycodeFontEditor.cpp
|
5e02a65ab5
UI Module classes will not delete children if ownsChildren is set to true, added setOwnsChildrenRecursive method to Entity, cleanup when closing screen editor, font editor and image editors in the IDE, fixed some memory leaks
|
12 年之前 |
|
PolycodeFrame.cpp
|
40a52bc301
Clear project title at the top of the IDE if no projects are open.
|
12 年之前 |
|
PolycodeIDEApp.cpp
|
375127e4dc
Added 'Close File' to IDE menu in Windows and Linux, made the text editor convert Windows line endings to Unix
|
12 年之前 |
|
PolycodeImageEditor.cpp
|
5e02a65ab5
UI Module classes will not delete children if ownsChildren is set to true, added setOwnsChildrenRecursive method to Entity, cleanup when closing screen editor, font editor and image editors in the IDE, fixed some memory leaks
|
12 年之前 |
|
PolycodeMaterialEditor.cpp
|
403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
|
12 年之前 |
|
PolycodeProject.cpp
|
d48451256f
Added more safety checks to config loading for PolycodeProject
|
12 年之前 |
|
PolycodeProjectBrowser.cpp
|
2753d88462
Prevent UIMenu from going over the screen in the IDE.
|
12 年之前 |
|
PolycodeProjectEditor.cpp
|
4b06c5558f
IDE project edtior now sets the saved/unsaved flag
|
13 年之前 |
|
PolycodeProjectManager.cpp
|
40a52bc301
Clear project title at the top of the IDE if no projects are open.
|
12 年之前 |
|
PolycodeProps.cpp
|
1ec5c2f0fe
Added file names to texture props
|
12 年之前 |
|
PolycodeRemoteDebugger.cpp
|
ca117d36ba
Fixed core update pause causing the IDE to not update when debugger connects
|
13 年之前 |
|
PolycodeScreenEditor.cpp
|
bbd27232a4
Added material support to ScreenMesh, ignoreParentMatrix now set to false for collisionOnly entities in 2D physics module
|
12 年之前 |
|
PolycodeSpriteEditor.cpp
|
b6aa9c7ffb
Added ability to close open files in the IDE, UIComboBox now resets selected name to None on clearItems(), fixed sprite editor not setting height properly on load
|
12 年之前 |
|
PolycodeTextEditor.cpp
|
375127e4dc
Added 'Close File' to IDE menu in Windows and Linux, made the text editor convert Windows line endings to Unix
|
12 年之前 |
|
PolycodeToolLauncher.cpp
|
403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
|
12 年之前 |
|
TextureBrowser.cpp
|
193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
|
13 年之前 |
|
ToolWindows.cpp
|
8214319cdc
Added YES and NO events to UIEvent, added Yes/No/Cancel popup to IDE, IDE will now ask if you want to save file before closing if there are unsaved changes
|
12 年之前 |