Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin 179a78648b Removed accidentally added directory před 13 roky
Assets 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), před 13 roky
Bindings 179a78648b Removed accidentally added directory před 13 roky
CMake ebac791192 Windows should mostly work now, except for examples project před 13 roky
Core 65f80c19cd Fixed 3d particles před 13 roky
Dependencies 76a60ca1d4 Reverted back to always building assimp před 13 roky
Documentation 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), před 13 roky
Examples 65f80c19cd Fixed 3d particles před 13 roky
IDE 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), před 13 roky
Modules 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), před 13 roky
Player 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), před 13 roky
Standalone ebac791192 Windows should mostly work now, except for examples project před 13 roky
Tools 4b8d6e026c Polyimport won't crash now if assimp is unable to open scene před 13 roky
.gitignore 82ed3d5825 Automatic api.pak creation. Also, now only api.pak is copied into the player před 13 roky
BUILD.md cf1c03b609 Update BUILD.md před 13 roky
BUILD.txt 78cfb0b0e7 Update BUILD.txt před 13 roky
CMakeLists.txt 76a60ca1d4 Reverted back to always building assimp před 13 roky
LICENSE.txt d9c9838e50 Fixes for new AppStore XCode, updated year in license, added icon to template před 13 roky
README d135ffaa53 Updated instructions and added a fix for new gcc před 14 roky

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md or BUILD.txt for instructions on how to build Polycode from source.